Post-Wave 7 FAQ - What are you looking for?

By ViscerothSWG, in X-Wing

Since they're delaying the release of the FAQ for whatever reason ...

The new Rules Reference Guide that will be available later this week is likely to blame for that. That's the thing that I'm most excited to get my hands on.

Interaction between Damaged Engine critical and performing a 2-turn as part of your SLAM action maneuver. Does it produce a stress?

You can't use SLAM to 2 turn when you have that crit. SLAM will only let you perform a white or green manuever. The Damaged Engine crit makes the 2 turn a red maneuver.

No where does it say that you can only perform a white or green maneuver.

"The ... maneuver must be the same speed as the maneuver that ship execute this round."

Same speed only. A 2-turn of whatever colour is the same speed as 2-straight. It can be performed. The question though is can a maneuver executed as part of a SLAM generate stress? This falls back into whether or not SLAM maneuver is a re-do of the steps of the activation phase or just simply doing the maneuvering step.

Interaction between Damaged Engine critical and performing a 2-turn as part of your SLAM action maneuver. Does it produce a stress?

You can't use SLAM to 2 turn when you have that crit. SLAM will only let you perform a white or green manuever. The Damaged Engine crit makes the 2 turn a red maneuver.

Where are you getting that??? From the card text on how to perform a SLAM action:

"To SLAM, choose and execute a maneuver on the ship's dial. The chosen maneuver must be the same speed as the maneuver that the ship executed this round. Then assign that ship a weapons disabled token."

Nowhere does it say anything about choose a white or green maneuver.

Also, RAW there is no need for a FAQ entry on that since the take a stress happens in Step 4, when actions (including SLAM) occur in step 5. So unless someone wants to argue that performing a maneuver as your action (which would be SLAM or Daredevil), revert you to Step 3 in the process of executing a maneuver, at which point you could apply a stress from step 4... or if it wasn't a red, you could go ahead an do step 5, perform actions, AGAIN... Ergo, performing a maneuver as your action does not matter if the maneuver is red because you don't perform the check stress step.

As others have said, I want clarification on the SLAM action regarding dropping a bomb. Per the article, it would seem that's okay, but strictly RAW, it's not since you never reveal the dial (you just choose a maneuver on the dial), and I've heard rumors that they're going to reverse the ruling. Sad - it's the only "trick" that Rebels have for deploying bombs. Oh well, I guess that ends the days of putting seismic charges on my K wing - it's all prox + conners nets w/ AdvSL now.

I also want a ruling on TLT, as RAW you can target 2 different people. But RAW for secondary weapons are all FUBARed anyways.

Also - maybe I just missed this, but can you put Leebo crew on an epic ship, and then perform a boost? Boost hasn't officially been defined for an epic ship, so one would have to RAW make boost happen on an epic ship just like a large ship, which would be completely OP.

Basically everything about the SLAM action...

I want to be able to bomb before a SLAM. Otherwise its a very 'meh' new action in the game.

They've explicitly said that you can do this, as the movement done within the SLAM action counts as a maneuver.

"It's true that you can't perform attacks on a turn that you SLAM, but if you're equipped with the Advanced SLAM modification, you can take an action to drop your Proximity Mines. Also, because your SLAM counts as a full maneuver, it allows you to drop your Proton Bombs in the middle of your activation, right before you execute your SLAM. Moreover, since the K-wing features a crew upgrade slot, you could add a Navigator or Bombardier to gain even finer control over your bombs, making your K-wing the high-speed precision bomber in the game that it is in the Star Wars universe."

The question though is can a maneuver executed as part of a SLAM generate stress? This falls back into whether or not SLAM maneuver is a re-do of the steps of the activation phase or just simply doing the maneuvering step.

I don't see any reason you'd go back through the activation process when you SLAM. The rules just say "choose and execute a maneuver," which should work the same as Daredevil.

Still, this is an FAQ, and I've seen this question asked enough that it's probably worth including.

Edit: It's not Wave 7, but I'd still like to see a clarification on when Drea Renthal's ability triggers. Is it before or after dice are rerolled?

Edited by Pandademic

When Simultaneous Fire does not apply, do Twin Laser Turret or Cluster Missiles fire twice even if the target is dealt lethal damage on the first attack? Most of the time you wouldn't care, but Miranda Doni does because of her shield regenerating ability.

Shameless plug for article discussing this and Simultaneous Fire in general: http://www.tabletopgeneral.com/2015/08/28/simultaneous-attack/

Edited by jjayers99

The question though is can a maneuver executed as part of a SLAM generate stress? This falls back into whether or not SLAM maneuver is a re-do of the steps of the activation phase or just simply doing the maneuvering step.

I don't see any reason you'd go back through the activation process when you SLAM. The rules just say "choose and execute a maneuver," which should work the same as Daredevil.

Still, this is an FAQ, and I've seen this question asked enough that it's probably worth including.

Ya I agree. Going back through the process would be a silly interpretation.

