Boss and Headhunters list

By exinfris, in X-Wing Squad Lists

Tell me what you guys think of this list.

BOSSK 35, Calculation 1, Hvy Laser Cannon 7, Recon Specialist 3, Outlaw Tech 2, Houndstooth 6, Dead Man's Switch 2.

BINAYRE Pirate 12, Inertial Dampeners 1.

BINAYRE Pirate 12, Inertial Dampeners 1.

BINAYRE Pirate 12, Cluster Missiles 4, Glitters time 2.

I have a personal rule of thumb that you never spend more then 50 pts on a 666. The ships simply not durable enough to spend so much on.

56 pts is a lot to spend on a ship that is very fragile to focus fire and isn't maneuverable.

There are 2 ways I would play a list like this.

- If I can kill the Cluster missile Z95 first without letting it fire, I would do that first then swarm bossk. Leaving 2 Z's for late game, which I'm not scared of.

- Attack bossk with absolute aggression hoping to have him down by 3rd round of combat at most. Clean up the Z's afterwards.

Edited by Nataris

Aye, more than 50 points on a YV-666 is asking for disaster.

Personally, I'd just drop that HLC off of Bossk. It's anti-synergy to his ability, it's expensive, and it requires Bossk to have his target in his primary arc (which isn't easy). Drop it, and you can upgrade all three Zs to Black Sun Soldiers and give the non-missile carriers a Feedback Array to help out with.

Though really, I'm starting to warm to the idea with my similar built Bossk of dropping the Hound's Tooth title (sadly) and then having the space to run four Zs (two Pirates, two Soldiers) with Feedback Arrays.