A one point reduction would make it possible for a 5X swarm, and also give some of the named pilots a place in competitive xwing. Given, Biggs and Wedge (Luke as well, to some extent) can still be seen in lists, but not so often (and almost never on the top tier).
Can we bury the T-65, then?
Rogue Squadron X-Wing
Title, X-Wing only
(T-65 Variant only)
0 points
Once per round when defending against a ship in your firing arc at range 1-3, if you are hit by the attack, you may perform a free attack on the attacking ship before suffering damage.
Would giving Rookies the ability to conditionally attack twice per round make them playable?
Would Wedge become the best small base in the game? Or at leas top 5?
Rogue Squadron X-Wing
Title, X-Wing only
(T-65 Variant only)
0 points
Once per round when defending against a ship in your firing arc at range 1-3, if you are hit by the attack, you may perform a free attack on the attacking ship before suffering damage.
Would giving Rookies the ability to conditionally attack twice per round make them playable?
Would Wedge become the best small base in the game? Or at leas top 5?
Hello Dengar? Or REALLY CLOSE to Dengar...
Two attacks per round would be way too powerful, imho.
A one point reduction wouldn't remotely cover the shortcomings of the T-65. A THREE point reduction is not likely to do so either.
My suggestion has always been to simply give it 4 attack. With its lack of mobility and survivability, the 4 attack is nowhere near as scary as it is on a certain Imperial ship that already has 4 attack for a handful more points.
Edited by RodafowaA one point reduction wouldn't remotely cover the shortcomings of the T-65. A THREE point reduction is not likely to do so either.
My suggestion has always been to simply give it 4 attack. With its lack of mobility and survivability, the 4 attack is nowhere near as scary as it is on a certain Imperial ship that already has 4 attack for a handful more points.
Hmm, 4 attack dice sounds scary, but when you think about it, it could work. You'd still only be able to field 4. But then it would completely steal the T70 seats.
Rogue Squadron X-Wing
Title, X-Wing only
(T-65 Variant only)
0 points
Once per round when defending against a ship in your firing arc at range 1-3, if you are hit by the attack, you may perform a free attack on the attacking ship before suffering damage.
Would giving Rookies the ability to conditionally attack twice per round make them playable?
Would Wedge become the best small base in the game? Or at leas top 5?
Hello Dengar? Or REALLY CLOSE to Dengar...
Heh heh, I knew this idea had come to me from somewhere. Totally forgot Dengar.
Unfortunately, the coolest, most synergistic ability for existing X wing pilots and the pile of unusued Astromechs lying around, is already being used... by the v1 title.
Seriously, if the Rookiee could take the V1 title, he'd be worth taking IMO.
One thing I have determined is that the designers are much, much more creative than those one these forums give them credit for.
If you put one in each T-70 blister then you have the dial. All it does is convert the 65 to a 70 across the board.
Yes, but why would you use that dial on the upgraded T-65 instead of the T-70 that it CAME with, since you need a dial for every ship.
The only way that upgrade is viable is if the T-70 expansion pack came with TWO copies of it's dial. Which would be unprecedented to say the least.
Edited by DarthEnderXyou mean 'bury deeper' right?
it's been dead since the B-wing rightfully put it out of its misery
But i still have hope that if nothing comes in the new starter, something still might be in a t-70 Expansion.
If not i would be pretty disappointed. I mean until now FFG has listened a lot to their forum and customers. I would be surprised if they did not by now have seen the bad spot in which the T-65 is and tee good opportunity the T-70 release offers them to change something about it.
I am also quite happy that more and more posts come up complaining about the T-65s sorry state, with the request for a little buff. It's something i have strongly advocated for for more than a year now, and at the beginning we had a lot of people not seeing any problem with the ship.
I mean now these posts get repetitive, but until something finally gets done about the T-65 i think the threads and posts are justified!
Edited by ForceMI would like to see a new title which encourages flying multiple T-65 and bring in some cool new effects / mechanics.
