Why play multiple Vic's? Tractor beam spam. 4x Vic's with tractor beams. You don't need speed three when the opponent does move speed three either.
Is the VicSD out?
Why play multiple Vic's? Tractor beam spam. 4x Vic's with tractor beams. You don't need speed three when the opponent does move speed three either.
This is going to be brutal. It reminds me of some EvE Online battles where multiple ships would spam Stasis Webifiers to slow down enemy light ships to virtually 0km/s. Then it was a firing squad.
Thankfully MC-80s and ICDs won't be affected by the VSDtb to provide a natural counter.
Speed 3 is not the boon for the ISD, why on earth would a ship with those guns on the front want to fly past its targets?
What is nice, IMO, is the fact that as speed 2 it gets 2 yaws.
God no. Think of an ISD, flanked on either side by VSD's. There is very little chance you are escaping their arcs. I think with the ISD being speed three it is the perfect command ship for it's little brother.
The reason for the Victory NOT being out, I see, is one of the reasons given to why it is out...
"For 30 Points more you get an ISD..."
Well, no. Its almost 40 points...
Did you know, you could get 2 ISD-Is, and they'd still cost you 1 point more than 3x VIC-Is...
The Victory 1s together throw out more dice, have more shields on their front arcs, and more Hull points to chew through. For a point less.
They're also able to cover each other's flank approaches a bit better, simply because there's more of them...
The VicSD is out. Why take a Vic, if you can get an ISD for only 30 points more? Speed 3 makes all the difference. And there is an increased chance of one-shotting a smaller ship, which is sizeable advantage in an I go, You go system.
Before the ISD, there was a trade-off. Smaller ships are more maneuverable, have more dice and more attacks to pull defence tokens. Bigger ships have more staying power, shoot back till the last hull point and have less dice, but a more concentrated fire power. An ISD with 4 (four) blue dice without upgrades can overcome tokens just as well, has the concentrated fire power, the staying power (even crits, the bane of big ships are less frightening) and has speed 3 to make the attack connect. Did I forget something? Yes, a higher squadron value. With I go, you go, the attack of the first wing of squadrons can be crucial. When Darth Vader, Soontir Fel, Mauler Mithel, Howlrunner and two more attack together, there will be some defenders, who won't shoot back.
Hm, not sure if I agree with your assumptions. Speed 3 makes a lot of a difference, but it also means my ISD is zooming by a lot faster. Being fast is all nice and stuff, but requires a lot of forward-thinking when your main firepower is located at the bow, and with a relative narrow arc. If the ISD is not adjusting speed in advance, many enemy ships will be in the side/aft arc sooner. The real bonus over a VSD I see at speed 2, with the two 1-click yaws, but it still makes for a horrible turning circle.
One-shotting small ships is nice as well, but tbh there will also be a greater chance of wasting firepower. You are already occasionally able to oneshot small stuff with a VSDs bow arc, so the chances for an ISD to overkill its target are by far greater. With bigger ships but smaller quantities, you also have less chances to force your opponent to use or burn defense tokens. Sure you got that painful bow firepower, but the more you concentrate firepower the more your opponent may concentrate his use of tokens.
In my opinion the decision between VSDs and ISDs is a lot more situational. Pure VSD allows for more HP in your fleet (especially with motti..), denies a greater area with front arcs and has a good advantage on some objectives as well. Still, if you like to concentrate all the empires awesomeness at one point, the ISD is your friend!
I'll still be using Vics after Wave 2 drops. Seems like a good back up for the ISD and I'm planning to run it as a 'carrier' while the ISD is going to be there to wreak face.
God no. Think of an ISD, flanked on either side by VSD's. There is very little chance you are escaping their arcs. I think with the ISD being speed three it is the perfect command ship for it's little brother.
I think a large base will mess with the assumption here.
I think a large base will mess with the assumption here.
Maybe... But check out that Front Arc... ... The conjunction points to the Arcs are on the Rear half of the Base... Almost to the Rear Third...
I'm now really of the opinion that I want to say: "Hey, you think the Vic SD is out... Trade up time, then... You send me your Victory Star Destroyer, and I'll send you $10 towards an Imperial Star Destroyer..."
Because as much as I can, I'll do it.
God no. Think of an ISD, flanked on either side by VSD's. There is very little chance you are escaping their arcs. I think with the ISD being speed three it is the perfect command ship for it's little brother.
I think a large base will mess with the assumption here.
You're right... it'll make the combined overlapping field of fire even LARGER.
God no. Think of an ISD, flanked on either side by VSD's. There is very little chance you are escaping their arcs. I think with the ISD being speed three it is the perfect command ship for it's little brother.
I think a large base will mess with the assumption here.
