Hey all. So, I thought it would be fun to play around with the starship creator. I whipped up a ship relatively quickly (although there is a bit of book-keeping)Then I thought it would be fun if we introduced some original creations here on this thread. It can be a sort of a Fleet Registry for Port Wander. I will place my contribution below (Once I am done typing it up)...
Park Your Starship Here:
I like this idea. I'll be making a ship with my group next week, so I'll post one up shortly thereafter.
THE BOLD BUCCLEUGH
Hull: Jericho class Pilgrim Vessel
Class: Unknown
Dimensions : 2.6 k long(including armoured prow) 0.4 abeam at mid-section
Mass : 15 megatons (approx)
Crew : Approx 18,000 souls
Speed : 2.1 Grav's Max acceleration
The Bold Buccleugh was once a creaking, rusted, hulk of a Pilgrim Vessel, The Saint Sebastian. She had plied the lanes of the Segmentum Solar for Millennia, traversing the pilgrim trail between Terra, Armageddon, and Ophelia IIV for as long as any fleet registry had kept records. Early in the M41, She found herself abandoned and adrift in the gradually forming belts of debris encircling War-torn Armageddon, and very nearly ended her career on the breakers-block as scrap to feed the continuing reconstruction on that benighted world. The final fate of the crew was never discovered, and her most recent owner was never reached for comment. Presumably, the crew were hunted amongst the labyrinthine Galleries and Holds of the ship for weeks before they were enslaved or forced to abandon ship. In any event, it fell into the hands of the Imperial Navy's salvage authority, and from there would certainly have been destroyed if not for the enterprising eye and keen negotiating skills of Captain Bratislava Barnabas Buccleugh, a down-on-his-luck Inheritor of the Inestimable CardiThrax-Ortega Trade Warrant. (who had flocked, like so many 'enterprising' individuals, to the devastated planet like carrion-birds as soon as the long-standing blockade was lifted, eager to pick her corpse clean).
In fact, what drew his eye in the first place was an overlooked mechanical detail, buried deep within the air-bled depths of the once Luxurious vessel: A nearly functioning Archeo-reactor of magnificent compactness and ingenious design -being barely twenty stories-tall and a mere 40 meters to a side.
Said Rogue trader, presumably, neglected to mention this discovery to authorities of His Majesty's Navy, who were far too busy to perform a detailed inspection of every wreck hulked by the Ork Invasion, The long and eventful career of Captain Bratislava Barnabas Buccleugh is detailed elsewhere, but sufficed to say he managed a complete refit of the unique vessel, and she served him through many dangers, leaping into the void with abandon as only a vessel with a second lease on life can do.
The Buccleugh is a unique vessel for many reasons. Whilst her armored prow, bristling with light cannon, and her heavily reinforced structure seemed to indicate she had been a military escort vessel or troop transport at some point in her history, there is no record of this, aboard ship or amongst Segmentum Solar records. Rather, she was always registered as a high-tier pilgrim vessel, and her current construction reflects this. The ship is nearly covered with vast, arched windows of diamond plate, each a priceless, multi-storied wonder of Clear Carbon-Glass and Leaden Iconography -Each pane an irreplaceable artifact of the 'Grand And Honored Fraternal Order of Fenestrators' of Holy Terra, with all the stylistic hallmarks of that august body.
She has been dubbed by her detractors and sometimes her own disgruntled crew "The Glass Battleship" -for her relatively large size, small armament, and long galleries of 100-meter-tall windows and batteries of telescopes pointed to her broadsides. That said, there is little to compare with the majesty of a space-voyage amongst such splendid vistas. Although shuttered during Warp-Transit and combat, these titanic windows offer a marvelous escape from the cramped claustrophobic nightmare that is often the lot of the low-decks. This, combined with the above-average crew accommodations and relatively small number of void-farers it takes to operate the vessel, allows for a not-altogether unpleasant deep-void run. As such, a contract aboard the Bold Buccleugh is a much sought-after thing amongst the taverns and brothels of Port Wander.
Furthermore, little expense is spared as far as the upper-deck crew is concerned. The various Compartments, Staterooms and luxurious Cabins are bedecked with outward-facing windows and gloriously appointed with antique furniture, well-stocked wineries, and the art and treasures of a thousand voyages. The ship also houses a vast, almost unequaled (in the expanse) library, open for the use of the upper-deck crew and managed by a small cadre of brilliant academics and explorers.