A reason why this may come up is because executing a maneuver as part of an action has never been defined (some may argue is doesn't need to be). We only know how to execute maneuvers as part of a ship's activation. Also this may have never come up really before SLAM, because the only other action maneuver, Daredeveil, is so rarely used, except on Tycho, who funny enough doesn't care if his turns (Damaged Engine) are red anyways.

When Simultaneous Fire does not apply, do Twin Laser Turret or Cluster Missiles fire twice even if the target is dealt lethal damage on the first attack? Most of the time you wouldn't care, but Miranda Doni does because of her shield regenerating ability.

Shameless plug for article discussing this and Simultaneous Fire in general: http://www.tabletopgeneral.com/2015/08/28/simultaneous-attack/

Frank answers this one (credit StephenEsven):

Posted 30 August 2015 - 09:47 AM

Hello Stephen,

In response to your rules question:

Quote

Rules Question:

Hello A rules discussion on the Forum have turned up 2 questions, that I would like to ask you to answer. The forum thread is: https://community.fa...d-regeneration/ The original question was 'If Miranda Doni attacks an enemy ship with Twin Laser Turret, and destroys the enemy ship with the first attack, does she get to perform the second attack, and use her pilot ability on the second attack?' I used the FAQ for the Darth Vader crew card as a basis for my interpretation. This turned the discussion into how to interpret said FAQ entry. The second question is 'If a ship equipped with Darth Vader can make 2 attacks, say due to Cluster Missiles, and has 1 Hull remaining, can you use Darth Vaders ability after the second attack.' The recent changes to the FAQ entry seems to clearly support that you can. But the first sentence makes others argue that after the second attack you no longer have 1 Hull remaining, and thus can't use the ability. Can you please help us resolve these 2 rules questions. Thanks. Brgds Stephen Esven

If a ship attacks with Twin Laser Turret and destroys the defender with the first attack, that ship cannot attack that ship again (since it has no valid target). The second attack does not take place. (It may have been better in this case for Miranda to use her ability on the first attack to make sure that she recovers a shield.)
As for Darth Vader, a ship equipped with him can use that ability if the ship has at least 1 hull remaining. If that ship uses something (such as Cluster Missiles) to perform two attacks, it can use Darth Vader after both attacks, but if it destroys itself from the first attack (it only had 1 or 2 hull), it performs the second attack, but cannot use Darth Vader after that attack as well.
Thanks for playing,
Frank Brooks
Game Developer
Fantasy Flight Games
Edited by LucCros

Basically everything about the SLAM action...

I want to be able to bomb before a SLAM. Otherwise its a very 'meh' new action in the game.

someone doesn't believe in magic

(conner net magic)

Is Sable's PalpaCunn the first set of restricted cards?

Elaborate please...

Ocuinn with Ion Projector and Emperor. You block someone and it triggers Ion Projector. The Emperor manipulates the die roll and changes it to a hit. Then the following turn Ocuinn just does a 1 forward and bumps, causing damage. Then the poor ship does a 1 forward and hits Ion Projector again and the whole things starts over. Basically the ship is trapped and cannot escape.

I don't see it being restricted though. It does not work against a large base ship. Also, you can to be setup nearly head-on with your target for it to work properly. If your opponent gets caught in the trap I see it really as their fault. It will not be a fun thing to face if you get caught in it. You basically have to write that ship off as dead unless you can somehow kill Ocuinn.

Ahaha, I fly Oicunn, that is hilarious... Thanks for the detailed explanation...

I'd like to know the rules for Extra Munitions and, say, Cluster Mines. And whether you're required to have a second set of tokens.

Not that it matters for me: I totally snagged myself a set of acrylic Cluster Mines just to be safe. And a Conner Net.

....

Hey, some of you may be rich, but other of us can't go around buying two Punishers and K-Wings. Yet. Store around here almost always has 50% overstock sales at some point... though I plan to use that to snag a pair of Khiraxzes and maybe a second YV-666 (for the great justice!).

Interaction between Damaged Engine critical and performing a 2-turn as part of your SLAM action maneuver. Does it produce a stress?

You can't use SLAM to 2 turn when you have that crit. SLAM will only let you perform a white or green manuever. The Damaged Engine crit makes the 2 turn a red maneuver.

No where does it say that you can only perform a white or green maneuver.

"The ... maneuver must be the same speed as the maneuver that ship execute this round."

Same speed only. A 2-turn of whatever colour is the same speed as 2-straight. It can be performed. The question though is can a maneuver executed as part of a SLAM generate stress? This falls back into whether or not SLAM maneuver is a re-do of the steps of the activation phase or just simply doing the maneuvering step.

I had the SLAM and the Pup deployment procedure confused.

Doing a red maneuver after the Check for Stress step wouldn't cause stress. That's part of the reason that Daredevil recieved an errata that changed it from a red maneuver to a white maneuver and a stress token.

Basically everything about the SLAM action...

I want to be able to bomb before a SLAM. Otherwise its a very 'meh' new action in the game.

someone doesn't believe in magic

(conner net magic)

In a young Girl's heart?

How the explosives can free her, wherever they are?

