SLAM Resolved

By Firespray-32, in X-Wing

So you can't drop a bomb then slam what's the dang point of kwing then

bombs (re: a-slam mines)

honestly, none of the non-mine bombs hold a candle to conner's

conner's is king

Edited by ficklegreendice

Mines and nets are still pretty effective. SLAM and bombadier are fairly flexible. Miranda and TLT is still formidable. I still don't like this ruling.

K-Wings are about to be seen in tournaments about as often as pre-Raider TIE Advanceds.

The only Croissant free TLT platform? I don't think so.

Mines and nets are still pretty effective. SLAM and bombadier are fairly flexible. Miranda and TLT is still formidable. I still don't like this ruling.

the ruling mostly affects Miranda, sadly

being able to SLAM away from danger while leaving a little present behind, priceless :)

she can still do it and shoot, but losing that bit of flexibility will suck :(

also, disregard bombadier, acquire int agent :lol:

............and my K-Wing goes on ebay in 5, 4, 3, 2...

Seriously, how dumb is this? Its not like moving, SLAMing and bombing was going to break the Meta. The cheapest you could possibly do it is 25 points and that's on a naked Warden. After you drop the bomb you got a ORS in a small base...

Yep. To be fair, I only really picked up a K-Wing for the TLT, Extra Munitions and Conner Net anyway. The possibility of the move-bomb-SLAM combination was pretty much the only thing about the ship itself that actually captured my interest.

Now we know it's not possible and the articles were misleading, I have zero reason to keep the K-Wing at all. So ebay it is; I'd rather get some of my investment back, that way I can purchase X-Wing ships which might actually do what they say they do.

Edited by FTS Gecko

............and my K-Wing goes on ebay in 5, 4, 3, 2...

Seriously?

Yes, seriously. For the reasons listed above.

Eh.

Wait on the FAQ.

Wow why the heck is that action on the heavy super bomber then...

Because it has it in the lore.

This has been an issue with FFG news articles since time immemorial. I've seen it happen in plenty of their games. The articles should never be referenced in rules disputes. At least now you guys won't be surprised in the future when something's wrong.

K-Wings are about to be seen in tournaments about as often as pre-Raider TIE Advanceds.

The only Croissant free TLT platform? I don't think so.

oh, missed this :(

as a lover of the Drunken Albatross, I have to say that any K who isn't Miranda sucks as a TLT platform

for 5 points over the Y, it's not even close to worth it for closing the doughnut hole

the K-wing is a ship defined by its inefficiency, choosing instead to rely on manuevering and mines.

basically, if a K has a TLT and isn't Miranda, it better also have some mines on it

Now we know it's not possible and the articles were misleading

They were not misleading, they were incorrect, and there is a difference. Clearly the person who wrote the article either didn't know how it worked or was given bad info. At one point it may of worked that way but playtesting showed that it was OP'ed or some other issue.

K-Wings are about to be seen in tournaments about as often as pre-Raider TIE Advanceds.

The only Croissant free TLT platform? I don't think so.

oh, missed this :(

as a lover of the Drunken Albatross, I have to say that any K who isn't Miranda sucks as a TLT platform

for 5 points over the Y, it's not even close to worth it for closing the doughnut hole

the K-wing is a ship defined by its inefficiency, choosing instead to rely on manuevering and mines.

basically, if a K has a TLT and isn't Miranda, it better also have some mines on it

Well you also get to SLAM around the board, getting you out of tight situations in a hurry, while the Y can only sit tight and pray they don't get in the Croissant.

Sure, I wouldn't fancy my chances if I were just taking TLT K-Wings vs TLT Y-Wings, but the K has a few tricks for dealing with lists that can be a problem for the TLT Y-Wings (Autoceptors).

yes and no

SLAM by itself isn't super great for arc-dodging or running like a pansy because the distance covered isn't actually that great. The fact that you cannot fire back make it a pretty lame action to defensively, as you would boost with a PWT

apart from A-slam (where it's god-choir good, I mean U-turn into dropping nets on fools good), what it's amazing for is snaking around obstacles and setting up an initial approach, much like low PS b-rolls

oh and blocking. can't forget blocking (seriously, Intelligence Agent!!)

but 5 points for naked SLAM and the K-wing hull + pwt, though? no way in hell is it worth it

Edited by ficklegreendice
They were not misleading, they were incorrect, and there is a difference. Clearly the person who wrote the article either didn't know how it worked or was given bad info. At one point it may of worked that way but playtesting showed that it was OP'ed or some other issue.

It's not an either/or situation, VanorDM. If you're told that an item does something and you buy it, only to find out it doesn't, you've been misled. Whether it's simple human error or not, you've still been misled.

Put it this way; if you were assured by a dealer that the new car you'd ordered had a soft top and when it arrived with a hard top, you wouldn't care if the dealer got his facts wrong or was just trying to close the sale, you'd still take it back.

Edited by FTS Gecko

So SLAM is basically a super boost and that's it.. No mid move before SLAM action dropping bombs!! that does suck but it aligns with the rules better.

Whether it's simple human error or not, you've still been misled.

And if you asked a question about it before buying them you would of been told that we weren't sure how it worked, but the article seemed wrong.

I think FFG is wrong on this. Seismic charges specifically say before revealing a maneuver dial. the SLAM card specifically says set maneuver dial and specifically calls the action a maneuver. There is no other conclusion that anyone can reasonably draw that seismic charges, and other bombs (not mines, which require actions) can be dumped before executing a SLAM as per FGG's little picture in their article.

the SLAM card specifically says set maneuver dial

It doesn't, though. Not anywhere.

It says "choose and execute a maneuver", not "set a dial, reveal it, execute maneuver".

Read the second paragraph:

swx33_card_ref_04.png

Read the second paragraph:

And no where on that paragraph does it say anything about setting a dial.

The only "decent" thing FFG can do right now after that mail is explain that under the current rules, indeed you cannot drop a bomb when doing a SLAM because the SLAM rules carda says "choose and execute", while the bombs demand a "reveal". BUT, that in an imminent FAQ, the SLAM rules card will be errataed with something like "Where it says 'choose and execute' it should say 'choose, reveal and execute'".

Anything else is both false advertising and disrespectful to the good faith of the customers.

BUT, that in an imminent FAQ, the SLAM rules card will be errataed

Unlikely, because the RAI are clear, and frankly there was never a real question about RAW, because RAW there is no way you can drop a bomb after a SLAM.

If not for the error on that article, this wouldn't even be a question in the first place.

Edited by VanorDM

What was up with Conner Net?

As for SLAM, it's still really useful for getting around the board quickly and for dropping mines on people.

It seemed from the reference card like you could drop nets on people to ion them that turn (ignoring their dial) if they hadn't activated yet. They can't do that and the action loss just doesn't affect ships that have already activated at all. It also in no way stops advanced sensors.

It still affects Advanced Sensors. Just not on this immediate turn. The next turn you don't reveal a dial so you can't Advanced Sensors to perform an action.

Read the second paragraph:

swx33_card_ref_04.png

It says "...choose and execute a maneuver on the ship's dial." That condition is satisfied by me telling you I choose a 2-straight, which is on every ship's dial, and executing it. I don't have to touch a dial, let alone reveal it.

FFG could have ruled it otherwise, because there's some leeway around "choose" (it's also used in the language from the Planning phase). But that would have introduced some other weirdness. For instance, if I can only choose a maneuver by rotating my dial, when is it revealed in our hypothetical new SLAM ruling?

The ruling from Frank, by contrast, is clean and straightforward.