Post-Wave 7 FAQ - What are you looking for?

By ViscerothSWG, in X-Wing

Also - maybe I just missed this, but can you put Leebo crew on an epic ship, and then perform a boost? Boost hasn't officially been defined for an epic ship, so one would have to RAW make boost happen on an epic ship just like a large ship, which would be completely OP.

You missed it. Huge ships can't take free actions.

Page 4 of the Huge Ship Rules:

Free Actions

Huge ships cannot perform free actions

I don't play Epic, but what about taking the Leebo action as your action? For that matter why not add Engine Upgrade as your modification?

The Leebo action allows you to perform a free boost action and then recieve an Ion token. The Huge ship wouldn't get the free action but it would get the Ion token.

Like someone else wrote, Huge ships have their own modifications.

And apparently I don't play Leebo crew either....... :wacko:

Edited by LucCros

Thanks for the clarification on Leebo. I knew epic ships couldn't receive free actions, I was totally missing the fact that Leebo has you do a free boost action. Thanks!

Oh, you are right, I thought the card had an order of steps on it, but it actually has seperate effects for all phases. That makes the case pretty clear for now . I suppose I am fine with that, immediate effect is pretty good.

The only thing I am sad about is that you can't do the Deathrain: Conner Net, then have the ship move as normal without action. Then next turn drop an easy Cluster or Proxy Mine for some Damage on the ionized opponent. Repeat and destroy the poor guy over time. Would have been fun, but I can live without it.

Yea, but with this rule. You can literally guide a ship off the board, especially a big ship.

I would like to know what to do if you drop your Cluster Mines, have 2 explode - but have one lone one left on the board and would like to use extra munitions to drop another. Can you remove the unexploded mine and redeploy like you reassign target locks?

Interaction between Damaged Engine critical and performing a 2-turn as part of your SLAM action maneuver. Does it produce a stress?

yes. its a red maneuver.

As others have discussed, executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant. That's why Daredevil received errata.

Basically everything about the SLAM action...

I want to be able to bomb before a SLAM. Otherwise its a very 'meh' new action in the game.

They literally did this in one of the previews.

Unfortunately, preview articles are not rules text.

Why would they preview it that way and then not allow it to happen?

Interaction between Damaged Engine critical and performing a 2-turn as part of your SLAM action maneuver. Does it produce a stress?

yes. its a red maneuver.

As others have discussed, executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant. That's why Daredevil received errata.

Basically everything about the SLAM action...

I want to be able to bomb before a SLAM. Otherwise its a very 'meh' new action in the game.

They literally did this in one of the previews.

Unfortunately, preview articles are not rules text.

Why would they preview it that way and then not allow it to happen?

Among other possible explanations, "they" means multiple people who may not be operating on the same set of assumptions and data.

While I agree that "executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant" , I have a thought on this regarding Daredevil:

If colour is irrelevant why does the errata for Daredevil say "execute a white 1 [turn] maneuver.."? Could have easily just said "execute a 1 [turn] maneuver."

I had thought (could be wrong) that the errata was put in place because of a stressed Tycho using Daredevil. Original wording meant that stressed Tycho could not use Daredevil since, rules as written, you cannot execute red maneuvers while stressed.

The clear intent of the card was to produce a stress after executing a Daredevil move, so the card was errata'd to better reflect that and buff it to work with Tycho. But if it was errata'd because colour is irrelevant to executing maneuvers as an action, why reword the card to say "white" maneuver? Was that just an oversight?

While I agree that "executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant" , I have a thought on this regarding Daredevil:

If colour is irrelevant why does the errata for Daredevil say "execute a white 1 [turn] maneuver.."? Could have easily just said "execute a 1 [turn] maneuver."

I had thought (could be wrong) that the errata was put in place because of a stressed Tycho using Daredevil. Original wording meant that stressed Tycho could not use Daredevil since, rules as written, you cannot execute red maneuvers while stressed.

The clear intent of the card was to produce a stress after executing a Daredevil move, so the card was errata'd to better reflect that and buff it to work with Tycho. But if it was errata'd because colour is irrelevant to executing maneuvers as an action, why reword the card to say "white" maneuver? Was that just an oversight?