You're right... it'll make the combined overlapping field of fire even LARGER.
wide (and I mean wide ) turns make it difficult to keep the ISD flanked with your VSDs
most likely, the ISD will have to be on the outside of the formation, which is probably for the best (it's faster, turns better, the ISD-2 has some incredible range)
Edited by ficklegreendice
God no. Think of an ISD, flanked on either side by VSD's. There is very little chance you are escaping their arcs. I think with the ISD being speed three it is the perfect command ship for it's little brother.
I think a large base will mess with the assumption here.
You're right... it'll make the combined overlapping field of fire even LARGER.
wide (and I mean wide ) turns make it difficult to keep the ISD flanked with your VSDs
most likely, the ISD will have to be on the outside of the formation, which is probably for the best (it's faster, turns better, the ISD-2 has some incredible range)
It's not meant to be a maneuverable formation, it's meant to project such a wide field of fire that even fairly maneuverable ships have difficulty escaping it, and to present ONLY the strongest facings of each ship without leaving the ISD vulnerable to flanking.
If you want a formation that's going to make tight turns you'd be better off flanking with Gladiators, give up on overlapping fire and instead simply tackle ships leaving the ISD's fore arc, depending on reactivity rather than hull points and obstruction to protect the ISD's aft.
Edited by TvayumatGod no. Think of an ISD, flanked on either side by VSD's. There is very little chance you are escaping their arcs. I think with the ISD being speed three it is the perfect command ship for it's little brother.
I think a large base will mess with the assumption here.
The thing is 77.5mm wide. A small base is what 75mm long? That means it is more than range 1 wide and thus can overlap several obstacles at one time.
I don't care how strong the ISD is. If it is taking a crit from asteroids and damage from debris it will feel pain.
I have been saying this for months!
God no. Think of an ISD, flanked on either side by VSD's. There is very little chance you are escaping their arcs. I think with the ISD being speed three it is the perfect command ship for it's little brother.
I think a large base will mess with the assumption here.
The thing is 77.5mm wide. A small base is what 75mm long? That means it is more than range 1 wide and thus can overlap several obstacles at one time.
I don't care how strong the ISD is. If it is taking a crit from asteroids and damage from debris it will feel pain.
And a smart admiral would plan for this with an Engineering token/command combo for six engineering points, easily repairing any damage an obstacle inflicts up to two asteroids worth. Debris Fields can be soaked on shields, and repaired for a lowly 2 pts each. Asteroids only inflict a single crit, easily repaired with even a bare engineering command.
Worst case scenario you hit two debris fields with shields down and can only repair half the damage but... that also represents some heavy tactical failure on the player's part.
Asteroids do not concern me, Admiral, I want those victory points, not excuses.
Edited by Tvayumat
I have been saying this for months!God no. Think of an ISD, flanked on either side by VSD's. There is very little chance you are escaping their arcs. I think with the ISD being speed three it is the perfect command ship for it's little brother.
I think a large base will mess with the assumption here.
The thing is 77.5mm wide. A small base is what 75mm long? That means it is more than range 1 wide and thus can overlap several obstacles at one time.
I don't care how strong the ISD is. If it is taking a crit from asteroids and damage from debris it will feel pain.
And a smart admiral would plan for this with an Engineering token/command combo for six engineering points, easily repairing any damage an obstacle inflicts.
Asteroids do not concern me, Admiral, I want those victory points, not excuses.
Don't forget ACMs. Imp Star Destroyers do not have ordnance upgrades. Vic 1s do. So imagine a fleet like this.
v1 v1
i2
g1 g1
Victory 1s - ACM; tractor beams
Imperial 2 - Overload Pulse; Admiral Sreed; Avenger
Gladiator 1s - ACM
Port Wing - 2 Tie Bombers; Tie Advanced; 3 Tie Interceptors
Starboard Wing - 2 Tie Bombers; Darth Vader; Soontir Fel; 2 Tie Fighters
Of coarse this requires aproximately 600 points but come Wave 4 maybe it'll come true!
I don't mind. That means you are possibly wasting 2 turns. 1 to get the token and the second to use the command and token. Thankfully, it takes 7 points to repair a debris and asteroid hit
I have been saying this for months!
God no. Think of an ISD, flanked on either side by VSD's. There is very little chance you are escaping their arcs. I think with the ISD being speed three it is the perfect command ship for it's little brother.
I think a large base will mess with the assumption here.
The thing is 77.5mm wide. A small base is what 75mm long? That means it is more than range 1 wide and thus can overlap several obstacles at one time.
I don't care how strong the ISD is. If it is taking a crit from asteroids and damage from debris it will feel pain.
And a smart admiral would plan for this with an Engineering token/command combo for six engineering points, easily repairing any damage an obstacle inflicts.
