I have a few weapons that need criticism. I would also encourage this thread to be used by anybody else who has homebrewed weapons.
Walking stick/staff/cane
Skill: Melee
Damage: +2
Critical: 5
Range: Engaged
Encumbrance: 3
Hard Points: 0 or 2
Price/Rarity: 75/1
Special: Disorient 2
Add 1 Boost die to attempts to convince others that a walking stick is not a weapon.
Based on Dao’s weapon (which I’m surprised isn’t in the core book). I actually bumped the critical up by 1, so it doesn’t have a better critical than the refined cortosis staff. I’m split on the hard points: on the one hand it is just a pole, on the other hand you can do a lot with a simple pole. I don’t actually know how you would go about giving a stick superior customization, but attaching something like a weighted head wouldn’t be that difficult (you could glue a rock on one end and call it a day). Not an exciting weapon, but the next couple are related, so I started here.
Battlestaff/quarterstaff
Skill: Melee
Damage: +3
Critical: 5
Range: Engaged
Encumbrance: 4
Hard Points: 2
Price/Rarity: 200/3
Special: Cumbersome 3, Disorient 3, Linked 1, Unwieldy 3
A battlestaff requires two hands to use.
They crop up in KotOR and KotOR 2, Ep. III, and Rey has one (probably). Based on the electrostaff.
Lightstaff
Skill: Melee
Damage: +2
Critical: 5
Range: Engaged
Encumbrance: 3
Hard Points: 0
Price/Rarity: 225/4
Special: Defensive 1.
A lightstaff requires two hands to use. Spend and action and commit 1 Force die; the lightstaff can be used with the Lightsaber skill and gains the Cortosis weapon quality as long as the die remains committed.
Lightstaff =/= saberstaff, or double-bladed lightsaber. And I should point out that it doesn't have the same effect as the refined cotosis staff (i.e. shorting out lightsabers), but it simple resists Sunder.
Rodian death blade
Skill: Melee
Damage: +2
Critical: 2
Range: Engaged
Encumbrance: 3
Hard Points: 2
Price/Rarity: 1500(restricted)/7
Special: Defensive 1, Pierce 2, Vicious 2
A Rodian death blade has a built-in Poison Reservoir attachment (see Lords of Nal Hutta p. 105); this does not count towards the weapon’s total hard points.
Gand shockprod staff
Skill: Melee
Damage: +4
Critical: 3
Range: Engaged
Encumbrance: 4
Hard Points: 2
Price/Rarity: 1000/7
Special: Cumbersome 3, Pierce 2, Stun Setting, Unwieldy 3
A Gand shockprod staff requires two hands to use. When using the Stun Setting, a shockprod staff does not benefit from the Pierce 2 quality.
Any and all feedback would be great.
Edited by Blackbird888