Every maneuver has to have a color, so not assigning one wasn't an option. I'm not part of FFG and wasn't privy to the conversation, but keeping it red or making it green would potentially have been confusing (to players that are naturally used to removing a stress for green and adding one for red). Making it white and adding a stress is crystal clear in intent and execution.

Interaction between Damaged Engine critical and performing a 2-turn as part of your SLAM action maneuver. Does it produce a stress?

yes. its a red maneuver.

As others have discussed, executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant. That's why Daredevil received errata.

Also, why would advanced SLAM say if you are not stressed, and did not overlap an obstacle, you may perform a free action?

As others have discussed, executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant. That's why Daredevil received errata.

Also, why would advanced SLAM say if you are not stressed, and did not overlap an obstacle, you may perform a free action?

I don't have a physical copy of the card, but the image I'm looking at online doesn't mention stress. Just "if you did not overlap an obstacle or another ship".

As others have discussed, executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant. That's why Daredevil received errata.

Also, why would advanced SLAM say if you are not stressed, and did not overlap an obstacle, you may perform a free action?

I don't have a physical copy of the card, but the image I'm looking at online doesn't mention stress. Just "if you did not overlap an obstacle or another ship".

The card doesn't, but you can't perform any action if stressed.

As others have discussed, executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant. That's why Daredevil received errata.

Also, why would advanced SLAM say if you are not stressed, and did not overlap an obstacle, you may perform a free action?

I don't have a physical copy of the card, but the image I'm looking at online doesn't mention stress. Just "if you did not overlap an obstacle or another ship".

Oh, my bad, i thought it said that. I'll just go ahead and step in my time machine and not post that one.

While I agree that "executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant" , I have a thought on this regarding Daredevil:

If colour is irrelevant why does the errata for Daredevil say "execute a white 1 [turn] maneuver.."? Could have easily just said "execute a 1 [turn] maneuver."

I had thought (could be wrong) that the errata was put in place because of a stressed Tycho using Daredevil. Original wording meant that stressed Tycho could not use Daredevil since, rules as written, you cannot execute red maneuvers while stressed.

The clear intent of the card was to produce a stress after executing a Daredevil move, so the card was errata'd to better reflect that and buff it to work with Tycho. But if it was errata'd because colour is irrelevant to executing maneuvers as an action, why reword the card to say "white" maneuver? Was that just an oversight?

Every maneuver has to have a color, so not assigning one wasn't an option. I'm not part of FFG and wasn't privy to the conversation, but keeping it red or making it green would potentially have been confusing (to players that are naturally used to removing a stress for green and adding one for red). Making it white and adding a stress is crystal clear in intent and execution.

You've got me thinking. We know that maneuvers are defined by 3 elements: bearing, speed and difficulty (colour). And I get that the change made the intent and execution clear. I follow you there.

Though, in game mechanics, colour has the main purpose of adding/removing stress tokens during the Activation phase (as you allude to). However, if "maneuvers executed as an action" are not triggering the Check Pilot Stress step, which is where the maneuver colour actually matters mechanically, why bother assigning it a colour in this case? If color is associated so strongly with that step, assigning it any colour has me instinctively thinking about adding (red), removing (green) or doing nothing (white) with stress.

Removing colour from these maneuvers clearly removes them from that step. That seems the least confusing to me.

For instance, what if a future ability/effect causes all white maneuvers to be treated as red? One could say that the designer's would just never go there, but imagine a hypothetical Pilot X's ability: "Treat your white maneuvers as red, and your red maneuvers as green."

If adding the colour white in Daredevil's action was supposed to make it less confusing to the player, showing the card's true intent, that player just got very confused again when trying to perform Daredevil as Pilot X's action. Not realizing that "maneuvers as actions" do not trigger the Check Stress step, this player would instinctively assign two stress to this ship (one stress for the white turn maneuver and one for the "Then, receive 1 stress token.").

Ultimately I think that "executing maneuvers as an action" needs to be better defined. It probably needs to be stated that it is separate from the Check Stress step, or that they only consist of bearing and speed (not difficultly). Assigning a colour (even white like in the above example) to a maneuver mechanically links it to the Check Stress step.

