Experimental Interface and Deathrain.

By PoorEvader2Soon, in X-Wing

Has anyone tried it yet?

I would guess I am looking at a very expensive Deathrain 41 points to have all the tricks. Certainly doing damage during movement phase seems powerful. Dropping a proxy and clusters seems strong. Of course the greens on Deathrain are not good, so position for a second bomb drop may never happen. With a 3 forward as the fast move forward, it is very likely Deathrain has to survive an opening round of fire.

How well could a fat small based ship work out in the upcoming reign of the TLT?

It would perform well in 2-4 rounds. :P

the problem is the same one b-wings face you don't want to make the ship too expensive because even though it has nine hit points it's only got one agility and will go down fast.

When you get to forty plus points you struggle to get that back before the ship pops.

Would this combo work with Advaced sensors?

Action - drop mine - free barrel roll.

Or would the Stress from EI deny you the barrel roll?

Isn't a pilot like Howlrunner or Vader using Squad Leader a less stressful way of giving another action to Death Rain while also adding their own abilities to the Squadron?

Would this combo work with Advaced sensors?

Action - drop mine - free barrel roll.

Or would the Stress from EI deny you the barrel roll?

The barrel roll action happens immediately after the bomb drop but before the sequence for EI finishes resolving - so yes you can use EI and still take the BR before stress is applied. There's several discussions on nested actions that explain this in more detail so I won't repeat them.

If you can get Deathrain hitting from the flanks he's lethal....... If

The balancing act with Deathrain and EI is that he will only use EI 4 times maximum.

EI is not optimal, but like Vader on a Decimator, it's insurance. Works for some, not for others.

Edited by Rividius

Isn't a pilot like Howlrunner or Vader using Squad Leader a less stressful way of giving another action to Death Rain while also adding their own abilities to the Squadron?

Yep.

But you need to a) keep them in squad leadering range of deathrain when you need it (may or may not be hard depending on situation) and b) not lose one of the ships to early concentrated fire to ensure its worthwhile.

So there's still some risk with that route since you can't always guarantee both a & b.

Would this combo work with Advaced sensors?

Action - drop mine - free barrel roll.

Or would the Stress from EI deny you the barrel roll?

The barrel roll action happens immediately after the bomb drop but before the sequence for EI finishes resolving - so yes you can use EI and still take the BR before stress is applied. There's several discussions on nested actions that explain this in more detail so I won't repeat them.

If you can get Deathrain hitting from the flanks he's lethal....... If

It works quite well, particularly if your maneuver was Green.

That goes thusly:

Advanced Sensors Trigger (Before revealing your maneuver dial...)

Perform a free action

Boost

Experimental Interface Trigger (After performing an action...)

Perform a free action from an upgrade

Drop a Mine

Deathrain Trigger

Perform a Free Barrel-Roll action

Receive a stress token

Perform your revealed Green maneuver

Check Stress: Green

Remove a Stress Token from your ship

Perform Actions

Skipped (Adv. Sensors).

Only thing remaining is finding out which maneuvers Deathrain can perform following a barrel-roll without running over his/her own Cluster Mines, and we're good to go!

The balancing act with Deathrain and EI is that he will only use EI 4 times maximum.

EI is not optimal, but like Vader on a Decimator, it's insurance. Works for some, not for others.

The balancing act with Deathrain and EI is that he will only use EI 4 times maximum.

EI is not optimal, but like Vader on a Decimator, it's insurance. Works for some, not for others.

I don't always expect my publishers to live long enough to spend four munitions.

It would be awesome if you were allowed to drop multiple bombs on a single turn. I think Punishers need a pilot someday to let them do just that. It would be awesome!

I don't always expect my publishers to live long enough to spend four munitions.

I didn't know the literary world was so dangerous!

I was lost until Dracon's post ... Then my eyes were opened. EI works on mines!

I'm racking my brain to think of any other ship that could use EI for mine deployment.

