Power Creep, or why bother with the old xwing/TIE-LN

By HunterEste, in X-Wing

If any ship should be pissed off by the TIE/FO it's a Wave 6 ship, the Scyk.

The poor Tansarii Point Veteran is the same price as the Omega Squad Pilot. The Omega is a point of PS lower but gets an extra hull point and what is in most cases a superior dial. This pattern holds true with the named pilots as well. Things are little better for the cheapest version of the ship because at least the Cartel Spacer is a point lower than the Epsilon Squad Pilot.

I haven't found much use of an EPT for the TPV. PTL doesnt work because the Scyks has no green turns unlike Green squadron pilots. IMHO the best scyk build is the Mangler Spacer but at 20 points it is still rather an expensive ship that has been known to disappear in a puff of smoke.

But yeah the point value of all the Episode 7 ships sort of throws off many stat-line to ship point values from previous ships out of the way. At least with the Kihraxz you can argue less shielding for a 1 point discount (hull upgrade is 1 less point than a shield upgrade). As for the T-70 and comparing it to the E-wing or even the TIE Defender how does this not start at 26 or 27 points. The TIE advanced had 1 more green dice and it was beat up by the old T-65.

It is curious, I wonder what Major Juggler would put both the T-70 and the TIE-FO at for jousting values?

The Scyk measuring up poorly isn't anything new. That ship was horrible when it was released. You can make almost the same exact comparison between the Scyk and the A-Wing and it comes out the same way.

It's easy to guess at the jousting numbers for the TIE/FO, they'll look almost exactly like a Chardaan A-Wing without Autothrusters. They'll be slightly off because the A-Wing trades a hull for a shield but they should be within spitting distance of each other.

Cost | | PS1 Jousting Efficiency |
Ship name actual|predict| PS1 | JV | std | range | req eff
PS1 A-wing + Refit 15 | 14.6 | 15 | 14.1 | 93.8% | 93.6% - 94.1% | 112.5%

PS3 A-wing + Refit 17 | 16.9 | 14.8 | 14.1 | 94.8% | 94.6% - 95.1% | 141.1%

The T-70 will probably come in just slightly better than the X-Wing but not quite as good as the B-Wing.

Cost | | PS1 Jousting Efficiency | req
Ship name actual|predict| PS1 | JV | std | range | eff
PS2 X-wing 21 | 18.4 | 20.2 | 17.8 | 88.3% | 86.3% - 90% | 135%
PS4 X-wing 23 | 19.8 | 20.4 | 17.8 | 87.1% | 85.1% - 88.7% | 159.1%
PS2 B-wing 22 | 21.1 | 21.1 | 19.6 | 92.7% | 90% - 94.9% | 123.5%
PS4 B-wing 24 | 22.8 | 21.3 | 19.6 | 91.8% | 89.1% - 94% | 144.5%
Edited by WWHSD

And what would the T-70 with autotrhusters be? I think simple ship/upgrade combinations will have a major effect in jousting values.

And what would the T-70 with autotrhusters be? I think simple ship/upgrade combinations will have a major effect in jousting values.

I've got no clue there. I haven't seen how Autothrusters affects the value on existing ships.

I'm just making an educated guess at where these ships will fall based on the stat lines and cost and comparing them to ships that the Major has already juggled the math for.

And what would the T-70 with autotrhusters be? I think simple ship/upgrade combinations will have a major effect in jousting values.

I've got no clue there. I haven't seen how Autothrusters affects the value on existing ships.

I'm just making an educated guess at where these ships will fall based on the stat lines and cost and comparing them to ships that the Major has already juggled the math for.

You haven't seen Soontir? :huh:

Or....you know....PLAY with what you want to play with. Is every game a tournament game?

Nothing to do with tournies. Its just playing with underpowered crap is no fun

And I'm not talking about jousting (I play ******* kwings for Yoda's sake!) Its just that the t65 has nothing going for it. Its a jouster that can't joust.

Apart from The holy trinity of tarn/Luke/biggs there is not much reason to play them in my local area saturated with pwts and hlcs. They bring nothing but disappointment

I think you can have fun with the other uniques. It's all down to a person's preference.

Not in my area

Wedge gets arsed off the table by pwts and hlcs before contributing jack

I stopped playing Wes after he neutered (re double stressed a ptled Dash by applying r3-a2, and then slapped off his tl) but still got one shot by a Jan ors HLC

It gets to a point where the horrendous fragility of the t65 becomes unbearable, outside the holy trinity that can transcend it

EDIT: Do know not digging at turrets here

I've run ties and redline and xizor and Zs and a-b-k-y wings to great enjiyment. Its just that the non-trio t65s can't hang with them (or against ships such as aggressors), it lacks the maneuverability or reliable durability for cost

The t-70 shows a lot of promise, however

Edited by ficklegreendice

But, that is your opinion. What is fun for you is not necessarily fun for others. Some ships just really depend on the player more than others.

Release a title that gives the 65 a barrel roll and -1 squad point job done it's really that simple.

The kgfrdvht fighter is still cheaper gets the illicit slot so that does not feel hard done by.

There's also now a reason to take an x-wing over a b-wing.

I've been saying this for weeks now. I totally agree. Give it barrel and make all non unqiue astros, 1 point less.

Fixed

Edited by eagletsi111

But, that is your opinion. What is fun for you is not necessarily fun for others. Some ships just really depend on the player more than others.

And that is why "fun" isn't a valid metric to compare or use ar all. It is just completely subjective. Effectiveness has some wiggle-room based on meta and playstyle, but you could say running 4 pre-Raider Tie Advanceds is your idea of fun and nobody can really argue that point. But they can argue what is effective and the reality is there is going to be a general correlation between effectiveness and player satisfaction.