While I agree that "executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant" , I have a thought on this regarding Daredevil:

If colour is irrelevant why does the errata for Daredevil say "execute a white 1 [turn] maneuver.."? Could have easily just said "execute a 1 [turn] maneuver."

I had thought (could be wrong) that the errata was put in place because of a stressed Tycho using Daredevil. Original wording meant that stressed Tycho could not use Daredevil since, rules as written, you cannot execute red maneuvers while stressed.

The clear intent of the card was to produce a stress after executing a Daredevil move, so the card was errata'd to better reflect that and buff it to work with Tycho. But if it was errata'd because colour is irrelevant to executing maneuvers as an action, why reword the card to say "white" maneuver? Was that just an oversight?

Every maneuver has to have a color, so not assigning one wasn't an option. I'm not part of FFG and wasn't privy to the conversation, but keeping it red or making it green would potentially have been confusing (to players that are naturally used to removing a stress for green and adding one for red). Making it white and adding a stress is crystal clear in intent and execution.

You've got me thinking. We know that maneuvers are defined by 3 elements: bearing, speed and difficulty (colour). And I get that the change made the intent and execution clear. I follow you there.

Though, in game mechanics, colour has the main purpose of adding/removing stress tokens during the Activation phase (as you allude to). However, if "maneuvers executed as an action" are not triggering the Check Pilot Stress step, which is where the maneuver colour actually matters mechanically, why bother assigning it a colour in this case? If color is associated so strongly with that step, assigning it any colour has me instinctively thinking about adding (red), removing (green) or doing nothing (white) with stress.

Removing colour from these maneuvers clearly removes them from that step. That seems the least confusing to me.

For instance, what if a future ability/effect causes all white maneuvers to be treated as red? One could say that the designer's would just never go there, but imagine a hypothetical Pilot X's ability: "Treat your white maneuvers as red, and your red maneuvers as green."

If adding the colour white in Daredevil's action was supposed to make it less confusing to the player, showing the card's true intent, that player just got very confused again when trying to perform Daredevil as Pilot X's action. Not realizing that "maneuvers as actions" do not trigger the Check Stress step, this player would instinctively assign two stress to this ship (one stress for the white turn maneuver and one for the "Then, receive 1 stress token.").

Ultimately I think that "executing maneuvers as an action" needs to be better defined. It probably needs to be stated that it is separate from the Check Stress step, or that they only consist of bearing and speed (not difficultly). Assigning a colour (even white like in the above example) to a maneuver mechanically links it to the Check Stress step.

IMO, the card says, execute a maneuver. This means you follow the rules of a maneuver because you literally, just executed a maneuver. They FAQd Daredevil so you could do it with Tycho while you were stressed. There was no other reason for them to do this, it worked fine and in the same manner as if it was a red move on everyone EXCEPT Tycho. You are doing a maneuver, you go through all the necessary steps and if it is a red 2 hard due to damaged engine, you get a stress token.

Edited by Sacimino40

Played a game last night. We couldn't figure out if the YV-666 would deal damage or not to the pup through dead mans switch.

Where did you find acrylics of these?

on the search engine of your choice

While I agree that "executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant" , I have a thought on this regarding Daredevil:

If colour is irrelevant why does the errata for Daredevil say "execute a white 1 [turn] maneuver.."? Could have easily just said "execute a 1 [turn] maneuver."

I had thought (could be wrong) that the errata was put in place because of a stressed Tycho using Daredevil. Original wording meant that stressed Tycho could not use Daredevil since, rules as written, you cannot execute red maneuvers while stressed.

The clear intent of the card was to produce a stress after executing a Daredevil move, so the card was errata'd to better reflect that and buff it to work with Tycho. But if it was errata'd because colour is irrelevant to executing maneuvers as an action, why reword the card to say "white" maneuver? Was that just an oversight?

Every maneuver has to have a color, so not assigning one wasn't an option. I'm not part of FFG and wasn't privy to the conversation, but keeping it red or making it green would potentially have been confusing (to players that are naturally used to removing a stress for green and adding one for red). Making it white and adding a stress is crystal clear in intent and execution.

You've got me thinking. We know that maneuvers are defined by 3 elements: bearing, speed and difficulty (colour). And I get that the change made the intent and execution clear. I follow you there.