Rogue Squadron Pilot
Title, T-65 Only.
You gain the one of the following abilities based on the number of other Rogue Squadron pilots at range 1:
1 - you may switch a focus to a hit result.
2 - you may switch a blank to a hit result.
3 - you may increase primary weapon value by 1.
Not sure how you would edit to fit on a card. Or go simpler and just say something like "if there is another Rogue Squadron pilot at range 1 you may do ..." without separate effcts depending on the number.
[...]The only way that upgrade is viable is if the T-70 expansion pack came with TWO copies of it's dial. Which would be unprecedented to say the least.
The Most wanted pack came out with 2 Dials for the Y-wing but only one ship model. then again, that is pretty much a whole different deal than a normal expansion blister, and I dont support the idea either.
I'd like to dig out and combine a few older ideas that, under the newest context, dont seem so akward or wrong anymore.
Why dont we give it a 1-point or 2-point "Yavin-4 refit" title? X-Wing only, Give it a free set of proton torpedoes AND the SLAM action but only for pilots with Pilot skill of 4 or less and this upgrade cannot be given to ships that already have the boost action printed on them.
From a style standpoint I think this would be very fitting, seeing how all of yavins X-wings were outfitted with the proton torpedoes and they are kind of iconic for this ship, but not necessarily for the new T-70 we will be seeing in the future. It also helps the proton torpedoes to get back into the game and be used more often, seeing how other options appear more specialized / powerful and are used a lot more.
The SLAM action could represent the, arguably debated, way of closing the wings for more speed at the cost of weapon efficiency. The idea has been discussed in the past on the forum and with the SLAM rules now in effect, I can see the X-wing take this route. It would also be good to display the X-wing as the T-70s predecessor, seeing how it adds mobility similar to a boost action even though it comes with the cost of not using your weapons.
Point cost value-wise i think a slam action would be worth about 2, maybe 2.5 points, (less than boost, thats for sure) and while a free set of proton torpedoes is worth 4 points, you have to understand that these 4 points are fixed and cannot be altered, and you also cant stick other torpedoes in there without loosing the point costs, which reduces the points' value of the points. The result is that you COULD say the proton torpedoes come out at like 2 to 3 points of "free point" value so to speak, adding up with SLAM to a total of round about 4-5 points. Minus the point cost to buy this title upgrade, one could definately call it balanced, if we agree that the generic X-wings are about 1-3 points too expensive.
The limitations: No pilot skill higher than 4 is pretty obvious, to keep the higher pilots in check, while the "no boost" limitation makes sure you dont strap this onto a T-70. Though one might argue that just writing down "cannot be given to T-70 X-wings might be more effective, but who knows, maybe this wont be the last version of an X-wing we get to see.
Why this approach and not simply a barrel roll or more offensive powers?
A barrel roll seems to turn the X-wing simply into another E-wing. More attack dice seem to be rather hefty as well, seeing how an X-wing isnt inherently stronger than the falcon, B-wing, TIE interceptor or TIE defender.
Outfitting it with proton torpedoes and SLAM gives it a slight upgrade in offensive power that is less hefty than a straight out damage upgrade, while SLAM gives the X-wing more mobility, at the cost of shooting. Sure, boost may be better most of the time, but with SLAM you can cover more ground in a shorter time or fly tighter turns than you could with boost.
Especially from a lore standpoint, i could see this upgrade satisfy a lot of fans of the T-65 while giving it a more specified role as a well rounded utility attack craft.
What do you guys think?
Release a rogue squadron pack to promote rogue one next year. Two custom painted t-65's with new pilots and cards including
Unique title for t-65 "Red Leader" grants an additional attack (or maybe a defense for balance) die to t-65's within a certain range.
Titled pilots may also buff other t-65's.
This would encourage fielding multiple t-65 without buffing any of the current pilots (Luke, wedge etc) on their own to throw off meta balance.
