Chiss Technology

By nacmart, in Star Wars: Edge of the Empire RPG

Hello everyone, i am starting a new campaign focused on the Chiss ascendancy and i was wondering if there is anything out there (official or not) regarding the MMT, the Chaf ships, chiss destroyers, masers, clawcraft or so on, if it doesn't exist, i would like you to tell me if my charts are "ok". thanks

I'm bumping this thread hoping for some info too. My character is a chiss gunslinger and I want him to carry two masers pistols.

Wot's a "maser?"

Microwaves amplified by a stimulated emission of radiation.

Yeah, but what are they for? Heating someones cup of chocolate from a distance?

Why don't they use Gasers? Like Gamma amplimulation.

Actually, if gamma rays were amplified this way they'd still be called masers. If it emits in a wavelength shorter than visible light it's called a "maser" (that includes X-rays and ultraviolet waves). Visible light and longer wavelengths (infrared, radio waves, etc.) are called lasers.

Masers were actually developed earlier than lasers (about 7 years before) and the original term for a laser was an "optical maser" since it was a maser in the visible spectrum, but that was later changed to "laser".

Today the most important use for masers is as the timekeeping device in an atomic clock (using hydrogen masers). They're also used in radio telescopes.

A maser's signal is weak but stable, which is why it's great for communications but would probably make for a pretty awful beam weapon. Maser weapons only exist in science fiction, unlike laser weapons which actually exist .

Actually, if gamma rays were amplified this way they'd still be called masers. If it emits in a wavelength shorter than visible light it's called a "maser" (that includes X-rays and ultraviolet waves). Visible light and longer wavelengths (infrared, radio waves, etc.) are called lasers.

As far as I know, it's the other way around. Masers work with longer wavelengths than lasers, roughly speaking, and cover microwaves (hence they are called masers).

Also, as far as I know, that statement clashes with what you said afterwards:

A maser's signal is weak but stable, which is why it's great for communications but would probably make for a pretty awful beam weapon.

As far as I can tell, that is true, assuming that you mean that maser's signal is less vulnerable to scattering, but, as far as I can tell, one of the factors that makes it so is that it has a longer wavelength, meaning less frequency, meaning less energy. If masers had shorter wavelengths, they would have a more powerful signal.

Physics is not my background, so I could get some things wrong, but I am pretty sure that masers should cover the wavelength that they are named after.

Edited by Arctanaar

Actually, if gamma rays were amplified this way they'd still be called masers. If it emits in a wavelength shorter than visible light it's called a "maser" (that includes X-rays and ultraviolet waves). Visible light and longer wavelengths (infrared, radio waves, etc.) are called lasers.

As far as I know, it's the other way around. Masers work with longer wavelengths than lasers, roughly speaking, and cover microwaves (hence they are called masers).

Also, as far as I know, that statement clashes with what you said afterwards:

A maser's signal is weak but stable, which is why it's great for communications but would probably make for a pretty awful beam weapon.

As far as I can tell, that is true, assuming that you mean that maser's signal is less vulnerable to scattering, but, as far as I can tell, one of the factors that makes it so is that it has a longer wavelength, meaning less frequency, meaning less energy. If masers had shorter wavelengths, they would have a more powerful signal.

Physics is not my background, so I could get some things wrong, but I am pretty sure that masers should cover the wavelength that they are named after.

Correct, I had "shorter" and "longer" backwards in my explanation. Chalk it up to this freaking cold I can't get rid of. :(

Actually, if gamma rays were amplified this way they'd still be called masers. If it emits in a wavelength shorter than visible light it's called a "maser" (that includes X-rays and ultraviolet waves). Visible light and longer wavelengths (infrared, radio waves, etc.) are called lasers.

As far as I know, it's the other way around. Masers work with longer wavelengths than lasers, roughly speaking, and cover microwaves (hence they are called masers).

Also, as far as I know, that statement clashes with what you said afterwards:

A maser's signal is weak but stable, which is why it's great for communications but would probably make for a pretty awful beam weapon.