Though, in game mechanics, colour has the main purpose of adding/removing stress tokens during the Activation phase (as you allude to). However, if "maneuvers executed as an action" are not triggering the Check Pilot Stress step, which is where the maneuver colour actually matters mechanically, why bother assigning it a colour in this case? If color is associated so strongly with that step, assigning it any colour has me instinctively thinking about adding (red), removing (green) or doing nothing (white) with stress.

Removing colour from these maneuvers clearly removes them from that step. That seems the least confusing to me.

For instance, what if a future ability/effect causes all white maneuvers to be treated as red? One could say that the designer's would just never go there, but imagine a hypothetical Pilot X's ability: "Treat your white maneuvers as red, and your red maneuvers as green."

If adding the colour white in Daredevil's action was supposed to make it less confusing to the player, showing the card's true intent, that player just got very confused again when trying to perform Daredevil as Pilot X's action. Not realizing that "maneuvers as actions" do not trigger the Check Stress step, this player would instinctively assign two stress to this ship (one stress for the white turn maneuver and one for the "Then, receive 1 stress token.").

Ultimately I think that "executing maneuvers as an action" needs to be better defined. It probably needs to be stated that it is separate from the Check Stress step, or that they only consist of bearing and speed (not difficultly). Assigning a colour (even white like in the above example) to a maneuver mechanically links it to the Check Stress step.

IMO, the card says, execute a maneuver. This means you follow the rules of a maneuver because you literally, just executed a maneuver. They FAQd Daredevil so you could do it with Tycho while you were stressed. There was no other reason for them to do this, it worked fine and in the same manner as if it was a red move on everyone EXCEPT Tycho. You are doing a maneuver, you go through all the necessary steps and if it is a red 2 hard due to damaged engine, you get a stress token.

But by following this logic, if your SLAM maneuver is white or green, going through the necessary steps of executing a maneuver brings you all the way back to step 6: Perform Action, meaning you would perform another action. Clearly this is not the intended result of performing a SLAM.

IMO, the card says, execute a maneuver. This means you follow the rules of a maneuver because you literally, just executed a maneuver. They FAQd Daredevil so you could do it with Tycho while you were stressed. There was no other reason for them to do this, it worked fine and in the same manner as if it was a red move on everyone EXCEPT Tycho. You are doing a maneuver, you go through all the necessary steps and if it is a red 2 hard due to damaged engine, you get a stress token.

Go take a look at page 6 of the rule book. The steps you're talking about, which include the Check Pilot Stress step, aren't part of "executing a maneuver." They're the steps of activating a ship, and Execute Maneuver is step 3 of the process.

Played a game last night. We couldn't figure out if the YV-666 would deal damage or not to the pup through dead mans switch.

Deadman's Switch's trigger is "when you are destroyed," Hound's Tooth is "After you are destroyed."

"When" occurs before "After", so the Switch would not deal any damage to the Pup.

Edited by LucCros

Played a game last night. We couldn't figure out if the YV-666 would deal damage or not to the pup through dead mans switch.

I think it would, just do a faster maneuver! but yea this is pretty unclear

Played a game last night. We couldn't figure out if the YV-666 would deal damage or not to the pup through dead mans switch.

Deadman's Switch's trigger is "when you are destroyed," Hound's Tooth is "After you are destroyed."

"When" occurs before "After", so the Switch would not deal any damage to the Pup.

or this sounds better.

IMO, the card says, execute a maneuver. This means you follow the rules of a maneuver because you literally, just executed a maneuver. They FAQd Daredevil so you could do it with Tycho while you were stressed. There was no other reason for them to do this, it worked fine and in the same manner as if it was a red move on everyone EXCEPT Tycho. You are doing a maneuver, you go through all the necessary steps and if it is a red 2 hard due to damaged engine, you get a stress token.

Go take a look at page 6 of the rule book. The steps you're talking about, which include the Check Pilot Stress step, aren't part of "executing a maneuver." They're the steps of activating a ship, and Execute Maneuver is step 3 of the process.

While I agree that "executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant" , I have a thought on this regarding Daredevil:

If colour is irrelevant why does the errata for Daredevil say "execute a white 1 [turn] maneuver.."? Could have easily just said "execute a 1 [turn] maneuver."