I'm new and haven't familiarized myself with everything yet, but I think it works to the best of my knowledge and it's awesome thematically.
Rogue Squadron, Xwing only
When an allied ship within 2 attacks or defends, you may take a stress to turn eye resuts into hits or evades.
4 Xwings with R2 astros and this?
Edited by RakaydosA rookie with IA and generic r2 is at least as solid as a Bwing IMO.
Just wait for the T-67 title that will give you Boost.
A rookie with IA and generic r2 is at least as solid as a Bwing IMO.
Techincally, it's few % below the Bwing... and the Bwing has barrel roll. If I recalle the tie fighter/z95 comparison right, lacking barrel roll deserves an extra 4% jousting value or so.
Techincally, it's few % below the Bwing... and the Bwing has barrel roll. If I recalle the tie fighter/z95 comparison right, lacking barrel roll deserves an extra 4% jousting value or so.A rookie with IA and generic r2 is at least as solid as a Bwing IMO.
People seem to forget that you're getting more than just the extra health that IA provides out of your Astromech.
Generics aren't Acewing ships, they don't have regen so they can't just run, and they don't have boost and barrel roll to just do a hard turn and an angled boost and be back in the fight this turn or next turn. T-65's have to K-Turn often, and the ability to de-stress on a hard turn or in Targeting Astromech's case get budget Advanced Sensors is real strong.
Edited by ParaGoomba SlayerDeleted my 'grumpy mood' answer......
But I do like the T-65 X-wing a lot. Hope to see a green one soon, with Corran and Whitler, and Mynock, and Tycho ![]()
Yeah but you can 2 hard green out of K-Turns with an R2 unit. Or if you have an R7 now you have this stupid good defensive ability.Techincally, it's few % below the Bwing... and the Bwing has barrel roll. If I recalle the tie fighter/z95 comparison right, lacking barrel roll deserves an extra 4% jousting value or so.A rookie with IA and generic r2 is at least as solid as a Bwing IMO.
People seem to forget that you're getting more than just the extra health that IA provides out of your Astromech.
Generics aren't Acewing ships, they don't have regen so they can't just run, and they don't have boost and barrel roll to just do a hard turn and an angled boost and be back in the fight this turn or next turn. T-65's have to K-Turn often, and the ability to de-stress on a hard turn or in Targeting Astromech's case get budget Advanced Sensors is real strong.
So the Xwing with a 1pt droid is less efficient at jousting than a B-wing. How is an X-wing with a 2 point droid going to do any better? Oh right 'budget advanced sensors'. Mate, with patter like that, you should go into advertising.
Release a rogue squadron pack to promote rogue one next year. Two custom painted t-65's with new pilots and cards including
Oh i love thread necroing!!!
So let's go! I think IA is still not enough for the X compared to a B. The X does still not offer a lot over the B, so it won't be seen even after we have IA.
In order to be played now, it does not need much of a buff anymore. It's jousting value is okayish now, but it needs another gimmick, an area that differentiates it and where it can outshine the B-Wing.
Edited by ForceMTechincally, it's few % below the Bwing... and the Bwing has barrel roll. If I recalle the tie fighter/z95 comparison right, lacking barrel roll deserves an extra 4% jousting value or so.A rookie with IA and generic r2 is at least as solid as a Bwing IMO.
Ill take R2 over barrel roll on a generic ship everytime. Neither of which have much to do with anything when you are bench jousting ships in pretend land where every maneouver is either 1 straight or K turn.
Oh i love thread necroing!!!
So let's go! I think IA is still not enough for the X compared to a B. The X does still not offer a lot over the B, so it won't be seen even after we have IA.
In order to be played now, it does not need much of a buff anymore. It's jousting value is okayish now, but it needs another gimmick, an area that differentiates it and where it can outshine the B-Wing.
I think the astromech slot is going to be the difference maker here. I would wager that there will be an upcoming rebel veterans pack (resistance aces?) that imcludes some new droids. And maybe some x wing only or t65 only ones.