Tractor beams wil also help slow down a ship following you.
Imperial Star Destroyer Preview
It's very strong, but I'm not sure about OP. In addition to his 36pt cost, he has other costs too- lowering your defense.
I think that makes Vader both VERY thematic, AND appropriately costed. Looking forward to using him!
Also, Overload pulse would make using him very costly on ships affected by it.
I think Steven meant Over Powered ^^
Definitely agree on your point about the overload pulse though. Not really worth it with Vader, you want to fish for accuracies and damage for a brutal hit.
This looks awesome, it feels like FFG really captured the awesome firepower of an Imperial star destroyer. Can't wait to get mine!
The Victory is now officially decommissioned.
Not for me... They're getting seriously Refit
Yeah, need to rethink their role in the fleet compared to the ISD
Perhaps to catch ships that it flushed out ? I can definitely see a VVI list working.
With my "Heavy Hit" refit, I think I'd use the ISD to drive down a flank, and push Rebels towards a pair of Vics...
With a single Red-Die Accuracy, some Damage, and half-decent rolls on the Black Die... You could potentially punch clean through an AFMKII with a single Salvo...
Hell, I was doing that last weekend, only issue was he was able to ECM to keep the brace in the field and then redirect it... Give them the choice of it, and you're laughing.
Exactly the kind of ilst I was thinking about !
An ISD I being a carrier blasting at Speed 2-3 (why not the Devastator title ?), with 2 Victory II flanking it.
Guess I've some battlescribe work to do tonight. Tractor beams look terrifying- hope you aren't slow rolling in at speed 1 without a nav token.
Is the timing on Avenger + Overload Pulse in the article incorrect?
It is incorrect, I am assuming they meant that if another ship fired the Overload Pulse, say the Raider, it could exhaust the tokens and then Avenger would wreck that ship.
Is the timing on Avenger + Overload Pulse in the article incorrect?
It is incorrect, I am assuming they meant that if another ship fired the Overload Pulse, say the Raider, it could exhaust the tokens and then Avenger would wreck that ship.
why not an attack from the same ship (different arc) after overload pulse goes in from the first firing arc?
Avenger is correct. You trigger the overload pulse before the defender gets to use their defence tokens. Thus when they are actually able to use them, they cannot due to the title.
Is the timing on Avenger + Overload Pulse in the article incorrect?
It is incorrect, I am assuming they meant that if another ship fired the Overload Pulse, say the Raider, it could exhaust the tokens and then Avenger would wreck that ship.
why not an attack from the same ship (different arc) after overload pulse goes in from the first firing arc?
Because you'll be able to get more damage through with the front arc of the Imp 2 than with the side arc
While you only need one blue crit from the side arc.
It's a case of risk vs reward. Sure, the front arc has more chance to inflict that crit, but the front arc also does more damage.
If you've got Screed, you don't really care to lose a dice on the side arc if you haven't got the crit, so long as you can ensure that 8 dice can go through !
Avenger is correct. You trigger the overload pulse before the defender gets to use their defence tokens. Thus when they are actually able to use them, they cannot due to the title.
I'm sorry, but this is wrong.
Check the Rules Reference Guide, Page 2 for Attack :
Step 4 : Spend Defense Tokens.
Step 5 : Resolve Damage : "The attacker can resolve one of its critical effects."
So, the Defense Tokens are definitely not exhausted by Overload Pulse before the opponent can choose to spend it. It actually forces the players to spend their defense tokens, because you'll exhaust anyways. Which is why it's always good on a CR90B that shoots from its side arcs, because you've forced the opponent to spend defense tokens for a weak attack, in preparation of your more devastating attacks.
Edited by MoffZenOK I expect an new episode of IFF by the morning discussing the new preview...and at least 6 hours long. ![]()
Is the timing on Avenger + Overload Pulse in the article incorrect?
It is incorrect, I am assuming they meant that if another ship fired the Overload Pulse, say the Raider, it could exhaust the tokens and then Avenger would wreck that ship.
why not an attack from the same ship (different arc) after overload pulse goes in from the first firing arc?
I guess I was just looking at the ISD's massive forward firing arc and thinking it would be unlikely but you are absolutely correct that would work
Avenger is correct. You trigger the overload pulse before the defender gets to use their defence tokens. Thus when they are actually able to use them, they cannot due to the title.
Timing of attacks has the defender spending defense tokens before a critical effect is triggered. Overload pulse doesn't change the order of attack.
The idea of 2x ISDs, Vader, a Demolisher, and some TIE Interceptors sounds awesome to me. Bring on the hulking behemoth. Also...
FOR THE LOVE GOD GIVE US SOME REBEL LOVE!!!
Avenger is correct. You trigger the overload pulse before the defender gets to use their defence tokens. Thus when they are actually able to use them, they cannot due to the title.
Timing of attacks has the defender spending defense tokens before a critical effect is triggered. Overload pulse doesn't change the order of attack.
Sorry I just realized that I had switched steps 4 and 5 of the attack.
However, isn't a ship limited to one upgrade of the same type ? From the FAQ ?
oh crap I think you are right. Ok 6 squads.
I take that back. A ship can only have 1 card with a "modification" on it. I don't see where it says you can only have 1 of the same card. Although I did think I read that before?
and expanded hangers is not a modification.
