Looks like the new core set brought more than just an insanely cost-efficient new X-wing. The new rule book conforms to FFG's current "Learn to Play + Rules Reference" structure, and has at least a few actual rules updates. Nothing truly earth-shattering, but some nice cleanups:
- Secondary weapons actually work now. Oh happy day! And honestly not that complex a fix. Why this wasn't errata'ed two years ago I'll never understand. Dark Curse is an unhappy camper, however.
- Activation phase cleaned up (template handling no longer a phase)
- Execute a Maneuver better defined (template handling are subphases here)
- Obstacle damage changed to after Perform Action step (fixes screwy R2-D2 timing)
- "Stopped short" maneuvers for obstacles formalized
- Failed K-Turns, S-Loops, and T-Rolls just skip the rotation, they don't change the bearing (fixes the Nien ruling)
- Cancel dice effect timing gone; presumably cancellation effects will all have explicit triggers
Some things didn't get a cleanup we might have hoped for... Ion effects are unchanged, for instance. But overall a decent pass to make the rules actually work the way they seem to want them to. Happy improvements all around.