So my group tends toward short campaigns, but they really enjoy creating their own characters. Unfortunately, this means they often don't get to fully realize their character concepts: even with granting additional XP at creation and after sessions, it seems there's never enough time for them to unlock the big stuff: 25-XP Talents and Signature Abilities especially.
My idea for our next campaign was to basically abolish the need to follow the tree lines: players could buy any Talent in their Spec, paying its listed XP cost, at any time, assuming they have the necessary prerequisites (thus, to buy an Improved or Superior Talent, they need the basic Talent). This way, players who really want to see those 25 XP Talents in use early on can do so, at the cost of having fewer overall Talents/XP to spend on skills and characteristics.
What say you, Game Masters forum?
Obviously there's a bit of a balance issue, but I think low skill ranks (since, if we use this system, I plan to not grant additional starting XP and tone down the XP awards per session) and "once per session" modifiers will keep the 25XP Talents from being too overwhelming. Additionally, since they'll have access to better abilities, this means I can bring out better enemies to fight to keep the challenge even with the party.
The biggest issue I can think of is players hopping from Spec to Spec just to pick up 25XP abilities, but I think the costs of taking new Specs, especially ones outside their Career, will make that hard to do beyond a second or third tree, and honestly I'm okay with my players having a few "cool moves" to break out each session - this system makes it particularly easy for me the GM to compensate with Setback dice, difficlty upgrades, etc.
Edited by Rortharr