As far as I can tell, that is true, assuming that you mean that maser's signal is less vulnerable to scattering, but, as far as I can tell, one of the factors that makes it so is that it has a longer wavelength, meaning less frequency, meaning less energy. If masers had shorter wavelengths, they would have a more powerful signal.

Physics is not my background, so I could get some things wrong, but I am pretty sure that masers should cover the wavelength that they are named after.

Correct, I had "shorter" and "longer" backwards in my explanation. Chalk it up to this freaking cold I can't get rid of. :(

Still, you did say that masers work with ultraviolet and X-ray light, which have a shorter wavelength, with microwaves being on kind of the opposite side of the EM spectrum, relative to visible light.

IR and radio waves are on the longer end of the spectrum and would be masers if amplified, while visible light, UV, gamma, beta, etc. are classified as lasers. Backwards as I said. :|

First of all, sincere heartfelt apologies to Typath for my unguarded remark above; it, apparently, had a quasi-scientifical argument commandeer your honest and valid request.

Then to Atama, sorry for baiting you so wickedly! It's not the first time I sparked a controversy with an inconsiderate post.

For an explanation, if not a valid excuse, I can only point out that I had just crossed seven time zones; https://community.fantasyflightgames.com/topic/223303-lack-of-sleep/ .

Physics is not my background, so I could get some things wrong, but I am pretty sure that masers should cover the wavelength that they are named after.

Incidently, mine is. And, rest assured, they are.

Actually, I believe, I have stumbled upon the term Xaser before, but, yes, Atama, they're normally called x-ray lasers.

Now, back on topic: I had a Chiss in my group once, and had to "invent" a charric pistol. I'll rummage about my files, and look what I came up with. But, perhaps, I should try and sleep first.

Edited by Grimmerling

To Grimmerling, no worrys m8 I'm just happy this thread is active again. Discussing the science of these weapons helps me understand and visualize them in action. I wish every time FFG introduce a new race they would write up some new gear for them. Not every race need this type of details I know that, but maybe one or two items would be cool. With all that I've read on the Chiss's amazing ships and technology it seems like a lost opportunity to detail them more.

To answer the OP question, there aren't any stats about the Chiss vehicles that i know of, so i suggest reskinning existing vehicles. I.e. a tie interceptor becomes a clawcraft (maybe adding shields).

To answer the OP question, there aren't any stats about the Chiss vehicles that i know of, so i suggest reskinning existing vehicles. I.e. a tie interceptor becomes a clawcraft (maybe adding shields).

Or use the TIE Hunter from Stay on Target ?

To answer the OP question, there aren't any stats about the Chiss vehicles that i know of, so i suggest reskinning existing vehicles. I.e. a tie interceptor becomes a clawcraft (maybe adding shields).

Or use the TIE Hunter from Stay on Target ?

Good point, i forgot about that.

I'm a new player on multiple fronts to both rpg and FFG, but created a Chiss and wondering if anyone has information to help me with stats on a Charric gun. I would happily adapt and happy to do the research, but if there is a gun similar that I could look at to create my own and propose to the game master, that would help me. Thank you in advance.

Remind me what a charric does, i haven't played kotor for ages.

If I remember right from Outbound Flight, charrics still cause minor burns even when used at a low power level. The Wookie also lists them as rendering some armors ineffective but have a shorter range than blasters. As a rough write up, a charric rifle could have the same characteristics as a blaster rifle except with a shorter range and perhaps Pierce 1, Out of Ammo on 2 Threat. The Wookie also says charric shots can't be reflected by lightsabers yet still impart a physical impact against the blade when the shot makes contact, a bit paradoxical and perhaps oxymoronic. I'd ignore that and would rule that charric bolts function as blaster bolts do.

The Wookie also says charric shots can't be reflected by lightsabers yet still impart a physical impact against the blade when the shot makes contact, a bit paradoxical and perhaps oxymoronic. I'd ignore that and would rule that charric bolts function as blaster bolts do.

It should be ignored, as this system allows Reflect to work against pretty much all ranged attacks--even grenades (although not to the Blast effect itself). However, it is possible that the weapon's discharge cannot be returned towards the shooter with Reflect (Improved) as that is almost exclusively something that applies to blasters.

