Weapons Guidance - So many things to talk about here!

By Stone37, in X-Wing

That's just it! The new TIEs become almost guaranteed 2 hit machines every round for only 2 points.

How much is Accuracy Corrector? How much is this?

That's just it! The new TIEs become almost guaranteed 2 hit machines every round for only 2 points.

How much is Accuracy Corrector? How much is this?

AC is three points and the new TIE or X-wing cannot use Systems. I don't understand the point you're trying to make here.

Blue Ace+PTL+WG+Autothruster+R2-D6 could be a lot of fun! 2 turn, then a 1 turn boost = 180 degree turn with no stress!

no ept with Blue Ace

I know, I know. I cried too :(

Blue Ace+PTL+WG+Autothruster+R2-D6 could be a lot of fun! 2 turn, then a 1 turn boost = 180 degree turn with no stress!

no ept with Blue Ace

I know, I know. I cried too :(

There is R2-D6 though.... it can all be yours for a 1 point tax and loss of astromech.

That's just it! The new TIEs become almost guaranteed 2 hit machines every round for only 2 points.

How much is Accuracy Corrector? How much is this?

AC is three points and the new TIE or X-wing cannot use Systems. I don't understand the point you're trying to make here.

Just that people are willing to spend 3 pts on Accuracy Corrector when 2 pts on a Tie that can't even take it seems like a good deal.

Just that people are willing to spend 3 pts on Accuracy Corrector when 2 pts on a Tie that can't even take it seems like a good deal.

The only ship where accuracy corrector is 'worth it' is on a TIE advanced....for free :P

That's just it! The new TIEs become almost guaranteed 2 hit machines every round for only 2 points.

How much is Accuracy Corrector? How much is this?

AC is three points and the new TIE or X-wing cannot use Systems. I don't understand the point you're trying to make here.

Just that people are willing to spend 3 pts on Accuracy Corrector when 2 pts on a Tie that can't even take it seems like a good deal.

AC versus this is not a straight comparison

WG does not guarantee two hits

it also does not work without focus (doesn't work on block, obstacle, stress esp from red maneuver, or on evade/roll)

As long as you have a focus it is a guarantee of a hit. Not bad for a two point upgrade in my opinion.

"As long as you have a focus" being the key part. But, since I would think it's better on the lower PS guys, you can somewhat eliminate the blocking concern

That's just it! The new TIEs become almost guaranteed 2 hit machines every round for only 2 points.

How much is Accuracy Corrector? How much is this?

AC is three points and the new TIE or X-wing cannot use Systems. I don't understand the point you're trying to make here.

Just that people are willing to spend 3 pts on Accuracy Corrector when 2 pts on a Tie that can't even take it seems like a good deal.

AC versus this is not a straight comparison

WG does not guarantee two hits

it also does not work without focus (doesn't work on block, obstacle, stress esp from red maneuver, or on evade/roll)

AC mostly isn't a straight comparison because the new ships cannot equip Systems. I think what Heychadwhick is say though is that its humorous that many find AC to be a good deal at 3 points but not WG at 2.

Oh makes sense

But as I listed, there are many good reason why ac is cool and WG is...eh

And "is" = "seems" ofc

The reason you see the TIE Advanced taking the accuracy corrector is it is free, guarantees maximum damage at range 2-3 and leaves the pilot action open to barrel roll, focus or evade for survival.

The average number of hits are:

For the Tie FO without Weapons Guidance at range 1 and with a focus token: 2.25 hits

For the Tie FO with Weapons Guidance at range 1 and with a focus token: 1.75 hits

For the Tie FO without Weapons Guidance at ranges 2-3 and with a focus token: 1.5 hits

For the Tie FO with Weapons Guidance at ranges 2-3 and with a focus token: 1.25 hits

For the T-70 without Weapons Guidance at range 1 and with a focus token: 3.0 hits

For the -70 with Weapons Guidance at range 1 and with a focus token: 2.25 hits

For the T-70 without Weapons Guidance at ranges 2-3 and with a focus token: 2.25 hits

For the -70 with Weapons Guidance at ranges 2-3 and with a focus token: 1.75 hits

This is assuming per dice the average chance of a hit is 4/8, with a focus token 6/8 and with weapons guidance & focus one dice is 6/8 (4 hits and 2 blank faces).

So what this tells me is that it definitely is not worth it for the TIE/FO or T-70, although I could see some utility on the T-70 because it can potentially pump its attack up to 4 hits and x-wings need to be taking enemy ships off the table quickly. This upgrade would have been better if it allowed one blank to go to a crit instead of a hit.

