Your favorite AoR specialization?

By DanteRotterdam, in Star Wars: Age of Rebellion RPG

I am feeling more and more love for the AoR setting. I have enjoyed running EotE for a while now but am looking forward to finally playing in a campaign myself. now this is going to be an AoR campaign so I have been reading up on it quite a bit and came to the conclusion that the Analyst is a monster of a PC choice. It is probably the least sexy of the specs at first glance but my god is it awesome... I build a droid analyst yesterday called 3BRT (or "Ebert" for friends) who I based of off Roger Ebert in his prime. So it is a quaint droid in a somewhat large housing that is prone to wearing a bow tie and has fits of eloquence.

What is your favorite spec and why?

Commodore. I love playing Naval or Privateer characters so it fits great though if there is ever a dedicated Shipwright spec it might bump Commodore since ship designer is my other favorite character type though I often combine the two in one character.

Agitator...or Rigger...I can't decide! :)

Hotshot, I think. Ideal build would be Hotshot -> Rigger -> Pilot

I'm a fan of Soldier with Medic for a solid combat character that has a strong niche beyond combat.

Gunner. It was a spec I didn't appreciate at first, but the more I look at the diversity of talents the more I like it. Also, the idea of playing a grizzled character who's been battling on land and at space just really appeals to me.

I'll repeat what I wrote on the other board, I made the character and am very pleased by how he turned out...

A science droid Diplomat Analyst called 3-BRT or "Ebert" for friends. Ebert is a somewhat stocky, bowtie wearing, matt black type 3 droid that has the weird habit of using his body as a black board to scribble down calculations and strategies on. He is a kindhearted, gentle war expert (knowledge specialization warfare) that refuses to cary a weapon himself. He knows way too much about fighting to know that would never amount to anything anyway.

3-BRT instead relies on his collar-amp to direct his allies from afar. Advicing them how to handle situations and yelling out the best strategies available to overcome their encounters and carries around datapads, field manuals, cultural etiquette manuals, species databases and insider guides to help him out.

And once battles are over Ebert is keen to talk over what went well and what didn't, always being very surprised if that causes any frustration amongst his team mates.

His stats are 1-1-4-2-1-2 and he has a wide range of skills and talents going all the way up to the 3rd tier from chargen.

He was inspired by the late great Roger Ebert. The best movie journalist ever to walk this Earth.

I get to play him in a new campaign starting next week and am really excited about it.

Rigger, followed closely by Analyst/Propagandist (I waffle on the exact ranking of these two a lot).

Infiltrator

Squadron Leader.

I love leader characters. I love pilots.

I find this one a bit hard, personally, as I have always seen Star Wars RPGs as an example of "what're we doing today?" games. Is the game going to be on foot? Aces in space? Are Jedi a thing? Playing Saga, it could benefit to specialize, if not necessarily optimize, so I wanted to know if we were being fighter aces, grunts on the ground, social monkeys, or "pick your fav" (Jedi). Ace pilots contribute little on the ground, while most Jedi aren't particularly great in space, and a slicer would be lots of fun, but only if he's going to sit in front of computers frequently.

Okay, so now that that pointless tirade is done, I'm a fan of most things that call themselves "Tactician", but find myself woefully inept at the real planning, and my GMs aren't often so details-oriented as to make it workable. I think I'll go with Slicer, because computers are common in Star Wars, and any ability to steal creds from the Empire, or weaken their technological advantage, is a good ability. Second will be Emergent, because it's Star Wars, and I like Jedi, or the Force, at least, in these books.

Were I going to play a character type, I'd try to play a tactician, or a slicer, depending on what sort of plan the GM has, going ahead. Hopefully, if I say either, and they know where they going is different/untenable for those, they'll say something, and I'll build accordingly.