Need advice on YYZ + Hawk Scum list

By Red G, in X-Wing Squad Lists

I'm attending a tournament this weekend and I've been out of the tournament scene for a couple waves. Y-wings with an ion turret and the BTL title have performed well for me at home, though I realize that PWTs + Corran/Soontir and double IGs are the meta now. I have 2 similar lists; which do you think is better or do you think neither will work in the Wave 7 meta?

Ion warthogs (BTL-A4 Y-wings) are absolutely brutal, providing the firepower of 2 ships for the cost (and durability) of one. Seismic charges ensure opponent's can't take advantage of the Y-wing's poor dial. Palob acts as a counter to the ships who need lots of actions & mobility. Either the opponent plays poorly to avoid his ability, or they give him free tokens. I'm not sure Moldy Crow is needed with Recon Specialist there, but it proved moderately useful in testing. The Hot Shot Blaster on the Z-95 and Calculation on Palob are there because I had 4 points left to spend and nothing else good to spend it on.


Syndicate Thug (18)

Ion Cannon Turret (5)
Bomb Loadout (0)
R4 Agromech (2)
Seismic Charges (2)
BTL-A4 Y-Wing (0)
Syndicate Thug (18)
Ion Cannon Turret (5)
Bomb Loadout (0)
R4 Agromech (2)
Seismic Charges (2)
BTL-A4 Y-Wing (0)
Palob Godalhi (20)
Calculation (1)
Blaster Turret (4)
Recon Specialist (3)
Moldy Crow (3)
Binayre Pirate (12)
"Hot Shot" Blaster (3)
Total: 100

List 2 forgoes the bombs for a better Z-95 pilot that isn't just free points for PWTs. For this build, it's not as obvious who to go after first. However, it's now quite easy to get behind the Y-wings without fear of damage.



Syndicate Thug (18)
Ion Cannon Turret (5)
R4 Agromech (2)
BTL-A4 Y-Wing (0)
Syndicate Thug (18)
Ion Cannon Turret (5)
R4 Agromech (2)
BTL-A4 Y-Wing (0)
Palob Godalhi (20)
Blaster Turret (4)
Recon Specialist (3)
Moldy Crow (3)
N'Dru Suhlak (17)
Lone Wolf (2)
Inertial Dampeners (1)
Total: 100

Thanks in advance!

Sticking with kind of the same idea of the list you had I came up with this:


Syndicate Thug (18)

Ion Cannon Turret (5)

R4 Agromech (2)

BTL-A4 Y-Wing (0)


Syndicate Thug (18)

Ion Cannon Turret (5)

R4 Agromech (2)

BTL-A4 Y-Wing (0)


Binayre Pirate (12)

Feedback Array (2)


Palob Godalhi (20)

Predator (3)

Twin Laser Turret (6)

Engine Upgrade (4)

Moldy Crow (3)


Total: 100





Palob becomes more mobile and less dependent on his actions, and more likely to be able to put damage on the same target as the Y-Wings. I prefer Feedback Array to Hot Shot Blaster because it still allows the Z-95 to deal damage if you use him to block. With the Z-95 going last in the round you'll be able to use him to reliably finish off one health targets.

Edited by WWHSD

If you are going to put bombs on those low PS Y-Wings, I think you'd get more mileage out of something like Proximity Mines or Conner Nets than you know you'll be able to drop on top of higher PS targets before they move than you will the seismic charges.

Thanks WWHSD! I ended up going with my List 2 after your comments about the bombs. I liked your suggested list but I don't have a K-wing for the TLT. I think the range 3 potential would suit Palob well since I always lead with him behind the Y-wings.

I posted a battle report on how I did with that list here.

If you looking for advice on how to pull off YYZ you've come to the wrong place, this is a Star Wars forum ;)