Does anyone actually LIKE the Punisher?

By Darth Ruin, in X-Wing

This

I showed my wife the Punisher and commented that it appeared to me as a lazy design.

She said that on the other hand it made since that during war using both components and designs that already existed and were proven isn't a bad idea. This made sense to her and appeared to fit the role as a heavy bomber if they needed something and didn't want to go through the normal development and testing phases.

Please no prequels.

Edited by Ken at Sunrise

The only fact that I dislike is that a single Punisher should have the firepower of four Tie Bombers ...

But in game there is no difference ....

The Punisher should be able to fire at least 2 Torps/Missiles in one round - or even drop 2 Bombs in one round.

So now you have a ship that is literally made out of Launchers and ammo bays - but it can't shoot more stuff off then a Z-95.

Thats the real joke

What I don't like about the Punisher is that the design looks too derivative and the idea too redundant. The TIE Bomber was enough to fill the role. Supplements like this are more intended to make people buy cards because they feel the need to 'keep up'.

That is not quite true. The Bomber to me still is the best 21 point imperial filler. AC Advanced just don't feel like they do much as a one of (and I hate how Advanceds look, but thats just me) while a single TIE Bomber with one or two Proxy Mines or even Conner Nets can seriously threaten much more expensive ships and still leaves you enough space for running some of them yourself. The Punisher can't do that. It is better at hunting large ships as Deathrain, though, because you have more ammunition and can keep them in your sights.

Similar? Yes. Redundant? Not at all.

The Punisher is pure eye candy for me.

Quite frankly, I think it's my favorite Imperial Ship in terms of model, sculpt.

It's a great looking mini.

And then in game it caters to my playstyle so I like it even more. Great ship!

On another note, It's interesting to see some of ya'll try and justify the properties of this imaginary ships design.

Malev

I think it looks amazing. And very intimidating.

It grew on me once I unpacked it and yeah I do like it.

This. The K-Wing and Punisher have both grown on me now that I have the models. As usual, FFG did a really good job.

Kirhaxz > Punisher = Hound's Tooth >>>>>> K-Wing for me.

The only fact that I dislike is that a single Punisher should have the firepower of four Tie Bombers ...

But in game there is no difference ....

The Punisher should be able to fire at least 2 Torps/Missiles in one round - or even drop 2 Bombs in one round.

So now you have a ship that is literally made out of Launchers and ammo bays - but it can't shoot more stuff off then a Z-95.

Thats the real joke

Also also: I don't want to play a version of the game where ships can fire multiple warheads in a turn and spamming ordnance in the alpha strike is the dominant strategy.

Also also also: A Z-95 can't fire off a missile and drop a bomb/mine in the same turn.

It grew on me once I unpacked it and yeah I do like it.

This. The K-Wing and Punisher have both grown on me now that I have the models. As usual, FFG did a really good job.

I'm in the same camp. I even said a few times I might not purchase this wave. I'm fairly glad I did. The models to grow on you and as always FFG does a great job with their figures.

Punisher...

It might grow on me.

The K-wing might grow on me.

Today I think it's too ugly, but i'm glad it has a long stand so it can base to base with smaller ships.

It's ugly in a way that doesn't fit with the regular star wars ugly.

The hounds tooth is ugly in a way that is star wars ugly.

The Khiraxz has grown on me a lot more, and I actually am glad they chose that mark of Khirazx. Leaving room for a later Vaksai.

The only fact that I dislike is that a single Punisher should have the firepower of four Tie Bombers ...

But in game there is no difference ....

The Punisher should be able to fire at least 2 Torps/Missiles in one round - or even drop 2 Bombs in one round.

So now you have a ship that is literally made out of Launchers and ammo bays - but it can't shoot more stuff off then a Z-95.

Thats the real joke

Much as it's a fool's errand to start comparing Star Wars to "reality" - just because it can carry a lot of ordnance doesn't mean it's got the avionics to be able to deploy it all simultaneously. Also: assuming that the pilot has a role to play in getting the missiles/torps away (which would be consistent with the films' general tone and milieu) just carrying a lot more different warheads doesn't make him more efficient at getting target locks/firing solutions for lots of weapons at once.

Also also: I don't want to play a version of the game where ships can fire multiple warheads in a turn and spamming ordnance in the alpha strike is the dominant strategy.