The reason you see the TIE Advanced taking the accuracy corrector is it is free, guarantees maximum damage at range 2-3 and leaves the pilot action open to barrel roll, focus or evade for survival.

The average number of hits are:

For the Tie FO without Weapons Guidance at range 1 and with a focus token: 2.25 hits

For the Tie FO with Weapons Guidance at range 1 and with a focus token: 1.75 hits

For the Tie FO without Weapons Guidance at ranges 2-3 and with a focus token: 1.5 hits

For the Tie FO with Weapons Guidance at ranges 2-3 and with a focus token: 1.25 hits

For the T-70 without Weapons Guidance at range 1 and with a focus token: 3.0 hits

For the -70 with Weapons Guidance at range 1 and with a focus token: 2.25 hits

For the T-70 without Weapons Guidance at ranges 2-3 and with a focus token: 2.25 hits

For the -70 with Weapons Guidance at ranges 2-3 and with a focus token: 1.75 hits

This is assuming per dice the average chance of a hit is 4/8, with a focus token 6/8 and with weapons guidance & focus one dice is 6/8 (4 hits and 2 blank faces).

So what this tells me is that it definitely is not worth it for the TIE/FO or T-70, although I could see some utility on the T-70 because it can potentially pump its attack up to 4 hits and x-wings need to be taking enemy ships off the table quickly. This upgrade would have been better if it allowed one blank to go to a crit instead of a hit.

I think this is what should hit home for people. For 2 points, you have some pretty hefty restrictions that make it less valuable than just using the focus token.

Also, the reason why people are willing to take AC at 3 points is because it has no restrictions. With AC, you will do a minimum of 2 hits, guaranteed, and there are no restrictions on it at all. So for 1 extra point, the card is better is every respect. That's why people would be more willing to take it.

The reason you see the TIE Advanced taking the accuracy corrector is it is free, guarantees maximum damage at range 2-3 and leaves the pilot action open to barrel roll, focus or evade for survival.

The average number of hits are:

For the Tie FO without Weapons Guidance at range 1 and with a focus token: 2.25 hits

For the Tie FO with Weapons Guidance at range 1 and with a focus token: 1.75 hits

For the Tie FO without Weapons Guidance at ranges 2-3 and with a focus token: 1.5 hits

For the Tie FO with Weapons Guidance at ranges 2-3 and with a focus token: 1.25 hits

For the T-70 without Weapons Guidance at range 1 and with a focus token: 3.0 hits

For the -70 with Weapons Guidance at range 1 and with a focus token: 2.25 hits

For the T-70 without Weapons Guidance at ranges 2-3 and with a focus token: 2.25 hits

For the -70 with Weapons Guidance at ranges 2-3 and with a focus token: 1.75 hits

This is assuming per dice the average chance of a hit is 4/8, with a focus token 6/8 and with weapons guidance & focus one dice is 6/8 (4 hits and 2 blank faces).

So what this tells me is that it definitely is not worth it for the TIE/FO or T-70, although I could see some utility on the T-70 because it can potentially pump its attack up to 4 hits and x-wings need to be taking enemy ships off the table quickly. This upgrade would have been better if it allowed one blank to go to a crit instead of a hit.

The argument seems to stem from the feeling that the extra damage is not worth the 2 pts and/or the use of the tech slot. I think, like many things in x wing, first generation tech upgrades may feel weaker just due to the universal nature of the upgrade. Comparisons to limited or rareish upgrade types aren't always fair simply due to the opportunity cost of those upgrades. Consider that this is more akin to targeting computer or shield upgrades than to ac.

The usage of WG will probably see marked differences based on pilot skills involved. On low ps ships I can see it as a situational damage increase if a focus is not needed for survival. On higher ps ships it is merely a damage increase in situations where ship destruction or unanswered shots are happening.

Edited by ImperialDreamer

The reason you see the TIE Advanced taking the accuracy corrector is it is free, guarantees maximum damage at range 2-3 and leaves the pilot action open to barrel roll, focus or evade for survival.

The average number of hits are:

For the Tie FO without Weapons Guidance at range 1 and with a focus token: 2.25 hits

For the Tie FO with Weapons Guidance at range 1 and with a focus token: 1.75 hits

For the Tie FO without Weapons Guidance at ranges 2-3 and with a focus token: 1.5 hits

For the Tie FO with Weapons Guidance at ranges 2-3 and with a focus token: 1.25 hits

For the T-70 without Weapons Guidance at range 1 and with a focus token: 3.0 hits

For the -70 with Weapons Guidance at range 1 and with a focus token: 2.25 hits

For the T-70 without Weapons Guidance at ranges 2-3 and with a focus token: 2.25 hits

For the -70 with Weapons Guidance at ranges 2-3 and with a focus token: 1.75 hits

This is assuming per dice the average chance of a hit is 4/8, with a focus token 6/8 and with weapons guidance & focus one dice is 6/8 (4 hits and 2 blank faces).

