Many-a-time, I have seen folks in general Escalation threads say that 5x Bandit/Binayre/Academy is a great start.
And it's an interesting start, to be sure. It costs 60 points on the nose, and spits 5 pilots out there, and can be done by any faction.
Swarms lose to 4 things: AOE Damage, High-Mitigation Expectation, The Clock, and MoV.
Swarms enables opponents with High Pilot Skill shenanigans
Swarms tend to have very little in the way of upgrade potential, filling their point-curve with ships instead.
Analysis continues as follows: Why are these bad, and what can a swarm-start do to fight it?
Edited by DraconPyrothayan