Also also also: A Z-95 can't fire off a missile and drop a bomb/mine in the same turn.

Thanks for the 'fool'

You can do anything thinkable and balance it out points-wise.

And also: Comments like this really turn it down.

And also: I don't care.

You really can't balance out redline oneshotting poor souls with double ordnance :P

Gameplay >>>>>>>>>> fluff, irrevocably and always

As is, the named punishers already bring very special and unique capabilities to the game with "front bomb" and honest to emperor VIABLE ordnance :o (without having to jump through hoops for it, mind)

I felt the same about the K-Wing when it arrived in the mail yesterday, but now that's it's sitting on the shelf with the rest it's kind of grown on me. I will probably get a second one though, and trim off the ball turret and ordnance pylons to make it a bit sleeker, but it's still an endearingly mismatched ship which looks like the kind of thing a six year old with Legos would make.

It's a new ship, so I must love it... Somehow...

Thanks for the 'fool'

"It's a fool's errand to compare Star Wars with reality", followed by ME COMPARING STAR WARS TO REALITY might indicate that I don't think YOU are being a fool.

And it's not a question of points balance, it's a question of game style. Two sides with perfectly balanced, equally effective alpha strikes would still make for a boring match that hinged on which side had the PS advantage/rolled better for its first round of shooting.

Tired of obscure TIE variants. I haven't bought an Imperial ship since Wave 4.

My Scum collection however, grows with each passing wave...

Tired of obscure TIE variants. I haven't bought an Imperial ship since Wave 4.

That sounded impressive until I realized that means you skipped 2 ships. And honestly, two good ships--although I'd forgive you for setting aside the Decimator so as not to participate in the two-ship metagame.

Edited by Vorpal Sword

Three if you include the Raider.

Both the Punisher and the Kwing would have been brilliant on wide bases instead of small bases. They'd fly totally different than any other ship and that is just great design space...alas, it's too late now.

Also also: I don't want to play a version of the game where ships can fire multiple warheads in a turn and spamming ordnance in the alpha strike is the dominant strategy.

I might be if there was some kind of flare or decoy that negated them all at once.

Blow all your ordinance at once? I'll cancel it all and then you have nothing left!

You really can't balance out redline oneshotting poor souls with double ordnance

Sure you can.

Cost: 101 points.

Tired of obscure TIE variants.

I agree.

Let's just still to the popular ones. The Aggressor, Oppressor, Avenger and Hunter.

Edited by DarthEnderX

Tired of obscure TIE variants. I haven't bought an Imperial ship since Wave 4.

That sounded impressive until I realized that means you skipped 2 ships. And honestly, two good ships--although I'd forgive you for setting aside the Decimator so as not to participate in the two-ship metagame.

The Decimator, by the way, wasn't even a TIE variant so really he's saying he just doesn't like the Punnisher.

Tired of obscure TIE variants.

I agree.

Let's just still to the popular ones. The Aggressor, Oppressor, Avenger and Hunter.

I'd prefer Droid, Predator, and Hunter over the others (especially the avenger). Aggressor looks mechanistically fun, oppressor visually fun but no design space, Avenger visually too similar and was mechanically the same (in xwing minis game only) for stats to other ships.

I was hoping they'd just leave the avenger out or title it in but with tractor beams, a new focus on bombs, "linked" secondary weapons, and the potential for new tech slots moving forward it seems almost inevitable now.

I still hope we get the droid, predator, and hunter though. They all have the right mix of looking like a tie and looking different enough from current ships as well has having their own roles.

With advancement of the timeline I don't think we'll get any pre-prequel stuff but I'd like to see Mark VI Supremacy-class as well.

Edited by Rakky Wistol

Both the Punisher and the Kwing would have been brilliant on wide bases instead of small bases. They'd fly totally different than any other ship and that is just great design space...alas, it's too late now.

ew, hell no

small base is best for their purposes, which are almost entirely maneuver based (especially if actually using them as bombers)

wide bases would only clip on obstacles and make **** annoying

Not to mention an even bigger redesign on the packaging.

There were obstacles and I can't see them including wide or long bases at this point since a bunch of ships they already made would make sense on them.

The point would have been that they are harder to fly. I would have liked it just to make things fly differently and add variety to the maneuvering portion of the game (the part everyone keeps saying is the most important) without adding new actions and upgrades.