So this is my first campaign with DH. I have had an idea brewing in my mind for the last few years and have recently decided to make the dive into the handbook to get something on paper. After acquainting myself to the rule-set, while I build my long-awaited campaign, I find a large potential problem arising. Player injury recovery time does not fit well with a short timeline campaign.
In a situation where players only have a few weeks time to solve an issue, and a crippling injury can take them out for most of the plot, i am struggling to find a way to keep my players "active" through the whole campaign outside replacing their characters left and right. I have read several threads on player death, and i understand it's built into the game and will happen. However, in a campaign where players may be in combat several times in a week, with little rest, stacking injuries seem justified, yet dangerously against this type of action movie theme.
I am wondering if anyone has come up with intuitive solutions to deal with PC's who are knocked out of games due to injury (but will eventually return before the end).
I was looking for ways to have players run multiple PC's in case one is injured or unavailable for the event. However I fear the awkward possibility of both characters "on screen" at the same time would result in a player essentially talking with themselves.
Currently, I am leaning towards granting players twice their standard healing with no required "rest" unless the damage is critical. This recovery process can also stack with first aid tests (which function RAW) to help offset daily injuries.
Additionally, the medical team will have made a slow release custom "Stimm" drug that lasts for 12 hours. This drug will "ignore" TB+1d5 in existing wounds when calculating new injuries, even if they have existing critical damage (to potentially avoid adding critical effects when taking damage). It will of course be highly addictive and loose potency over time.
If characters die, then they die, but I would prefer not to end a campaign with a completely different party than we started with.
Any thoughts would be appreciated.
Edited by FireHive