Ramming and Placement

By Commander Czym, in Star Wars: Armada Rules Questions

Here is a situation that has happened twice now and I was looking for the correct solution.

What has happened is that a ship gets rammed for the last point of damage and is removed.

But instead of backing the ramming ship back like you would normally do, we have placed the ship in the now open space that was created by removing the ship that was destroyed.

We envision that it is the ship busting through the remains of the other one.

But what are the rules?

Does the ship get placed back in the pre ramming space and then the damage card is dealt, which then destroys the one ship and it is then removed after that, leaving the ramming ship in place even though the spot it was moving to is no longer blocked?

Here is a situation that has happened twice now and I was looking for the correct solution.

What has happened is that a ship gets rammed for the last point of damage and is removed.

But instead of backing the ramming ship back like you would normally do, we have placed the ship in the now open space that was created by removing the ship that was destroyed.

We envision that it is the ship busting through the remains of the other one.

But what are the rules?

Does the ship get placed back in the pre ramming space and then the damage card is dealt, which then destroys the one ship and it is then removed after that, leaving the ramming ship in place even though the spot it was moving to is no longer blocked?

In order to resolve a Ram, you first attempt to place the ship in its final spot (the intended maneuver)...

When that does not happen, you move the ship back to where it CAN maneuver to (even if that is moving nowhere at speed 1).

THEN you deal the Damage cards.

If that removes a ship, that removes a ship.

The point is, the Damage card comes AFTER the movement is complete.

You do not place the ship in the now free space.

When overlap occurs, you temporarily reduce speed until you are no longer overlapping (even if the ship executing the maneuver does not move). Then you apply a face down damage card to both ships involved, which if one of the ships only had 1 hull left, would be destroyed

Edited by kami689