Asteroids do not concern me, Admiral, I want those victory points, not excuses.
I think the Imperial can handle it.
Even firing unmodified its batteries make any current ship's Concentrate Fire look like a firecracker going off.
With a pair of Vics backing up its firepower, you can just about get away with spamming nothing but Engineering/Navigation.
Edited by TvayumatI don't mind. That means you are possibly wasting 2 turns. 1 to get the token and the second to use the command and token. Thankfully, it takes 7 points to repair a debris and asteroid hitI have been saying this for months!God no. Think of an ISD, flanked on either side by VSD's. There is very little chance you are escaping their arcs. I think with the ISD being speed three it is the perfect command ship for it's little brother.
I think a large base will mess with the assumption here.
The thing is 77.5mm wide. A small base is what 75mm long? That means it is more than range 1 wide and thus can overlap several obstacles at one time.
I don't care how strong the ISD is. If it is taking a crit from asteroids and damage from debris it will feel pain.
And a smart admiral would plan for this with an Engineering token/command combo for six engineering points, easily repairing any damage an obstacle inflicts.
Asteroids do not concern me, Admiral, I want those victory points, not excuses.
I think the Imperial can handle it.
Even firing unmodified its batteries make any current ship's Concentrate Fire look like a firecracker going off.
It will be scary but the thing will be a behemoth to maneuver around and it will make a difference.
One thing that need to be considered is the fact that it's going to be relatively easy to avoid the ISD's front arc by going through it to get to its side with small ships. Because the base is large, the arcs are going to be large on the edge of the cardboard and it's going to be very easy to have a small ship within it. Easier than it is today with the Victory class.
I think we're going to see a general rule of thumb in terms of killing effectiveness : Large Ships > Medium Ships > Small Ships > Large Ships.
One thing that need to be considered is the fact that it's going to be relatively easy to avoid the ISD's front arc by going through it to get to its side with small ships. Because the base is large, the arcs are going to be large on the edge of the cardboard and it's going to be very easy to have a small ship within it. Easier than it is today with the Victory class.
I think we're going to see a general rule of thumb in terms of killing effectiveness : Large Ships > Medium Ships > Small Ships > Large Ships.
It won't be easy to go through though. A smart ISD user will be at speed 2 with navigation tokens because they generally won't need more than that sue to the fire power they wield already. That means they get a double click at 1 and a single click at 2.One thing that need to be considered is the fact that it's going to be relatively easy to avoid the ISD's front arc by going through it to get to its side with small ships. Because the base is large, the arcs are going to be large on the edge of the cardboard and it's going to be very easy to have a small ship within it. Easier than it is today with the Victory class.
I think we're going to see a general rule of thumb in terms of killing effectiveness : Large Ships > Medium Ships > Small Ships > Large Ships.
In which case, the VSD is just one click away from being a mini ISD
It won't be easy to go through though. A smart ISD user will be at speed 2 with navigation tokens because they generally won't need more than that sue to the fire power they wield already. That means they get a double click at 1 and a single click at 2.One thing that need to be considered is the fact that it's going to be relatively easy to avoid the ISD's front arc by going through it to get to its side with small ships. Because the base is large, the arcs are going to be large on the edge of the cardboard and it's going to be very easy to have a small ship within it. Easier than it is today with the Victory class.
I think we're going to see a general rule of thumb in terms of killing effectiveness : Large Ships > Medium Ships > Small Ships > Large Ships.
In which case, the VSD is just one click away from being a mini ISD
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People will always look at things and go "oh no! That thing is pointless now!"
The sad thing is, the VSD can actually be better than the ISD. It is cheaper, and slower (yes slow is good) this means that you can tractor beam smaller ships or Assault Frigates and get them into the desired range. Not to mention the titles of the VSD are quite comprehensive and cover a variety of rolls.
For instance you can use the Dominator and Devastator to great effects with Vader.
The Corrupter is going to work well with Boba Fett who has bomber and is a faster, stronger B-Wing, the Firespray-31 is also a bomber and with Corrupter you can fling them out speed 4 with rhymer and deal some nasty shots!
Warlord is still a great card because you get to have double hits with it.
The VSD is great. It will survive and will be a great asset.
A Tactic I want to see more with it and the ISD is the Bullhorn tactic.
One thing that need to be considered is the fact that it's going to be relatively easy to avoid the ISD's front arc by going through it to get to its side with small ships. Because the base is large, the arcs are going to be large on the edge of the cardboard and it's going to be very easy to have a small ship within it. Easier than it is today with the Victory class.
I think we're going to see a general rule of thumb in terms of killing effectiveness : Large Ships > Medium Ships > Small Ships > Large Ships.
Won't be so easy if charging past the ISD means charging into the teeth of a waiting VSD I