After reading about the Charric blasters in wookieepedia and their kinetic impact. I thought giving a baster the knockdown ability would show that nicely, without changing any rules for Reflect. Maybe add the Out of Ammo on 2 or 3 Threats like Oden Gebhac mentioned?

Charric Blaster pistol

  • Encumbrance: 2
  • Hard Points: 1
  • Rarity: 7
  • Price: 800
  • Damage: 6
  • Range: Medium
  • Critical: 3
  • Skill: Ranged - Light
  • Qualities: Pierce 2, Knockdown
  • Features:
    • Increase difficulty of Mechanics checks to repair or modify attachments by one.

Rather than increasing difficulty, I'd suggest one or two Setback. It hurts most folks but gives guys with Gearhead a chance to shine.

After reading about the Charric blasters in wookieepedia and their kinetic impact. I thought giving a baster the knockdown ability would show that nicely, without changing any rules for Reflect. Maybe add the Out of Ammo on 2 or 3 Threats like Oden Gebhac mentioned?

Charric Blaster pistol

  • Encumbrance: 2
  • Hard Points: 1
  • Rarity: 7
  • Price: 800
  • Damage: 6
  • Range: Medium
  • Critical: 3
  • Skill: Ranged - Light
  • Qualities: Pierce 2, Knockdown
  • Features:

  • Increase difficulty of Mechanics checks to repair or modify attachments by one.

I like it with a couple suggestions. Reduce the Pierce to 1 (give the rifle version Pierce 2) and up the rarity to 10. Forget KOTOR and SWTOR, you gonna have a hard time finding one of these. In fact, it would make a great story hook for a Gunslinger or a Marshal to be put on the trail for one.

Those are great suggestions, thanks guys.

The Chiss are suppose to be highly advance with their technology. So adding the setback dice makes a lot of sense for dealing with such sophisticated equipment. I want to raise up the Hardpoint stat by one also, which will make them even more sought after. With the right Mods and skilled user they can be quite deadly, but not top tier like the Dragoon or Nove Viper.

Charric Blaster pistol

  • Encumbrance: 2
  • Hard Points: 2
  • Rarity: 10
  • Price: 1,000
  • Damage: 6
  • Range: Medium
  • Critical: 3
  • Skill: Ranged - Light
  • Qualities: Pierce 1, Knockdown
  • Features:
  • Add two Setback dice to Mechanics checks to repair or modify attachments.
Edited by Typath

The Wookie also says charric shots can't be reflected by lightsabers yet still impart a physical impact against the blade when the shot makes contact, a bit paradoxical and perhaps oxymoronic. I'd ignore that and would rule that charric bolts function as blaster bolts do.

It should be ignored, as this system allows Reflect to work against pretty much all ranged attacks--even grenades (although not to the Blast effect itself). However, it is possible that the weapon's discharge cannot be returned towards the shooter with Reflect (Improved) as that is almost exclusively something that applies to blasters.

I would argue, based on Chiss's hatred for Jedi as a culture, that they intentionally designed this to deal with lightsabers, therefore a 3 critical hit would allow the saber to be dropped.

Edited by TK 421

Those are great suggestions, thanks guys.

The Chiss are suppose to be highly advance with their technology. So adding the setback dice makes a lot of sense for dealing with such sophisticated equipment. I want to raise up the Hardpoint stat by one also, which will make them even more sought after. With the right Mods and skilled user they can be quite deadly, but not top tier like the Dragoon or Nove Viper.

Charric Blaster pistol

  • Encumbrance: 2
  • Hard Points: 2
  • Rarity: 10
  • Price: 1,000
  • Damage: 6
  • Range: Medium
  • Critical: 3
  • Skill: Ranged - Light
  • Qualities: Pierce 1, Knockdown
  • Features:
  • Add two Setback dice to Mechanics checks to repair or modify attachments.

This is roughly what we came up with. For the rifle, we gave it ranged -- heavy, Encumbrance 3, and disarm abilities. We are still debating about critical, but so far leaning two, maybe 3 for a lightsaber.