Also - maybe I just missed this, but can you put Leebo crew on an epic ship, and then perform a boost? Boost hasn't officially been defined for an epic ship, so one would have to RAW make boost happen on an epic ship just like a large ship, which would be completely OP.

You missed it. Huge ships can't take free actions.

Page 4 of the Huge Ship Rules:

Free Actions

Huge ships cannot perform free actions

Also - maybe I just missed this, but can you put Leebo crew on an epic ship, and then perform a boost? Boost hasn't officially been defined for an epic ship, so one would have to RAW make boost happen on an epic ship just like a large ship, which would be completely OP.

You missed it. Huge ships can't take free actions.

Page 4 of the Huge Ship Rules:

Free Actions

Huge ships cannot perform free actions

I don't play Epic, but what about taking the Leebo action as your action? For that matter why not add Engine Upgrade as your modification?

Also - maybe I just missed this, but can you put Leebo crew on an epic ship, and then perform a boost? Boost hasn't officially been defined for an epic ship, so one would have to RAW make boost happen on an epic ship just like a large ship, which would be completely OP.

You missed it. Huge ships can't take free actions.

Page 4 of the Huge Ship Rules:

Free Actions

Huge ships cannot perform free actions

I don't play Epic, but what about taking the Leebo action as your action? For that matter why not add Engine Upgrade as your modification?

You can only equip huge ship only modifications on huge ships.

I also want to find out how Conner Nets work. My guess is that the action is lost and the manouver performed as normal with the ion effect taking place the turn after, but there may be reasons for it not working that way that I can't see right now.

Also - maybe I just missed this, but can you put Leebo crew on an epic ship, and then perform a boost? Boost hasn't officially been defined for an epic ship, so one would have to RAW make boost happen on an epic ship just like a large ship, which would be completely OP.

You missed it. Huge ships can't take free actions.

Page 4 of the Huge Ship Rules:

Free Actions

Huge ships cannot perform free actions

I don't play Epic, but what about taking the Leebo action as your action? For that matter why not add Engine Upgrade as your modification?

The Leebo action allows you to perform a free boost action and then recieve an Ion token. The Huge ship wouldn't get the free action but it would get the Ion token.

Like someone else wrote, Huge ships have their own modifications.

I also want to find out how Conner Nets work. My guess is that the action is lost and the manouver performed as normal with the ion effect taking place the turn after, but there may be reasons for it not working that way that I can't see right now.

The Ion Token Rules card says that if you have ion tokens when your ship activates, it ignores its set dial and instead performs a 1 forward. Some people are choosing to ignore that based on an old advanced sensor question/answer that didn't make sense and never made the FAQ. The debate will only end with an FAQ entry.

Oh, you are right, I thought the card had an order of steps on it, but it actually has seperate effects for all phases. That makes the case pretty clear for now . I suppose I am fine with that, immediate effect is pretty good.

The only thing I am sad about is that you can't do the Deathrain: Conner Net, then have the ship move as normal without action. Then next turn drop an easy Cluster or Proxy Mine for some Damage on the ionized opponent. Repeat and destroy the poor guy over time. Would have been fun, but I can live without it.

Interaction between Damaged Engine critical and performing a 2-turn as part of your SLAM action maneuver. Does it produce a stress?

yes. its a red maneuver.

Basically everything about the SLAM action...

I want to be able to bomb before a SLAM. Otherwise its a very 'meh' new action in the game.

They literally did this in one of the previews.

I would imagine the new FAQ talks about the interactions with the subfactions and primary factions, hence the delay.

Interaction between Damaged Engine critical and performing a 2-turn as part of your SLAM action maneuver. Does it produce a stress?

yes. its a red maneuver.

As others have discussed, executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant. That's why Daredevil received errata.

Basically everything about the SLAM action...

I want to be able to bomb before a SLAM. Otherwise its a very 'meh' new action in the game.

They literally did this in one of the previews.

Unfortunately, preview articles are not rules text.

Interaction between Damaged Engine critical and performing a 2-turn as part of your SLAM action maneuver. Does it produce a stress?

yes. its a red maneuver.

As others have discussed, executing a red maneuver as an action doesn't trigger the "Check Stress" step, which means its color is irrelevant. That's why Daredevil received errata.

Basically everything about the SLAM action...

I want to be able to bomb before a SLAM. Otherwise its a very 'meh' new action in the game.

They literally did this in one of the previews.

Unfortunately, preview articles are not rules text.

The reference card specifically indicates that the maneuver done during a SLAM action counts as a maneuver. It seems pretty open and close that you can do this.

I'd like to know the rules for Extra Munitions and, say, Cluster Mines. And whether you're required to have a second set of tokens.

Not that it matters for me: I totally snagged myself a set of acrylic Cluster Mines just to be safe. And a Conner Net.

....

Hey, some of you may be rich, but other of us can't go around buying two Punishers and K-Wings. Yet. Store around here almost always has 50% overstock sales at some point... though I plan to use that to snag a pair of Khiraxzes and maybe a second YV-666 (for the great justice!).

Where did you find acrylics of these?