So what this tells me is that it definitely is not worth it for the TIE/FO or T-70, although I could see some utility on the T-70 because it can potentially pump its attack up to 4 hits and x-wings need to be taking enemy ships off the table quickly. This upgrade would have been better if it allowed one blank to go to a crit instead of a hit.

Your math is wrong. Weapons Guidance is not going to reduce your average damage.

With weapons guidance and a focus at range 2-3 there are only 3 die outcomes that don't result in 2 hits for a Tie FO, FB, BF and BB. Each of those has a 1/16 probability and will result in 1 hit. So the spread is: 2 hits - 13/16, 1 hit - 3/16 and 0 hits - 0. That comes to an average of 1.8125 damage per roll, just under a 21% increase in damage.

I haven't calculated the other scenarios and I don't plan to, but I will guarantee the damage will be greater with weapons guidance.

Edited by NukeMaster

so 21% more damage for 13% more cost? Doesn't sound too bad if you have the points.

The other thing people don't seem to be thinking about when swarm building is YOU CAN STILL USE ACADEMY PILOTS or other ties to shave points, have blockers, and increase numbers.

You don't need it on ALL... you don't need your swarm to be ALL fo ties.

Is this an upgrade that we may see on future scum ships?

Is this an upgrade that we may see on future scum ships?

It's possible.

OP talks like everyone is going to equip this card. I don't know what that icon is in the lower left corner, but I DO know that I don't owns a single ship I can equip it on.

I think it's a sure bet that soon we will see a new upgrade (mod/title) that will add a "Tech" icon to a ship's upgrade bar. Hopefully zero point cost.

The reason you see the TIE Advanced taking the accuracy corrector is it is free, guarantees maximum damage at range 2-3 and leaves the pilot action open to barrel roll, focus or evade for survival.

The average number of hits are:

For the Tie FO without Weapons Guidance at range 1 and with a focus token: 2.25 hits

For the Tie FO with Weapons Guidance at range 1 and with a focus token: 1.75 hits

For the Tie FO without Weapons Guidance at ranges 2-3 and with a focus token: 1.5 hits

For the Tie FO with Weapons Guidance at ranges 2-3 and with a focus token: 1.25 hits

For the T-70 without Weapons Guidance at range 1 and with a focus token: 3.0 hits

For the -70 with Weapons Guidance at range 1 and with a focus token: 2.25 hits

For the T-70 without Weapons Guidance at ranges 2-3 and with a focus token: 2.25 hits

For the -70 with Weapons Guidance at ranges 2-3 and with a focus token: 1.75 hits

This is assuming per dice the average chance of a hit is 4/8, with a focus token 6/8 and with weapons guidance & focus one dice is 6/8 (4 hits and 2 blank faces).

So what this tells me is that it definitely is not worth it for the TIE/FO or T-70, although I could see some utility on the T-70 because it can potentially pump its attack up to 4 hits and x-wings need to be taking enemy ships off the table quickly. This upgrade would have been better if it allowed one blank to go to a crit instead of a hit.

I think this is what should hit home for people. For 2 points, you have some pretty hefty restrictions that make it less valuable than just using the focus token.

Also, the reason why people are willing to take AC at 3 points is because it has no restrictions. With AC, you will do a minimum of 2 hits, guaranteed, and there are no restrictions on it at all. So for 1 extra point, the card is better is every respect. That's why people would be more willing to take it.

I've always viewed Accuracy Corrector as more of a defensive upgrade choice. It adds enough consistency to your attacks that you can always use your action for a defensive token or positioning. So comparing Weapons Guidence to Accuracy Corrector is like comparing apples to oranges. Weapon Guidence is an action hungry upgrade. If you are repositioning, taking an evade, or spending you focus defensively then you aren't getting much out of having the card.

Personally I don't find anything exciting about an upgrade slot with a card pool of 1. Yeah I know in wave 1-2 many upgrade slots only had 1 card to put inside of them. Sure there will be other upgrade cards for the tech slot probably in the upcoming T-70 and TIE-FO expansion packs. As of now it's a big meh. Here is a slot that acts like system but is not system and only has 1 card you can fill it with.