As a scum player who enjoys finding a use for neglected pilots, I have spent a good amount of time trying to theory-craft a use for Drea Renthal. Previous ideas for him were to load him out with torpedoes, and give him R4-B11 to create a heavy-hitting torpedo boat; unfortunately, this build needs to keep its targets in arc, which is difficult to do when you have the dial of a y-wing and are constantly stressed. Thus, I present this new build, made possible by the release of wave 7:
Drea Renthal (Y-Wing)
- Twin Laser Turret
- R4-B11
Total: 31 pts
This build generates a massive 4 stress per turn, but effectively gives you a target lock for every TLT shot, while also forcing your opponent to re-roll any successful green dice. In theory, this should net an almost guaranteed 2 damage per turn. You can also afford to be permanently stressed, as the turret negates the need to keep your enemy in arc.
The glaring problem with this build is if Drea is ever left without an opponent to lock on to, as this leaves him permanently stressed and unable to re-acquire another lock to start the chain over again.
What are people's thoughts? Could this build bring Drea out of obscurity?