I had thought (could be wrong) that the errata was put in place because of a stressed Tycho using Daredevil. Original wording meant that stressed Tycho could not use Daredevil since, rules as written, you cannot execute red maneuvers while stressed.

The clear intent of the card was to produce a stress after executing a Daredevil move, so the card was errata'd to better reflect that and buff it to work with Tycho. But if it was errata'd because colour is irrelevant to executing maneuvers as an action, why reword the card to say "white" maneuver? Was that just an oversight?

Every maneuver has to have a color, so not assigning one wasn't an option. I'm not part of FFG and wasn't privy to the conversation, but keeping it red or making it green would potentially have been confusing (to players that are naturally used to removing a stress for green and adding one for red). Making it white and adding a stress is crystal clear in intent and execution.

You've got me thinking. We know that maneuvers are defined by 3 elements: bearing, speed and difficulty (colour). And I get that the change made the intent and execution clear. I follow you there.

Though, in game mechanics, colour has the main purpose of adding/removing stress tokens during the Activation phase (as you allude to). However, if "maneuvers executed as an action" are not triggering the Check Pilot Stress step, which is where the maneuver colour actually matters mechanically, why bother assigning it a colour in this case? If color is associated so strongly with that step, assigning it any colour has me instinctively thinking about adding (red), removing (green) or doing nothing (white) with stress.

Removing colour from these maneuvers clearly removes them from that step. That seems the least confusing to me.

For instance, what if a future ability/effect causes all white maneuvers to be treated as red? One could say that the designer's would just never go there, but imagine a hypothetical Pilot X's ability: "Treat your white maneuvers as red, and your red maneuvers as green."

If adding the colour white in Daredevil's action was supposed to make it less confusing to the player, showing the card's true intent, that player just got very confused again when trying to perform Daredevil as Pilot X's action. Not realizing that "maneuvers as actions" do not trigger the Check Stress step, this player would instinctively assign two stress to this ship (one stress for the white turn maneuver and one for the "Then, receive 1 stress token.").

Ultimately I think that "executing maneuvers as an action" needs to be better defined. It probably needs to be stated that it is separate from the Check Stress step, or that they only consist of bearing and speed (not difficultly). Assigning a colour (even white like in the above example) to a maneuver mechanically links it to the Check Stress step.

IMO, the card says, execute a maneuver. This means you follow the rules of a maneuver because you literally, just executed a maneuver. They FAQd Daredevil so you could do it with Tycho while you were stressed. There was no other reason for them to do this, it worked fine and in the same manner as if it was a red move on everyone EXCEPT Tycho. You are doing a maneuver, you go through all the necessary steps and if it is a red 2 hard due to damaged engine, you get a stress token.

But by following this logic, if your SLAM maneuver is white or green, going through the necessary steps of executing a maneuver brings you all the way back to step 6: Perform Action, meaning you would perform another action. Clearly this is not the intended result of performing a SLAM.

Decent points. I still think you get the stress

IMO, the card says, execute a maneuver. This means you follow the rules of a maneuver because you literally, just executed a maneuver. They FAQd Daredevil so you could do it with Tycho while you were stressed. There was no other reason for them to do this, it worked fine and in the same manner as if it was a red move on everyone EXCEPT Tycho. You are doing a maneuver, you go through all the necessary steps and if it is a red 2 hard due to damaged engine, you get a stress token.

Go take a look at page 6 of the rule book. The steps you're talking about, which include the Check Pilot Stress step, aren't part of "executing a maneuver." They're the steps of activating a ship, and Execute Maneuver is step 3 of the process.

While I agree that "executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant" , I have a thought on this regarding Daredevil:

If colour is irrelevant why does the errata for Daredevil say "execute a white 1 [turn] maneuver.."? Could have easily just said "execute a 1 [turn] maneuver."

I had thought (could be wrong) that the errata was put in place because of a stressed Tycho using Daredevil. Original wording meant that stressed Tycho could not use Daredevil since, rules as written, you cannot execute red maneuvers while stressed.

The clear intent of the card was to produce a stress after executing a Daredevil move, so the card was errata'd to better reflect that and buff it to work with Tycho. But if it was errata'd because colour is irrelevant to executing maneuvers as an action, why reword the card to say "white" maneuver? Was that just an oversight?

