Massing at Sullust Rhymer Ball

By corlinjewell, in Star Wars: Armada Fleet Builds

So, I have a 3 ship list I was considering, but here is more squadron heavy list I was also thinking about.

Vic-II w/ Screed, Chiraneau, Exp Hangar Bay, Overload Pulse

Vic-I w/ Assault Concussion, Dominator

Rhymer

3x Regular TIE Bomber

2x TIE Advanced

not really sure on the overload pulse or assault concussion so I'm open to other ideas.

Objectives are Precision Strike (that's the one with the bomber special rule right?), Minefields, and Contested Outpost

I'm no expert here, but you might consider switching your "carrier" upgrades (Hangar Bay, Chirpy) over to the Vic I since that'll be the ship really trying to get into the enemy's teeth no? I'm not so sure about Dominator. It can be really awesome but can also get you killed. Overload Pulse is awesome but works better in tandem with other ships. You may consider also switching out for H9s or Warlord maybe. Squadrons look great to me.

I'm no expert here, but you might consider switching your "carrier" upgrades (Hangar Bay, Chirpy) over to the Vic I since that'll be the ship really trying to get into the enemy's teeth no? I'm not so sure about Dominator. It can be really awesome but can also get you killed. Overload Pulse is awesome but works better in tandem with other ships. You may consider also switching out for H9s or Warlord maybe. Squadrons look great to me.

Dominator is great. It lets you spam Engineering commands and then use them to either repair your ship, restore needed shields, or just restore the two shield points you spent last round pumping up your batteries.

It's like concentrate fire, but for two dice.

Edited by Tvayumat

I'm no expert here, but you might consider switching your "carrier" upgrades (Hangar Bay, Chirpy) over to the Vic I since that'll be the ship really trying to get into the enemy's teeth no? I'm not so sure about Dominator. It can be really awesome but can also get you killed. Overload Pulse is awesome but works better in tandem with other ships. You may consider also switching out for H9s or Warlord maybe. Squadrons look great to me.

Dominator is great. It lets you spam Engineering commands and then use them to either repair your ship, restore needed shields, or just restore the two shield points you spent last round pumping up your batteries.

It's like concentrate fire, but for two dice.

This is what I was thinking too. However, I've kinda changed up the list because I found if I dumped most of the upgrades I could squeeze in the Demolisher. Here is now what I was thinking.

Vic-1 w/Screed

Vic-1 w/Chirpy and Corruptor

Glad 1 w/ ACM and Demolisher

2x TIE Bombers

Major Rhymer

I understand that the bombers have no escorts, but was thinking I could probably get off two volleys from the Bomber wings thanks to Chirpy and the hull 5 on the Bombers. This serves the dual purpose of distracting Rebel Bombers for a turn or two.

Objectives: Precision strike, Hyperspace Assault, Minefields.