Sitting upon her mid-section spine is a cathedral of grand proportions, open -by ship's tradition- to all of her crew, High and Low-deck together. Inspiring Masses are held here twice per day and Uplifting Choral music wafts through the ship's holds at all hours, pumped in by speaker or simply caught on the air-currents of the ship (the Buccleugh is notoriously cold and drafty)
To call the Buccleugh's cargo-holds vast would be an understatement. At some point in the ship's long history, most of the Compartments were gutted, opened up, reinforced and then connected into enormous caverns running down the keel of the ship. These caverns are sometimes packed, floor to distant ceiling, with a labyrinth of cargo containers. Sometimes - and more eerily- the titanic holds are occasionally empty. These decks are avoided at such times, the cyclopean holds considered unnerving and unlucky to most void farers -the vaulted ceilings too high above to see in the dark. These holds make her an ideal bulk-cargo hauler. She has served along the trading lanes of the Calixis sector in this capacity for many long years. They also contain vast stores of extra supplies, which allow the ship to run the deep void for extended periods of time, making her an excellent cartographer and explorer.
Above her armored prow, painted red and leafed in gold, is the armored manor house of the ship's traditional family of Navigators, who's luxurious existence and extensive technological enhancement make the ship exceptionally well prepared for journeys along uncharted warp-routes and obscure trade lanes. Particularly notable is a striking adamantine minaret, high above the ship's figurehead, bedecked with carven statuary celebrating the long history of the House of Vor'Cle and topped with a brazen onion-dome for the strict use of the High Navigator himself.
The Reinforced hull of the ship is not without its artistry, either. It is rich with design and embellishment, although "tending towards the temple," in its baroque excess, as some detractors have pointed out (which is a possible indication of the age of the ship). That said, barely a meter of the external hull is left bare of artwork. Along every surface is a riot of frolicking cherubs, triumphant Angels, Stern-faced Imperial Heroes, and charming grotesques. From Keel to Crenellated Dorsal ridge, the ship is truly a work of art, and has featured in at least two scholarly pieces on the history of shipbuilding in the Calixis Sector. But this riot of Bas relief is not merely decorative. It incorporates a network of hand-scrawled silver work, etching a network of hexagramatic wards around the entire hull, culminating in the primary Geller Field Coil, re-imagined as a glorious, 50 meter tall statue of Sebastian Thor standing a'fore the bridge.
Although pugnacious in her own way, The Bold Buccleugh is certainly not a combat vessel. What few fights she's seen, (who's scars she still wears proudly) have generally resulted in the Buccleugh fleeing at best possible speed (which is, admittedly, at a rather stately pace) Thereore, most captains of the Buccleugh have wisely steered clear of wildspace, the vessel having mainly plied the space lanes of the Calixis and Scarus sector as a free Merchantman for a few hundred years, or even as an occasional Luxury Liner on approach to the Adrantis Nebula.
But the Buccleugh is -above all else- an explorer and a free-trader, and seems to revel in these activities. Her machine spirits are positively luminous when the Buccleugh sets its prow to the deep void. Perhaps after a millennium running the stultifying Pilgrim Trails of the Segmentum Solar, all the old girl really wants to do is get out there and stretch her legs.
Which is exactly what she has set sail from Port Wander to do. The current owner, the unscrupulous rogue trader Alyxandr Nullius Vasilopolos, having squandered his fortunes and set the poor Buccleugh's finances all in arrears, has taken on a cargo of mildly heretical academics and esteemed archeologists from the Private Libraries and academies of Scintilla. Their funding, in some cases, goes all the way to the coffers of the lord sector governor himself. The offer was as follows : lead this sundry team of misguided academics and sheltered Adepti deep into the expanse on a mission of learning, exploration, and tax-assessment. Knowing full well the danger of facing the open void on a luxury transport, Captain Alyxandr cannot with good conscience lead these benighted fools to their deaths in the void.
But the paycheck is good,
And Captain Alyxandr has no conscience to speak of...
Speed:
4
Detection
: +15/+20 when on an endevour
Armour
: 12/16
Manouevrability:
0
Hull Integrity
: 53
Turret rating:
1
Weapon Capacity
: 1 dorsal(Thunderstrike-Pattern Macro-cannons)
Space Remaining
: 0/45
Special Bonuses Trade Objective acheivement-point bonus : +825.
Exploration Objective achievement-point bonus : +300
Criminal Objective bonus : +200
Creed Objective Bonus : +200
+ 5 to morale
+10 to command tests against boarding actions
+20 to navigation tests
-Shield of Faith - +10 to navigation, roll twice on void encounters and the most favorable
-Organized - +50 achievement points for Trade Objective
-Eye of the Omnissiah - +10 to the ship's detection
-Stowed and secured(X3) - +125 Achievement points on trade objective
-Paying Customers - +100 towards trade, criminal or Creed objective
-Agile(X2) - +5 towards ship's maneouverability.
