Bombers a new pillar of X-Wing? Bomb limit rule lift, please.

By Azrapse, in X-Wing

https://www.fantasyflightgames.com/en/news/2015/9/2/start-your-attack-run/

In my opinion, if bombers are to be the fourth pillar in the game, the rule that restricts a ship to drop a single bomb/mine per round should be lifted, so that a bomber can drop a bomb per maneuver (K-Wings could drop two bombs so), or a bomb and a mine, or two different mines with Experimental Interface.

Opinions?

Edit:

If I am not mistaken, if this rule were lifted, a K-Wing could drop a bomb, move, slam, drop a bomb, move, then drop a mine with Advanced Slam or Experimental Interface.

Deathrain with advanced sensors and experimental interface could drop a mine, do a barrel roll, experimental interface, drop a mine, drop a bomb, move green, clear stress, drop a mine.

Edited by Azrapse

No. Christ no.

Bomb spam would be the most bloody annoying thing in the WORLD to play against.

Why would this be a good thing? One bomb/mine per round is plenty, I feel.

If you want more bombs per round, bring more Bombers.

If you want more bombs per round, bring more Bombers.

^

current cap seems to be 13 total (Scim+ion/seismic/prox, 3x Cutlass+EM/seismic/seismic)

Bombs are hard to use and I'm all for that.

Hopefully we will see more Deathrain builds. I'm all for reasons to use PS6 and below (though not holding my breath for Enhanced Scopes becoming A Thing).

It's not like a bomber could spam bombs if this rule wasn't there. It can carry tops 4 bombs. If anything, the bomber could have a round of peak damage by releasing a lot of them, then run out of them and shoot with its little 2 attack primary until its blown up. It increases the chance for a bomber to deliver its payload even when facing a bunch of jousters.

I'm nervous as it is about bombs being gamebreaking if improved too much. Why should a bomber get to spam them and attack when normal ships can only make a single attack per round? Doesn't that seem clearly unbalanced to you?

Bombs are hard to use and I'm all for that.

Hopefully we will see more Deathrain builds. I'm all for reasons to use PS6 and below (though not holding my breath for Enhanced Scopes becoming A Thing).

AdvS is better on Deathrain anyway. Consider:

  • move
  • bomb open space
  • AdvS bomb same space next turn
  • enemy ship moves on
  • takes 2 bomb hits

I think the OP goes to far in allowing multiple mines, because that defies the rule of doubling up on the same action.

But I agree you should be able to do one bomb and one mine per round, since only one is an action. Their deployment mechanics are different enough that casual players just assume they can do both in a single round.

I don't know what arbitrary reasoning would justify preventing two bombs on a SLAM, other than just FFG's say-so, but I'm okay with that.

How would such a rulechange work out with huge ships? I think they have a hard time avoiding bombs as it is, let alone multiples.

I played against 4p.mines loaded kwing. That was a pain.

So no. No more bombs pls.

this thread is the bomb ......

where does it say you cant drop a Bomb (no action required) and a mine?? along those same lines cant you drop a bomb and STILL shoot your laser??

One action drop and one dial-reveal drop. Maybe. Anything more than that is getting a bit silly.

Mines and Bombs all fall under the 'Bomb' category, Swedge. There aren't separate upgrade icons, nor should there be.

To OP's point, two bombs a turn would be kinda ridiculous. You could get a ship trapped multiple turns in a row with Conner Nets and Ion Bombs. I am more for the idea of multiple ships running multiple bombs. Taking down four bombers is not easy.

yeah but Bombs don't take an action so why cant you drop a bomb then at the end of your advanced SLAM you drop a mine?? the only reference in the FAQ says "You can only drop one BOMB per round" says nothing about bombs and mines? latter on it does lump Bombs with mines but it would be nice if FFG cleared up the ambiguity by simply stating that only one Bomb or mine can be dropped per turn.. Or Not..lol

We call bombs that drop with actions and stay on the board mines but mechanically they're bombs: cards in the bomb upgrade slot.

Bomb rules cards (4 of them now) consistently call the action-drop mines "bombs". So there's just one category of weapon, even though they have two completely different timing mechanics. So the FAQ on only using one per term applies to the whole category.

I was playing a small tournament against a guy who's experienced in tabletop gaming but still relatively new to X-Wing. He had Emon with a mix of bombs and mines, and on revealing his dial, I saw he had a perfect setup for mining my Palpmobile. Instead he dropped a Seismic before moving, which had little chance of being effective, but he was behind on points and I thought it was a decent enough gamble on its own. I said nothing, and waited for his move and action. Sure enough, he chose to drop his Prox on my shuttle. That's when I spoke up and said he couldn't do both in one round. He was flabbergasted but we were both good natured about it, and I told him to just take back the Seismic and go for the sure thing on my shuttle.

It's not going to happen, so we are just discussion "what if's"?

yeah but Bombs don't take an action so why cant you drop a bomb then at the end of your advanced SLAM you drop a mine?? the only reference in the FAQ says "You can only drop one BOMB per round" says nothing about bombs and mines? latter on it does lump Bombs with mines but it would be nice if FFG cleared up the ambiguity by simply stating that only one Bomb or mine can be dropped per turn.. Or Not..lol

The term Bomb refers to anything that uses the slot with that icon that looks like a seismic charge. As further proof, look at the reference cards that come with ships with this slot. They have titles like "Using Bombs" and "Bomb Tokens (Reference Card #3).

Give the new releases some time. Bombs may shake up the arc dodger, turret, jouster mix. It may not. We will just have to wait and see.

I don't know about a complete rule lift: deathrain dropping a prox and a proton on you and still getting 3 dice at range 1...and doing that again next round... sounds a bit on the overpowered side.

I wouldn't be surprised to see a 1pt ept and a punisher pilot special ability that can do it though.

Napalm, Tie Punisher, PS 4- You may drop more than 1 bomb or mine a turn. You may only drop 1 bomb or mine per trigger.

Lift the bomb limit - and you can have deathrain drop 4 proton bombs at once - (each card would trigger just like multiple copies of recon spec trigger) - It's only 12 points to deal 4 crits through shields to everything in range 1 of the token stack - moreover, he could drop 2 in front and 2 behind...

I'm guessing this is the entire reasoning behind the 1 bomb rule, but it's just a hunch

Edited by Ravncat

The ability to drop a second bomb in a round sounds like a good idea for a modification, title, pilot ability, etc.