Can we bury the T-65, then?

By mtrein, in X-Wing

Oh i love thread necroing!!!

So let's go! I think IA is still not enough for the X compared to a B. The X does still not offer a lot over the B, so it won't be seen even after we have IA.

In order to be played now, it does not need much of a buff anymore. It's jousting value is okayish now, but it needs another gimmick, an area that differentiates it and where it can outshine the B-Wing.

I think the astromech slot is going to be the difference maker here. I would wager that there will be an upcoming rebel veterans pack (resistance aces?) that imcludes some new droids. And maybe some x wing only or t65 only ones.

Just an example for this would be for instance a 0 point astro that gives the boost action to a ship. So it would enable Autothrusters for every ship but the T-70 that does already have it. You would make it 0 points since the T-65 needs a buff, but then you equally buff the E-Wing and the Rebel Y-Wing. This would not really be that wise. Okay Corran would probably still go with R2-D2 and the generic E-Wings would love it, but having Autothruster TLT ships... Well idk if that would be a good idea!

Making a T-65 X-Wing only astromech would perhaps be a good idea, but it kinda goes against the idea that astromechs were designed to operate in any ship that could take astromechs. I believe to have read that some were optimized for certain ships, like the R7 was designed to go with E-Wings for example. But not that certain ships could not handle other astromechs. Therefore i would find it kinda wrong to make an astro for one ship only. Well of course balance>lore...

But why do it if it's not necessary.

Just give the T-65 a few titles or other modifications that change something! So you can tailor titles for ships that need buffs, rather than giving them insanely good equipment that gives uncontrollable buffs to other ships as well. This also seems to be the way to go for FFG. Every ship that got a fix pretty much got it via title at least partially. The A-Wing owes its buff more to Chardaan tbh. but then it does also have a title to help and Chardaan is still A-Wing only...

Edited by ForceM

Good astromechs can indeed help the Xwing. Helping the Ewing is fine as Corran is locked into a death pact with R2d2. Y wings are relevant these days but not to good that more good options would be to much, especially if they don't help turrets.

Now a title could fix them anyway. But these made up astromechs wouldn't break any ship in the game.

Droid 1

2 points. At the start of combat you may take a weapons disabled token. If you do, gain a target lock. You may fire torpedo secondary weapons even if you have a weapons disabled token.

Droid 2

2 points. At the end of the combat phase you may perform a free boost action using the 1 or 2 speed templates. If you do, gain a weapons disabled token.

Maybe I'm in a minority, but I find the cost and versatility of the T-65 remains very appealing. They remain one of the staples of my Rebel squads...

I have to say I was expecting some kind of uplift for the old T-65 in the new core set. Should I lose hope, or will it be coming in a T-70 expansion? What do you think?

Two Words: Rebel Veterans.

Just have a Torpedo Slot item that is T-65 specific and gives it something else, either point reduction or an action bar change. Sure, it's similar to Chardaan, who cares. It would make the X-Wing more viable.

Rebel Tactics: EPT, Rebel Alliance Only (note that this excludes Resistance)

When an ally attacks or defends, you may take a stress. If you do, that ally may turn all Focus results into hits or evades.

Combined with a Rogue Squadron Pilot (PS5, EPT) at 24 points, R2 Astromech, and IA, you can run 4 Xwings that get focus on pretty much everything

Good astromechs can indeed help the Xwing. Helping the Ewing is fine as Corran is locked into a death pact with R2d2. Y wings are relevant these days but not to good that more good options would be to much, especially if they don't help turrets.

Now a title could fix them anyway. But these made up astromechs wouldn't break any ship in the game.

Droid 1

2 points. At the start of combat you may take a weapons disabled token. If you do, gain a target lock. You may fire torpedo secondary weapons even if you have a weapons disabled token.

Droid 2

2 points. At the end of the combat phase you may perform a free boost action using the 1 or 2 speed templates. If you do, gain a weapons disabled token.

Sorry but Droid 1 is complete crap as it is a oneshot droid for an overpriced oneshot weapon. Makes most sense on the Y-Wing i guess, but is not needed. No one would ever play this, unless it was for free. But even then only to throw it overboard with IA!

Droid 2 is okayish, and actually as good for generic as as for aces. Because it happens at the end of the combat phase and allows for repositioning for the next turn.

However it does not help a lot, as it does not give you a boost action on your bar, and therefore is not worth 2 points. I guess people will just play Ello Asty or Blue ace if they want good mobility. And they have a native boost that they can use to arc-dodge and Autothrusters.

Also what would that Weapon disabled token do at the end of the combat phase. The ship would already have fired, and these tokens disappear in the end phase. Also the droid is already mediocre enough, it would not even need another disadvantage, even if it doesn't have one as it is formulated here.

Rebel Tactics: EPT, Rebel Alliance Only (note that this excludes Resistance)

When an ally attacks or defends, you may take a stress. If you do, that ally may turn all Focus results into hits or evades.

Combined with a Rogue Squadron Pilot (PS5, EPT) at 24 points, R2 Astromech, and IA, you can run 4 Xwings that get focus on pretty much everything

I guess that would be a great talent to have, but it actually does less for X-Wings than it does for most other rebel ships.

You would probably slap this on an A-Wing that can clear stress easily, or even better on Tycho, who gives a **** about it... Other candidates would be Keyan Farlander, Ibtisam or Ezra Bridger (with Kanan Jarrus possibly), who all benefit from being stressed in some way.

The ships that would benefit most from getting the focus would be ones with good attacks and good defense. To be honest the E-wing would benefit from it a lot. 3 Attack, 3 Defense equals more Foci thrown.

But then do we really want to see a Corran flying alongside a Tycho that just takes stress after stress and doesn't care to basically make Corran sort of an invincible bulwark? :wacko:

I think that the humble X-Wing is actually one of the poorer choices to run this on, with exception of Biggs for defense and Wedge for offense.

At the Moment, factions are rather balanced, and this would really make a few Rebel combos extremely OP. And not even help the rebel ships that do need it more than any others!

Edited by ForceM

I already have.

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As Jek Porkens said, they have a problem here.

I already have.

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As Jek Porkens said, they have a problem here.

Which is why they're getting a fix in Rebel Veterans! Right?