Finally got an answer, since there's been a few topics start on this, I figured I'd just start a new one for the answer rather find one of the other topics.
In response to your rules question:
Rules Question:
Question about conner nets. At some point someone emailed you all about what to do if Leebo is used when Advanced Sensors...
Here's the email Frank sent. "Rule Question: Leebo as crew on a B-wing with advanced sensors. What happens during the activation phase, when you use Leebo before you reveal your dial, and gain an ion token? Does the ion effect change for the activation phase kick in immediately, resulting in a 1 white forward even though a player has a dial set but not revealed? Or does the whole ion effect come into play next turn? The B-wing would perform a free boost action (receiving an ion token) and then still reveal its maneuver like normal. The effects of the ion token would occur during the next planning and activation phases." This has caused a discussion on the msg boards about how conner nets work. Based on the above email from Frank, if a ship hits a conner net, the ion tokens wouldn't go into effect until the next turn. So a ship wouldn't be able to perform any actions this turn, but would perform it's maneuver like normal and then perform the white 1 straight next turn.
If a Conner Net is dropped overlapping a ship and immediately detonates, and that ship has not yet activated this phase, that ship executes the maneuver on its dial as normal and skips its “Perform Action” step. If a Conner Net is dropped overlapping a ship and immediately detonates, and that ship has activated this phase, that ship suffers the effects of being ionized next turn and does not skip any “Perform Action” step. If a ship is ionized, executes its 1 straight maneuver, and overlaps a Connor Net, all ion tokens are discarded at the end of the maneuver (including those received from Connor Net).
Thanks for playing,
Frank Brooks
Game Developer
Fantasy Flight Games
Bolded the answer.
Edited by VanorDM