Considering 4 TLT Y wings tonight

By Gadge, in X-Wing Squad Lists

Not sure if this will be fun or boring to play but i was going to try

Gold squadron pilot, twin laser turret, R2 unit

X4

Comes in nicely at 100 points dead on and to me feels like how Y wings should be since i had a toy one as a kid but i'm thinking it could be incredibly boring to play.

Views?

You will only be able to tell if you actually play them. I don't think it will be as lame as PWT or Mango Dash, but you might catch your opponent off guard, in which case he will be stomped and OP cries will emerge. I'd say try it out.

Yeah thats what i thought, i just wondered if being able to cruise along in formation taking eight R3 shots a turn might just be taking the micky a bit...:)

give yourself something else for the fourth ship just in case it's boring. For 25pts bring a tactician b-wing or Jake and you'll may have more fun.

Another idea, fourth ship a b-wing +FCS and upgrade R2 astro into a stressbot on a Gold

I'm going to try 2 TLT Ys with 2 Ion Ys soon and see how that goes. The Ion Ys should provide a nice discouragement to anyone trying to get inside the range 1 TLT bubble.

Well i'm thinking with r2 units its not too hard to change heading and in a loose formation it will be *really* hard to get in the bubble of more than one of them.

But yeah two IONs isnt a bad idea and frees up two points for inititiative

At least use the TLT with style and bring 2 HWK with TLT and Recon Specialist.

I've tried really hard to like the HWK and i occasionally use it i a supporting capacity but...

my first star wars spaceship was a Y wing... i have a soft spot for them. I wouldnt have seven of em for xwing otherwise :)

Hwks are a bit more annoying for swarms to chew through. It's rare these days, but if anyone comes at you with a 7 or 8 ship list, those y's will get chewed up pretty badly. recon hawks are surprisingly tough to crack with 2 red die, in my experience. BTW, take this with a pinch of salt, as I've never run either, but run against both. :)

What you could do would be to run Scum with 3 Y-Wings and Torkil Mux, all TLT, either with Unhinged on the Ys (which unlocks the 3 turn and therefor is a bit more valuable than R2 for a TLT that likes to run away) or with a Rec Spec on Torkil. Solves the problem of losing a ship befor shooting with it a lot of times and puts more emphasis on manouvering, as you want them to be at exactly range 2 of Torkil. A bit of a challenge, but pretty nasty.

Personally, I think the 4x TLT Y's work better as Scum. The Unhinged with green 3-speeds allows you to stay out of trouble much better than R2 with green 1 and 2-speeds.

I guess it depends on how you fly it. I can see a lot of people just flying them in 2x2 formation for the entirety of the match which seems incredibly boring.

Almost like flying one morbidly obese turret that spits out 8 shots a turn.

On Nova, they talked about giving up the 1pt astromech upgrades to fit an R3A2 and title on one of the Y-wings. Gives you some stress mechanic to play with at least!

I guess it depends on how you fly it. I can see a lot of people just flying them in 2x2 formation for the entirety of the match which seems incredibly boring.

Almost like flying one morbidly obese turret that spits out 8 shots a turn.

On Nova, they talked about giving up the 1pt astromech upgrades to fit an R3A2 and title on one of the Y-wings. Gives you some stress mechanic to play with at least!

I believe that is the way to fly them on the Rebel side, it is the only thing they are "better" at with quad TLT. R2 really makes no difference at all unless you face a stress list since you don't want to k-turn, so for 25 each TLT Y-Wings Unhinged Astros are the better option as they enable more running away capabilitys with that glorious green 3 turn.

I guess it depends on how you fly it. I can see a lot of people just flying them in 2x2 formation for the entirety of the match which seems incredibly boring.

Almost like flying one morbidly obese turret that spits out 8 shots a turn.

On Nova, they talked about giving up the 1pt astromech upgrades to fit an R3A2 and title on one of the Y-wings. Gives you some stress mechanic to play with at least!

Could also take the title on a couple of them to reward more accomplished piloting.

I don't see taking the title is a good idea unless you give one a stress bot. Otherwise you'll be kicking yourself every time you could of had a shot but don't because you have the title equipped. I think those times outweigh the two dice primary attack which will most likely be without a modifier.

But yeah, I can't imagine this squad being "fun". Unless you just like rolling a lot of dice a turn.