Armada FAQ
Fleet Building, p.6
This entry should include the following bullet point: “A ship cannot equip more than one copy of the same upgrade card.”
The Victory is now officially decommissioned.
Not for me... They're getting seriously Refit
A Vic-1 with Heavy Turbolaser Turrets and Expanded Launchers, throws out as many Nasty Dice as an Imp-1 out the Front Arc (albeit, at slightly different bracket - more close, no moderate) for 94 points... Sure, it has less Hull and 1 less shield on that arc... But its 16 points cheaper! That's a Howlrunner!
And Boy howdy, hits HARD with that Shot...
2 less shields.
OK I expect an new episode of IFF by the morning discussing the new preview...and at least 6 hours long.
Yep, and I look forward to them giving some Imperial love! Seriously Screed is going into early retirement once Lord Vader is let loose. That special ability is well worth the defence token to get devastating damage from all your ships. A fighter screen will be needed to keep off the pesky rebel bombers though.
Is the timing on Avenger + Overload Pulse in the article incorrect?
It is incorrect, I am assuming they meant that if another ship fired the Overload Pulse, say the Raider, it could exhaust the tokens and then Avenger would wreck that ship.
why not an attack from the same ship (different arc) after overload pulse goes in from the first firing arc?
Because you'll be able to get more damage through with the front arc of the Imp 2 than with the side arc
While you only need one blue crit from the side arc.
It's a case of risk vs reward. Sure, the front arc has more chance to inflict that crit, but the front arc also does more damage.
If you've got Screed, you don't really care to lose a dice on the side arc if you haven't got the crit, so long as you can ensure that 8 dice can go through !
Avenger is correct. You trigger the overload pulse before the defender gets to use their defence tokens. Thus when they are actually able to use them, they cannot due to the title.
I'm sorry, but this is wrong.
Check the Rules Reference Guide, Page 2 for Attack :
Step 4 : Spend Defense Tokens.
Step 5 : Resolve Damage : "The attacker can resolve one of its critical effects."
So, the Defense Tokens are definitely not exhausted by Overload Pulse before the opponent can choose to spend it. It actually forces the players to spend their defense tokens, because you'll exhaust anyways. Which is why it's always good on a CR90B that shoots from its side arcs, because you've forced the opponent to spend defense tokens for a weak attack, in preparation of your more devastating attacks.
HEY looky there is a video on this topic!
The Victory is now officially decommissioned.
Not for me... They're getting seriously Refit
A Vic-1 with Heavy Turbolaser Turrets and Expanded Launchers, throws out as many Nasty Dice as an Imp-1 out the Front Arc (albeit, at slightly different bracket - more close, no moderate) for 94 points... Sure, it has less Hull and 1 less shield on that arc... But its 16 points cheaper! That's a Howlrunner!
And Boy howdy, hits HARD with that Shot...
2 less shields.
"On that Arc"
The rear shield doesn't count there.
I wonder how viable a build around multiple VSDs with tractor beams will be. VSDs may not be as maneuverable as ISDs, but that might not matter so much if you can force your opponents speed down to 1 ![]()
The Victory is now officially decommissioned.
Not for me... They're getting seriously Refit
A Vic-1 with Heavy Turbolaser Turrets and Expanded Launchers, throws out as many Nasty Dice as an Imp-1 out the Front Arc (albeit, at slightly different bracket - more close, no moderate) for 94 points... Sure, it has less Hull and 1 less shield on that arc... But its 16 points cheaper! That's a Howlrunner!
And Boy howdy, hits HARD with that Shot...
2 less shields.
"On that Arc"
The rear shield doesn't count there.
Yea but I am thinking the ISD 2 and Advanced Projectors
The Victory is now officially decommissioned.
Not for me... They're getting seriously Refit
A Vic-1 with Heavy Turbolaser Turrets and Expanded Launchers, throws out as many Nasty Dice as an Imp-1 out the Front Arc (albeit, at slightly different bracket - more close, no moderate) for 94 points... Sure, it has less Hull and 1 less shield on that arc... But its 16 points cheaper! That's a Howlrunner!
And Boy howdy, hits HARD with that Shot...
2 less shields.
"On that Arc"
The rear shield doesn't count there.
Yea but I am thinking the ISD 2 and Advanced Projectors
You may be thinking ISD2, but I did specify Imp-1 in my Comparison...
Otherwise its 26 points, although the Rangey stuff keeps shifting.
now we just gotta hope ISDs don't get shredded by GSDs
I'll need them on the table to verify, but ducking around that fat arse doesn't seem to be too complicated a task.
maybe the squadrons will have some time to shine in protecting the ISD, though. Rhymer running around with one of these fat **** will be throwing a lot of dice at the GSD
and I guess you could always use GSD bodyguards to protect against GSDs (yo dawg...)
going to start off "small" with a Needa + Projectors ISD-2 (128) and some support ala bombers
assuming full squadron allotment, that's 8 dice out of long range front-arcs/medium range side arcs (likely place for enemy GSDs) and 12 out of the medium range front-arc
seems decently painful, but ****'s expensive!
Edited by ficklegreendiceWell, I think thats something that the IMP-2 has going for it...
With Advanced Projectors, it can take a Demolisher Opening Salvo and do some serious damage back... If it hasn't been able to soften it at Range, either...