The regular TIE Bomber could BR then EI drop a mine...twice. Seems overpriced, but it's an extra option for improving deployment zones.

The Y-Wing could focus or TL them EI drop a mine...twice. Seems like that could be situationally useful for a Y's turret shot, but again pricey for only two uses, unless you add R5-D8 for later health regeneration.

Maybe some 3-bomb Firespray shenanigans? Triggering off Expert Handling or something?

Any other possibilities I'm missing?

I don't always expect my publishers to live long enough to spend four munitions.

I didn't know the literary world was so dangerous!

Well, publishing ordinance sure can be...

Emmon with the security droid mines and ei. Used it to mantain focus for most of the matches. Allthough i could see this fun with expert handeling

I don't always expect my publishers to live long enough to spend four munitions.

I didn't know the literary world was so dangerous!

I don't always expect my publishers to live long enough to spend four munitions.

I didn't know the literary world was so dangerous!

I usually put a hit out on them after one

I built it out, but it's just too expensive. It was close, but N'Dru with Cluster Missiles did 9 damage to Deathrain in one shot. Of course that's not typical, but he had already taken some damage.

It's very difficult to drop both bombs -- which is what EI needs to be worth the points -- before being destroyed.

Only 4 times should pretty well decide the battle for ya.

It's a powerful combo of a bit limited. Treat him like a a crazy arc dodger and you can pull some big surprises. Boost, drop, BR and (Green 2) is a pretty fun BUG OUT (don't do a kturn as ArteDil reminded me).

If your opponent isn't a boosting large ship or slooper it's pretty much 4-8 damage over 4 rounds plus whatever he rolls on attacks. Once Deathrain gets on you there isn't much you can do besides burn him down to stop the madness.

Edited by Rakky Wistol

Only 4 times should pretty well decide the battle for ya.

It's a powerful combo of a bit limited. Treat him like a a crazy arc dodger and you can pull some big surprises. Boost, drop, BR and kturn is a pretty fun BUG OUT and if your opponent isn't a boosting large ship or slooper it's pretty much 4-8 damage over 4 rounds plus whatever he rolls on attacks. Once Deathrain gets on you there isn't much you can do besides burn him down to stop the madness.

If you put a red kturn after the EI, you are stressed and your oponent choice your maneuver.

While this looks to be a fun combo, much like most EI combos, it just seems too niche to really be very good. Has anyone had any EI combos work really well for them? I want it to work, but EI costing the same as PTL but being limited to (usually) a single action which you are ALSO paying for, it just doesn't seem to find any use in my experience.

Has anyone had any EI combos work really well for them?

Rear admiral Cheerios with expose. Action for TL, EI for expose. 5 turrets dice, TL and mini focus.

I expect the decimator to have other troubles now though.

I would think Enhanced Scopes makes more sense for Deathrain if you plan on using him for Action Mines. If you move first, you should be able to make sure your maneuver places the mine where you want. Cheaper option and no stress to worry about. Does make you fairly worthless when you run out of mines but extra munitions is a thing.

Probably going to run this version tonight and see how it runs. 36 points is a lot though and I'm not confident that I will be able to get it all back.

"Deathrain" (26)
Enhanced Scopes (1)
Extra Munitions (2)
Conner Net (4)
Proximity Mines (3)
Total: 36

Edited... my bad. Mixing up when placing stress with some of these new toys and all those nested actions floating around.

A banked boost, BR forward, and then a 2 (green= stress clear) forward is more covered than the Kturn anyway. Still a good bug out.

Boost being limited to right before you drop a mine is a little problem. The big problem is the stress afterwards. The mine drop into block of big ship is not so great, because you are typically stressed if you had to do a big move then boost then mine. Stressed turn after with out a move to clear a big base is a problem. Now.. If you Connor net, then you can force the bump, maybe two turns in a row followed by a stress free bomb drop out.