Every maneuver has to have a color, so not assigning one wasn't an option. I'm not part of FFG and wasn't privy to the conversation, but keeping it red or making it green would potentially have been confusing (to players that are naturally used to removing a stress for green and adding one for red). Making it white and adding a stress is crystal clear in intent and execution.

You've got me thinking. We know that maneuvers are defined by 3 elements: bearing, speed and difficulty (colour). And I get that the change made the intent and execution clear. I follow you there.

Though, in game mechanics, colour has the main purpose of adding/removing stress tokens during the Activation phase (as you allude to). However, if "maneuvers executed as an action" are not triggering the Check Pilot Stress step, which is where the maneuver colour actually matters mechanically, why bother assigning it a colour in this case? If color is associated so strongly with that step, assigning it any colour has me instinctively thinking about adding (red), removing (green) or doing nothing (white) with stress.

Removing colour from these maneuvers clearly removes them from that step. That seems the least confusing to me.

For instance, what if a future ability/effect causes all white maneuvers to be treated as red? One could say that the designer's would just never go there, but imagine a hypothetical Pilot X's ability: "Treat your white maneuvers as red, and your red maneuvers as green."

If adding the colour white in Daredevil's action was supposed to make it less confusing to the player, showing the card's true intent, that player just got very confused again when trying to perform Daredevil as Pilot X's action. Not realizing that "maneuvers as actions" do not trigger the Check Stress step, this player would instinctively assign two stress to this ship (one stress for the white turn maneuver and one for the "Then, receive 1 stress token.").

Ultimately I think that "executing maneuvers as an action" needs to be better defined. It probably needs to be stated that it is separate from the Check Stress step, or that they only consist of bearing and speed (not difficultly). Assigning a colour (even white like in the above example) to a maneuver mechanically links it to the Check Stress step.

IMO, the card says, execute a maneuver. This means you follow the rules of a maneuver because you literally, just executed a maneuver. They FAQd Daredevil so you could do it with Tycho while you were stressed. There was no other reason for them to do this, it worked fine and in the same manner as if it was a red move on everyone EXCEPT Tycho. You are doing a maneuver, you go through all the necessary steps and if it is a red 2 hard due to damaged engine, you get a stress token.

But by following this logic, if your SLAM maneuver is white or green, going through the necessary steps of executing a maneuver brings you all the way back to step 6: Perform Action, meaning you would perform another action. Clearly this is not the intended result of performing a SLAM.

Decent points. I still think you get the stress

Yeah, goes to show there is plenty confusion over this. You could very well be right, and FFG rules it that way. If they do, I just hope they explain why :unsure:

IMO, the card says, execute a maneuver. This means you follow the rules of a maneuver because you literally, just executed a maneuver. They FAQd Daredevil so you could do it with Tycho while you were stressed. There was no other reason for them to do this, it worked fine and in the same manner as if it was a red move on everyone EXCEPT Tycho. You are doing a maneuver, you go through all the necessary steps and if it is a red 2 hard due to damaged engine, you get a stress token.

Go take a look at page 6 of the rule book. The steps you're talking about, which include the Check Pilot Stress step, aren't part of "executing a maneuver." They're the steps of activating a ship, and Execute Maneuver is step 3 of the process.

While I agree that "executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant" , I have a thought on this regarding Daredevil:

If colour is irrelevant why does the errata for Daredevil say "execute a white 1 [turn] maneuver.."? Could have easily just said "execute a 1 [turn] maneuver."

I had thought (could be wrong) that the errata was put in place because of a stressed Tycho using Daredevil. Original wording meant that stressed Tycho could not use Daredevil since, rules as written, you cannot execute red maneuvers while stressed.

The clear intent of the card was to produce a stress after executing a Daredevil move, so the card was errata'd to better reflect that and buff it to work with Tycho. But if it was errata'd because colour is irrelevant to executing maneuvers as an action, why reword the card to say "white" maneuver? Was that just an oversight?

Every maneuver has to have a color, so not assigning one wasn't an option. I'm not part of FFG and wasn't privy to the conversation, but keeping it red or making it green would potentially have been confusing (to players that are naturally used to removing a stress for green and adding one for red). Making it white and adding a stress is crystal clear in intent and execution.