I know it won't be fun for your opponent.

Edited by Jo Jo

It was actually quite a good game

I played my list as in the original post and Simon (urban cannibal on here ) took Rhymer and Jonas 'loaded for bear' with cluster missiles and extra munitions,and TIE mkii engines and 'deadeye' and vader with an accuracy corrector.

I lost one of the golds in the opening exchange but after that it was a bit of a slog, not boring as i expected and actually quite good fun, most the Y wings lost their shields and one lost its turret and had engine damage but i ended up with three of them spaceworthy

I then played a two K wing list (both named characters) with connor net, extra munitions on proton torps, twin laser turrets, advanced slam and recon specialist on one and jan ors on the other (so i could stack up focus and turn some into evade), shame i didnt have the points for 'deadeye', in retrospect i could have dropped one of the nets for it, the nets really played havoc with simons plan as i closed off a route wth them but neither were triggered

(he played the same list for ease and speed of set up)

TBH both games were us finding our feet with new kit rather than trying to take 'killer' lists

It was probably more interesting as we were both flying slow clunky high hit point ships, i could chip away at him but he could maim my ships with a lucky ordnance strike.

Edited by Gadge

I don't see taking the title is a good idea unless you give one a stress bot. Otherwise you'll be kicking yourself every time you could of had a shot but don't because you have the title equipped. I think those times outweigh the two dice primary attack which will most likely be without a modifier.

But yeah, I can't imagine this squad being "fun". Unless you just like rolling a lot of dice a turn.

I know it won't be fun for your opponent.

Was really just responding to everyone hating on the idea of more turrets, so thought you could take the turret element out by locking them into the primary arc. Plus, if you DO fly well enough to avoid feeling the need to kick yourself, you get to roll more dice, albeit unmodified. Otherwise Warthogs wouldn't even be a thing, right? And if we're worried about it being fun for the opponent, well, he's got a sporting chance to just stay out of arc...but then I guess you're left kicking yourself and wishing you'd made it unfun for him? Could be missing something here though, still a noob.

Try taking next time two of the Y-wings with BTL-A4 Tittles and you might just have a bit more fun! :)

Edited by Zazaa

It was plenty of fun as was.

I normally play three interceptors or a wings and specialise in arc dodging so having an 'attrition match' against ordnance tanks was different enough to be fun.

I don't see taking the title is a good idea unless you give one a stress bot. Otherwise you'll be kicking yourself every time you could of had a shot but don't because you have the title equipped. I think those times outweigh the two dice primary attack which will most likely be without a modifier.

But yeah, I can't imagine this squad being "fun". Unless you just like rolling a lot of dice a turn.

I know it won't be fun for your opponent.

Was really just responding to everyone hating on the idea of more turrets, so thought you could take the turret element out by locking them into the primary arc. Plus, if you DO fly well enough to avoid feeling the need to kick yourself, you get to roll more dice, albeit unmodified. Otherwise Warthogs wouldn't even be a thing, right? And if we're worried about it being fun for the opponent, well, he's got a sporting chance to just stay out of arc...but then I guess you're left kicking yourself and wishing you'd made it unfun for him? Could be missing something here though, still a noob.

Warthogs are a thing because they can Ionize stuff and keep them in arc. The Y-wing dial is pretty bad for keeping maneuverable things in arc. Once you K-turn you are stuck going straight if you want actions. With a turret you should never really have to K-turn.

You see while its a lot of turret fire its only ever getting one hit though (and no crits) each time if you're lucky and against high AG targets thats debatable.

It did lack the planning i'm used to with interceptor or xwing lists etc but equally you really needed to make sure you didnt get too close (twice i had two golds denied shots as i'd misjudged where simon would be and was in range 1), not a bit deal with a lot of targets but he had three ships and whittling down those two bombers takes time. Especially losing one Y wing before it even got to fire a shot due to their really low PS, and its really low PS where you don't want to be taking advantage of it by blocking.

Sure its not a list you need skill to fly but it was not as boring as i thought it might be, my main goal was to try out TLTs and to do it in large numbers to see what the average dice rolls were like, it was a bonus it was a good game.

The second game with two K wings was far more interesting, again you've got turrets but being able to almost totally disengage with slam and pull quite tight turns was really cool