the rulebook is new and there are changes

By Forgottenlore, in X-Wing

I don't see any other significant changes. Most of those are much needed ones

Of course, I could have missed something

Edited by Forgottenlore

On Night Beast working as intended do you mean that the new rule book will alter the way we have been playing him?

Yes. Because executing a maneuver now explicitly involves checking stress, Night Beast can start his turn with a stress token, execute a green maneuver to clear the stress, and get his free focus action.

And Daredevil can now pull a stress off of Tycho!

"Ship-type only" is now defined as a trait upgrade cards can have: "This upgrade can only be equipped to a ship of the specified type. If the ship's type includes the entirety of the restricted type, it can equip that upgrade."

despite fear of bringing that monster up again, I hope I'm reading this right

Tie/x1 (Tie Advance only) can be equipped be

Tie Advance

Tie Advance x1

Tie Adv. Prototype

oui?

also, hypothetically X-wing Only

X-wing

T-70 X-wing

Edited by ficklegreendice

I don't see any other significant changes. Most of those are much needed ones

Of course, I could have missed something

I think you caught all the actual changes. Everything else makes the rules work a little more smoothly, but shouldn't have an impact on the way the game is played.

"Ship-type only" is now defined as a trait upgrade cards can have: "This upgrade can only be equipped to a ship of the specified type. If the ship's type includes the entirety of the restricted type, it can equip that upgrade."

not to bring that monster up again, but that just means

Tie/x1 (Tie Advance only) can be equipped be

Tie Advance

Tie Advance x1

Tie Adv. Prototype

oui?

That's my reading, yes. "The entirety" is pretty clear.

Edited by Vorpal Sword

There are 3 new missions, F1, F2 and F3

F1 is "Ambush" - The x-wing leads the TIEs into a minefield

F2 is "Raid" 36 point game. 1 resistance ship vs 2 FO ships. the resistance must defend some satellite for 8 rounds

F3 is "Rescue" 36 point game, resistance must escort the "squadmate token" off the board. Very similar to the sentorial shuttle mission form the old core

TIE Advanced issue

If the ships type includes the entirety of the restricted tight, the upgrade. For example a TIE/FO fighter can equip an upgrade card restricted to "tie fighter only"

So Vader CAN take the X1 title card because his card says TIE advanced, the Inquisitor cannot because his card does not say "advanced"

Also, TIE anything can take the TIE mark 2 engine upgrade because it has TIE in the name

ninja'd, I guess

Edited by Forgottenlore

TIE Advanced issue

If the ships type includes the entirety of the restricted tight, the upgrade. For example a TIE/FO fighter can equip an upgrade card restricted to "tie fighter only"

So Vader CAN take the X1 title card

Also, TIE anything can take the TIE mark 2 engine upgrade because it has TIE in the name

so basically, more of nothing changing :P

it is good to have an explicit source to cite, at least

So "X-Wing Only" works on T-65 and T-70 eh?

Also Biggs is diffetent, you chose a weapon first, therefore if Biggs is at range 3 in arc but you chose a range 1-2 weapon Biggs cannot be chosen as a target.

Edited by Talonbane Cobra

So "X-Wing Only" works on T-65 and T-70 eh?

Yes

Also Biggs is diffetent, you chose a weapon first, therefore if Biggs is at range 3 in arc but you chose a range 1-2 weapon Biggs cannot be chosen as a target.

Not sure about that. Will need clarification, but you still have to target him if able. If being able means choosing a different weapon then that is what you will have to do.

Like I said, it defintiely deserves clarification, but I am certain he will still work the way he always has.

Also Biggs is diffetent, you chose a weapon first, therefore if Biggs is at range 3 in arc but you chose a range 1-2 weapon Biggs cannot be chosen as a target.

Don't think so. As discussed above, Biggs has always been "If you have a weapon that can target Biggs, you must use it".

It's a rule book not a friendly conversation. You target ships after you pick a weapon, therefore when you come to pick a target you are unable to target Biggs.

Also Biggs is diffetent, you chose a weapon first, therefore if Biggs is at range 3 in arc but you chose a range 1-2 weapon Biggs cannot be chosen as a target.

Biggs:

Other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead.

