Notable changes with new Damage Deck, Old Crits

By droz69, in X-Wing

Blinded pilot: goes away after next opportunity to attack, even if can't target anything - Like

Damaged Sensor Array: MAJOR change. Can only perform actions listed on DAMAGE cards. Can't perform ANY other actions, including from upgrade cards. - LIKE

We've all seen the others, but these are pretty major.

Colzet crippling Corran horn with Blinded Pilot DOES NOT LIKE BLINDED PILOT CHANGE

Colzet crippling Corran horn with Blinded Pilot DOES NOT LIKE BLINDED PILOT CHANGE

It ends up being another subtle nerf to PWT ships in favor of firing-arc ships.

IE., a firing-arc ship has the opportunity to fly away from the battle and still get rid of this crit "losing nothing" (it didn't have a shot, anyway). A PWT *always* has a shot if the enemy is in range, so the blinded pilot guarantees it wastes a turn of fire that it could otherwise have taken.

Subtle, but nice. I dig.

Colzet crippling Corran horn with Blinded Pilot DOES NOT LIKE BLINDED PILOT CHANGE

I'm not gonna lie. I read that and laughed extremely loudly. It's funny because it's true.

Colzet crippling Corran horn with Blinded Pilot DOES NOT LIKE BLINDED PILOT CHANGE

It ends up being another subtle nerf to PWT ships in favor of firing-arc ships.

IE., a firing-arc ship has the opportunity to fly away from the battle and still get rid of this crit "losing nothing" (it didn't have a shot, anyway). A PWT *always* has a shot if the enemy is in range, so the blinded pilot guarantees it wastes a turn of fire that it could otherwise have taken.

Subtle, but nice. I dig.

Not guarantees, just makes it more likely. You can still have situations where the ships are flying away from each other, and the turret ship wouldn't have had a turn of fire anyway.

Colzet crippling Corran horn with Blinded Pilot DOES NOT LIKE BLINDED PILOT CHANGE

It ends up being another subtle nerf to PWT ships in favor of firing-arc ships.

IE., a firing-arc ship has the opportunity to fly away from the battle and still get rid of this crit "losing nothing" (it didn't have a shot, anyway). A PWT *always* has a shot if the enemy is in range, so the blinded pilot guarantees it wastes a turn of fire that it could otherwise have taken.

Subtle, but nice. I dig.

It's a not so subtle nerf to ships with Gunner or Accuracy Correctors.

Feedback Array got a slight buff from this though. With either version of Blinded Pilot, Feedback Array is able to activate and deal damage. With the old card the ship with Feedback Array would not get to flip over the crit until it had actually made an attack. With the new card it flips down even if you use Feedback Array during you opportunity to attack.

Colzet crippling Corran horn with Blinded Pilot DOES NOT LIKE BLINDED PILOT CHANGE

It's not so bad. Yeah, Corran can flip the card over without actually shooting the double-tap. But it also still takes the double-tap away from Corran, basically turning him into a normal ship.

But realistically, if you're at the point where you're dealing damage cards to an E-Wing, you're probably close to winning the battle anyway.

the best part is no more die rolling

**** you, crits, and your unrollable hit icons too!

Edited by ficklegreendice

I wonder how Coran on cooldown turn handles blinded pilot. I would think he still misses his next active turn of shooting but I don't quite know.

Colzet crippling Corran horn with Blinded Pilot DOES NOT LIKE BLINDED PILOT CHANGE

It's not so bad. Yeah, Corran can flip the card over without actually shooting the double-tap. But it also still takes the double-tap away from Corran, basically turning him into a normal ship.

But realistically, if you're at the point where you're dealing damage cards to an E-Wing, you're probably close to winning the battle anyway.

Colzet and Corran Horns' At the end of combat Trigger at the same time. so truthfull this effects literally nothing, but it means that in the turn he's flying away i need to get in range to TL him.

And Realistically i know, and ive been in the situation with Maarek Where i could have Killed Corran with a direct hit (two of them actually) but chose to blind him and force him to rage off the map. im just being a wiener because now i need to TL him every turn instead of every other.

I am loving anything that makes crits more meaningful in this game. Nothing sucks more than fighting your *** off for a crit and have it flip into a dud, so frustrating. I can't wait to make some crit machines with this new deck.

New damage deck is Rexler Brath buff. If you manage to Brath someone it hurts a lot more now.

there is one thing I don't like

Major explosion

because you just ******* know, one the first day of acquiring the new deck, you'll be flying your little tie along and your green dice behave for once when, all of a sudden, Major explosion

then hit

then direct hit

fun times ruined :angry:

there is one thing I don't like

Major explosion

because you just ******* know, one the first day of acquiring the new deck, you'll be flying your little tie along and your green dice behave for once when, all of a sudden, Major explosion

then hit

then direct hit

fun times ruined :angry:

Or in the even more unlikely situation 1 crit can kill your 4 hull ship major->major->direct

I am loving anything that makes crits more meaningful in this game. Nothing sucks more than fighting your *** off for a crit and have it flip into a dud, so frustrating. I can't wait to make some crit machines with this new deck.