You've got me thinking. We know that maneuvers are defined by 3 elements: bearing, speed and difficulty (colour). And I get that the change made the intent and execution clear. I follow you there.

Though, in game mechanics, colour has the main purpose of adding/removing stress tokens during the Activation phase (as you allude to). However, if "maneuvers executed as an action" are not triggering the Check Pilot Stress step, which is where the maneuver colour actually matters mechanically, why bother assigning it a colour in this case? If color is associated so strongly with that step, assigning it any colour has me instinctively thinking about adding (red), removing (green) or doing nothing (white) with stress.

Removing colour from these maneuvers clearly removes them from that step. That seems the least confusing to me.

For instance, what if a future ability/effect causes all white maneuvers to be treated as red? One could say that the designer's would just never go there, but imagine a hypothetical Pilot X's ability: "Treat your white maneuvers as red, and your red maneuvers as green."

If adding the colour white in Daredevil's action was supposed to make it less confusing to the player, showing the card's true intent, that player just got very confused again when trying to perform Daredevil as Pilot X's action. Not realizing that "maneuvers as actions" do not trigger the Check Stress step, this player would instinctively assign two stress to this ship (one stress for the white turn maneuver and one for the "Then, receive 1 stress token.").

Ultimately I think that "executing maneuvers as an action" needs to be better defined. It probably needs to be stated that it is separate from the Check Stress step, or that they only consist of bearing and speed (not difficultly). Assigning a colour (even white like in the above example) to a maneuver mechanically links it to the Check Stress step.

IMO, the card says, execute a maneuver. This means you follow the rules of a maneuver because you literally, just executed a maneuver. They FAQd Daredevil so you could do it with Tycho while you were stressed. There was no other reason for them to do this, it worked fine and in the same manner as if it was a red move on everyone EXCEPT Tycho. You are doing a maneuver, you go through all the necessary steps and if it is a red 2 hard due to damaged engine, you get a stress token.

But by following this logic, if your SLAM maneuver is white or green, going through the necessary steps of executing a maneuver brings you all the way back to step 6: Perform Action, meaning you would perform another action. Clearly this is not the intended result of performing a SLAM.

Decent points. I still think you get the stress

Yeah, goes to show there is plenty confusion over this. You could very well be right, and FFG rules it that way. If they do, I just hope they explain why :unsure:

Edited by Green Squad Leader

Ultimately I think that "executing maneuvers as an action" needs to be better defined.

You'll find no argument from me on that point, except that "executing maneuvers" needs to be a bit better defined whether or not it's an action.

IMO, the card says, execute a maneuver. This means you follow the rules of a maneuver because you literally, just executed a maneuver. They FAQd Daredevil so you could do it with Tycho while you were stressed. There was no other reason for them to do this, it worked fine and in the same manner as if it was a red move on everyone EXCEPT Tycho. You are doing a maneuver, you go through all the necessary steps and if it is a red 2 hard due to damaged engine, you get a stress token.

As Pandademic points out, the problem is that "Check Stress" is a completely different step of the Activation phase from "Execute Maneuver". So this puts you in the position of arguing that executing a maneuver involves two steps of the Activation phase: Execute Maneuver and Check Stress. (And in fact it really ought to be three steps, because it's hard to do the Execute Maneuver step without the Set Template step.)

But that's not how FFG ruled it. If "execute a maneuver" has any definition at all in the rules (and it's arguable that it doesn't have ), it means "do the Execute Maneuver step from the Activation phase". And as a consequence, "execute a maneuver" doesn't have any effect on your stress if it's invoked by an action.

And just to be clear, I'm not saying that's how it should be. But at the moment, that's how it is.

Yep it would seem from the wording of advanced slam that the intention of SLAM is for the second manuever's color to matter for generating stress purposes. While Daredevil is the ONLY example so far of a 'complete a manuever' action I think it is a somewhat poor example as it is intended to do a radically different thing from SLAM. So I'm expecting that they will clarify that if you SLAM with a red maneuver you gain a stress, and that if you (somehow, using some combination of cards which does not exist at present) slam with a green manuever while stressed you remove a stress.

Here's the wording of Advanced SLAM:

After performing a SLAM action, if you did not overlap an obstacle or another ship, you may perform a free action.

I don't see how that discusses or implies anything about the color of the SLAM maneuver.