Rules Reference, page 4:

If there is no valid target for the chosen weapon… the attacker may choose a different weapon and target.

Can the attacker target Biggs? If so, there are no other valid targets for the attack, and it doesn't matter whether you choose the weapon first or choose the target first.

***

EDIT: Also, I forgot this earlier!

After a valid weapon and target are chosen and any indicated costs are paid, the target is considered to be the defender.

Dark Curse is no longer immune to Blaster Turrets and Deadeye.

Edited by Vorpal Sword

Interesting stuff!

It's a rule book not a friendly conversation. You target ships after you pick a weapon, therefore when you come to pick a target you are unable to target Biggs.

First you measure, then declare target......then choose weapon.

Biggs must be declared before you choose a weapon. Thus, you must then choose a weapon that can attack him

Can the attacker target Biggs?

No because Biggs is not in range of the weapon chosen.

Edited by Talonbane Cobra

Can the attacker target Biggs?

No because Biggs is not in range of the weapon chosen.

I suppose we differ on the meaning of "could". Your argument is that a ship equipped with with an Ion Cannon Turret that has Biggs at Range 2 couldn't target him. My argument is that that ship could target Biggs, and therefore if you choose a weapon that can't target Biggs, you have no valid targets at all.

I don't understand? Say you have a ship at range 2 that is no where near Biggs? Are you saying you couldn't pick the 1-2 turret?

Biggs ability would only come in to play when picking a target, not when picking a weapon, you pick a target then check if they are in range 1 of Biggs, OK, they are. So is Biggs a valid target? No because he's at range 3, fire away.

If it doesn't work like that the changes to ordering make no sense.

Edited by Talonbane Cobra

I don't understand? Say you have a ship at range 2 that is no where near Biggs? Are you saying you couldn't pick the 1-2 turret?

Biggs ability would only come in to play when picking a target, not when picking a weapon, you pick a target then check if they are in range 1 of Biggs, OK, they are. So is Biggs a valid target? No because he's at range 3, fire away.

If it doesn't work like that the changes to ordering make no sense.

I was ignoring the range limit on Biggs for simplicity's sake.

Suppose there are three enemy ships on the board with my Y-wing: Ship C, Ship D, and Biggs. Biggs is at Range 2 of me and out of arc. Ship C is at Range 1 of Biggs and Range 2 of me, and in my firing arc. Ship D is at Range 3 to both me and Biggs, and also in my firing arc.

I check ranges and firing arcs, then choose a weapon first. I can choose the ion cannon, in which case my only valid target is Biggs, because of his pilot ability. I can choose my primary attack instead, in which case my only valid target is Ship D: the attacker could target Biggs (even if it's with another weapon), so Ship C (at Range 1 of Biggs) is eliminated from the available pool.

Biggs' ability doesn't switch from off to on when I move from picking a weapon to picking a target; it's there all the time.

Updated the first post to include all of the changes I found, and to neatify the presentation a bit.

There is also nothing in the new rulebook that clarifies the issue about dropping a bomb before SLAMing.

Biggs' ability doesn't switch from off to on when I move from picking a weapon to picking a target; it's there all the time.

What makes you say that?

That's counter to every way a rule book or order of processing in any flow system I've worked with has ever worked. You cannot target someone unless you are at a stage where you are picking a target. You cannot Target Biggs because the weapon you've selected doesn't allow it so his ability no longer effects your ability to target other ships at range 1 to him.

Editing so everything is in the first post

The activation phase is now different. the "Execute Maneuver" step involves the substeps - move ship, Check Pilot Stress and clean up. This means that anything that "Executes a Maneuver" (Night Beast, SLAM) now includes the check pilot stress element. Night Beast can clear stress before his ability triggers, SLAMing a red maneuver causes stress, etc...

Biggs' ability doesn't switch from off to on when I move from picking a weapon to picking a target; it's there all the time.

What makes you say that?

That's counter to every way a rule book or order of processing in any flow system I've worked with has ever worked. You cannot target someone unless you are at a stage where you are picking a target. You cannot Target Biggs because the weapon you've selected doesn't allow it so his ability no longer effects your ability to target other ships at range 1 to him.

Because now you declare Biggs as a target BEFORE choosing your weapon. Thus forcing you to select a weapon that can attack him.