Ahem

This

This2

or this 3

ORRRR

That last list has PRockets on brath with "the dream" in mind... being Prockets 5 hits with TL used, then "The one Focus to crit em all!" also to cover the mini croissant nvm can use primary, but F that imo.

Edited by Panic 217

there is one thing I don't like

Major explosion

because you just ******* know, one the first day of acquiring the new deck, you'll be flying your little tie along and your green dice behave for once when, all of a sudden, Major explosion

then hit

then direct hit

fun times ruined :angry:

issue with that is who WOULDNT ACTION THAT DOWN no required dice.. especially on a large ship.

there is one thing I don't like

Major explosion

because you just ******* know, one the first day of acquiring the new deck, you'll be flying your little tie along and your green dice behave for once when, all of a sudden, Major explosion

then hit

then direct hit

fun times ruined :angry:

Major Explosion into Major Explosion into Direct Hit.

Binayre Z-95 oneshots StarViper from Range 3 behind an asteroid.

there is one thing I don't like

Major explosion

because you just ******* know, one the first day of acquiring the new deck, you'll be flying your little tie along and your green dice behave for once when, all of a sudden, Major explosion

then hit

then direct hit

fun times ruined :angry:

Major Explosion into Major Explosion into Direct Hit.

Binayre Z-95 oneshots StarViper from Range 3 behind an asteroid.

major only effects the following turn (assuming it isnt flipped.) unless youre implying theres two on a target. then lol

Edited by Panic 217

the best part is no more die rolling

**** you, crits, and your unrollable hit icons too!

Not true. Still a good number of those, just not so many now. A lot are action to flip.

Ran with the new damage deck, and ended up running against an opponent with it too. He pulled a blinded Pilot while On a Rock. Which brought up an interesting conversation. Because he was on the rock, he was actually not able to attack, so he was stuck with it the following round. A ship with Gunner would not be able to use Gunner, nor TLT's. The way the card reads is cannot perform an attack. With Gunner, you have to miss an attack, so no more Gunner workaround for Blinded Pilot. Same thing with TLT's. To get the second shot on a TLT, you have to at least initiate the attack, and though you have the opportunity, you actually can't initiate the attack, thus also nullifying the second attack roll.

Before, someone asked about Corran getting blinded pilot on the round after he double Tapped. I think because the way the new card reads, he would be stuck with it until he can actually attack, so he's out the first attack on the following round, but can double tap at the end of it.

I quite like this card. I don't play Gunner on any of my builds, so for me, it's not a big problem, just get stuck not attacking for a round. But, for Gunner/Vader builds, that's a HUGE problem, because neither Gunner nor Vader would initiate that round.

I am loving anything that makes crits more meaningful in this game. Nothing sucks more than fighting your *** off for a crit and have it flip into a dud, so frustrating. I can't wait to make some crit machines with this new deck.

Meaningful, well what do you mean by meaningful.

Some of the old damage cards that were taken out could have crippled certain types of ship builds. True that these cards often only effect some ships but they were a lot more permanent.

The new critical effects seem to be able to have an effect on any ship but it seems more temporary effects than others.Blinded pilot will go away at the end of the next turn no matter what, upgrade cards are no longer discarded unless it requires a discard to use mechanic, unique pilots will always have their pilot ability. Meaningful, Impactful? Well more likely to have an impact but much softer and effects more temporary effect which will lose their meaning in later turns.

Proton bombs and AHM dare I say probably got nerfed by this deck. While Dash definitely got a buff no matter what the new blinded pilot card says (now dash will just boost and barrel-roll past range 3 making him harder to catch.)

Edited by Marinealver

On a note: Feedback Array. I don't think using this would also negate blinded pilot. The card says 'instead of attacking', meaning you are essentially making it so you cannot attack. This would likely need to be FAQ'd for the new blinded pilot effect, but imho I don't think using it gets rid of the new blinded pilot crit, and in that respect, does it even get rid of the current one?

On a note: Feedback Array. I don't think using this would also negate blinded pilot. The card says 'instead of attacking', meaning you are essentially making it so you cannot attack. This would likely need to be FAQ'd for the new blinded pilot effect, but imho I don't think using it gets rid of the new blinded pilot crit, and in that respect, does it even get rid of the current one?

You can use Feedback Array when you have lost your attack due to being parked on an asteroid. The new Blinded Pilot makes it so the next time your ship has a turn to attack, it can't. Then you can flip the card over. The new blinded pilot clears even if you don't have a ship that you could target. It doesn't have you skip your turn to attack, it just tells you that you aren't able to attack when it is your turn. It doesn't prohibit activating cards that aren't attacks.

Edited by WWHSD

A few of them got less aggravating. Damaged Sensor Array and Structural Damage now can repair on CRIT results as well, instead of only hits. Those two are the ones I remember. Might be a third.

Edited by Mu0n

I would like to be able to bring a combined damage deck that has major AND minor explosions. FOR MAXIMUM BOOMAGE! :)