I've been at work and unable to comment on the ISD preview so far, but there is some meaty stuff there. It looks as if wave 2 will add lots of new elements to our games. I love Needa and think he will be a highly played piece. Most of the ISD upgrades also,look great for the VSD, which is fun.
But, the best new toy is the Tractor Beam! And for so many reasons.
It doesn't cost anything to use and gives your ship another thing it can do each turn. Right now a ship gets a command, 2 attacks, and a movement. You can use command tokens or Engine Techs to add to that, but the Tractor Beam gives you an action advantage over your opponent. Sure, it can be countered, but it costs his resources to do that.
Squadrons will love the Tractor Beam! I park a couple of bombers in front of you and hit you with the Tractor. I know I get shots next turn and don't have to use a Squadron Command to get them. This is gold.
I played a VSD based list the other night and lost as the Whales ran away. Tractor Beams would have given me a decided advantage in that game. Can't wait to use them.
As has been mentioned, they are a possible way to fend of Demolisher and other GSDs. At the very least, it will be harder for them to do their thing. Tractor Beams are a solid defensive and offensive upgrade.
I will probably throw up some more thoughts on the ISD preview tonight on my blog. Can't wait to get my hands on one!
Edited by shmitty