Armada tractor beams.

By Bloodstripe Baron, in X-Wing

Armada tractor beams were just spoiled for that game.

They reduce an enemies speed by 1 to a minimum of 1.

Probably something similar for xwing I would think.

Armada tractor beams were just spoiled for that game.

They reduce an enemies speed by 1 to a minimum of 1.

Probably something similar for xwing I would think.

Dial set to 2-turn. Gets tractored. Performs 1-turn instead. Some ships might like getting beamed if it works like that.

I was thinking something like the OP but not sure how that would work in X-wing. If you get to set your dial knowing that speed will just decrease by 1 then most ships will not mind the tractor token at all. Forcing a ship with a tractor token to choose a speed 1 maneuver might be more of a penalty. Would have weird inconsistencies though. Forcing a speed 1 maneuver is a much stiffer penalty on the average imperial ship than your average rebel. Might be fun though and thematic that a light-weight tie would feel a greater effect than a heavy shielded ship. Still have the option of "deking" your opponent as they have to guess which way you are going to turn.

Perhaps it's something like:

"Decrease your speed by 1 for each Tractor beam Token you have on your ship to a minimum of 1."

"ACTION: To remove a Tractor Beam Token, roll an evade die. On a [focus] or [evade] discard the token."

My money is on it making maneuvers tougher to do, not just slow them down.

Edited by WWHSD

Dangit, beat me to it. This is a clue as to how the X-wing version will work though.

phylon-q7-tractor-beams.png

tractor-beam.png

OR like this form 31 July 2015 | X-Wing

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Edited by 19Seven2

tractor-beam.png

OR like this form 31 July 2015 | X-Wing

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But what does the token do?

Tractor beams in X-Wing use tokens. Presumably so you can have more than 1 for some sort of cumulative effect. Ifvthats true, I'd guess it reduces agility by 1

I dunno, in Armada, the tractor beam is something you can do on the side, whereas in xwing, you have to attack and do no damage. And since reducing speed is much more impactful, than any similar effect in xwing due to the command dials and how movement works. I don't expect to see much correlation.

It looks like, from the Armada card, the the X-wing version will force a ship to spend a focus token to get rid of the affects. Maybe reduce speed of all maneuvers by 1 (to a minimum of 1) until the Tractor Beam token is removed.

Certainly possible that there will be no correlation between armada and x-wing tractor beams.

The Mist Hunter expansion comes with two tractor beam tokens and two tractor beam upgrade cards. Seems like the tractor beam would have to be a single turn, auto remove effect or we would need more tokens.

Maneuver difficulty green->white, white->red, and red=Nope is one possibility. Forcing opponent to do a white "stop" maneuver is also possible. Tractor beam only costs one point so a forced stop might be too powerful.

Does that mean a ship making a 0 Stop maneuver would make a 1 Straight backwards? :P

Maybe they just don't set a dial next turn.

That one point cost really throws me off. It would appear that it doesn't do any damage (which would call for a huge point devalue IMHO) and if that's the case, 1 point and loss of attack damage that round is a pretty hefty cost.

I honestly think it'll probably turn the opponents white movements red and green to white, thus if they're already stressed you could really mess them up.

remember guys,

1 point

does not do any damage, even though you have to attack and hit

there is room for the effect to be powerful, but not so completely stupid that we'll start seeing them everywhere

When they end their movement they rotate to face the ship that beamed them.

(Not really but it's all speculation anyway)

I honestly think it'll probably turn the opponents white movements red and green to white, thus if they're already stressed you could really mess them up.

Changing the color of their maneuver next turn would make the most sense, I think. Then, if they don't select from a limited set of maneuvers, they end up stressed and attempting a red maneuver, which means you set their dial and they fly where you want. Very tractor beam-ish. Possibly with a clause that you can't send them off the board.

Tractor beams in X-Wing use tokens. Presumably so you can have more than 1 for some sort of cumulative effect. Ifvthats true, I'd guess it reduces agility by 1

Seems so likely that it is just a copy of the ion effects though...1 token to tractor a small base, 2 tokens to tractor a large base. The only way I could see that it is not that is because they don't want a small base tractoring a large base. On the other hand, it is possible to pair crew with a tractor beam, so the second token could just be for gunner-like effects.

A ship with at least 1 Tractor Beam token cannot focus or evade on the following turn. After this ship activates, remove all Tractor Beam tokens.

Just a guess.

maybe you can steer munitions with it or use it to turn tighter when around Asteroids?

if it were me behind the wheel, I'd force the tokened ship to perform a boost/roll (selected and by the person who dealt the token ofc) prior to moving

that'd just be sheer troll :)

it could be a roll towards the tractor beam ship, but in the event of multiple beams how do we keep track of who's who?

Edited by ficklegreendice

if it were me behind the wheel, I'd force the tokened ship to perform a boost/roll (selected and by the person who dealt the token ofc) prior to moving

that'd just be sheer troll :)

it could be a roll towards the tractor beam ship, but in the event of multiple beams how do we keep track of who's who?

Just to be safe roll towards all of them in the order dictated by the owner of the tractor beam ships.

Tractor beams in X-Wing use tokens. Presumably so you can have more than 1 for some sort of cumulative effect. Ifvthats true, I'd guess it reduces agility by 1

Seems so likely that it is just a copy of the ion effects though...1 token to tractor a small base, 2 tokens to tractor a large base. The only way I could see that it is not that is because they don't want a small base tractoring a large base. On the other hand, it is possible to pair crew with a tractor beam, so the second token could just be for gunner-like effects.

Only 2 tokens to go with 2 tractor beam cards. So any effect that requires tokens to stick around is very unlikely.

I honestly think it'll probably turn the opponents white movements red and green to white, thus if they're already stressed you could really mess them up.

Changing the color of their maneuver next turn would make the most sense, I think. Then, if they don't select from a limited set of maneuvers, they end up stressed and attempting a red maneuver, which means you set their dial and they fly where you want. Very tractor beam-ish. Possibly with a clause that you can't send them off the board.

I don't think we need to add anything about not flying off the board. All ships have at least a couple green maneuvers that would turn to white maneuvers. Possible to ion a ship off the board, why not tractor off the board if the mess up and choose a white/red maneuver.