-Armoured Prow - +4 to armor in forward arc
-Hidden Sally-Points - +10 command bonus against boarding actions
-Extensive Stores(X2) - Quadruple the time that the ship can spend without supplies
-Inspiration - Increase Morale Permanently by three
-Awe of the Emperor - +100 for creed objective
-Accumulated Data(X2) - A total of +20 on all Investigative tests using the ship's Libraries
-Past Experiences(X2) - additional 50 points towards trade, criminal, or exploration objectives
-Observation Dome(X4) - 50 (200) points towards exploration objectives,
Increae Morale Permenantly by 4
ESSENTIAL COMPONENTS
Lathe-pattern Drive, Strelov 1 warp engine, Warpsbane Hull, Single void sheild array, Commerce Bridge, Vitae-pattern Life Sustainer, Voidsman Quarters,
Deep Void augur array.
SUPPLIMENTAL COMPONENTS
Main cargo-holdX3, Luxury Passanger Quarters, Augmented Retro-ThrustersX2, Reinforced Interior Bulkheads, Armoured Hull, Tenebro-Maze, Modified Drive, Extended Supply Vaults(X2), Temple-Shrine to the God Emperor, Librarium Vault/X2 Observation DomeX4 / Trophy room X2, Armoured Prow
COMPLICATIONS
Finances is Arrears, Adventurous
I think next I might try for a really tricked out Hernando-cortez-style crusader vessel, with all the belligerant components I can fit on a cruiser hull.
Really liked all the back history fluff you put into that,very sexeh
Moar please!
The Wrath of Saint Wensceslas
"...O star that sparkled upon me, and now hath set and become obscure, Oh moon that shone upon me and now is eclipsed and grown dark..."
-Inscription upon the bowplane of the Wrath of Saint Wenceslas
Hull : Dauntless class Frigate
Class : Tabernacle-Class Illuminator
Dimensions : 4.8 kilometers long, .8 km abeam at main vox-mast
Mass: 26 megatons approx.
Crew: 70,000 Souls
Acceleration: 4.3 G's max acceleration
Fresh from the newly constructed fleetyards of Boras Encarnine, a mere 175 years since her Keel was laid from the salvage of the Space Hulk Porthos, the gilded and wrathful Saint Wensceslas has at last set sail upon the void. He flanks bristle with gun-batteries and her choirs hum with holy writ and sacred scripture. She is a golden light upon the darkling void. She is death incarnate to the enemies of the Throne.
Her tale begins with the Murderous rise to power of the ambitious Cardinal Penderghast Tremenheere, the so-called 'red bishop of Davenmere'. No end, it seems, could slake the appetites of this once-common Cleric from the Cardinal Worlds of Encarnine. He had no equal, in his heyday, amongst all the holy men of the Davenmere Sector. Abitious, cool-headed and wrathfull by turns, immensely popular amongst the teeming hive masses and a peerless master of political brinksmanship. There was little, it seemed, that could keep the handsome Bishop Tremenheere from satisfying his ambitions. Neither the ongoing reports of murderous intrigue amongst his inner circle the so called "12 honest men" or the persistent rumors of carnal misconduct perpetrated by the good bishop could stem the swelling tide of his popularity. His doctrine of the "Planet of Heaven," whilst declared borderline-heretical by his detractors in the nearby Scarus sector and even as far as the great chantries of the Segmentum Solar, nevertheless had tremendous appeal to the downtrodden masses of the Sector's downtrodden and marginalized workforce. The choice for the Synod of Borass Encarnine was clear, Tremenheere had to be elected Cardinal of the Davenmeere Sector. Although he had made many enemies amongst that august body, his popularity amongst the Churches and Chantries segmentum-wide -as a reformer and and appocolyptic preacher- would secrue the rising Davenmeere Sector's rightful place of prominence amongst the squabbling Senatorum Ecchlesiarchy Obscurus (and swell the coffers of Boras Encarnine with Pilgrim-Gelt.) Unfortunately, the choice, once made, could not be unmade, and Tremenheere's ambitions only swelled to even more titanic proportions upon assuming the Cardinal's throne -often at the expense of his sector of origin. It was suddenly clear to all where Tremenheere's true ambitions lay -the segmentum solar and even a seat on the Senatorum Imperialis itself.
Assassination attempts and bloody-handed intrigue followed the Cardinal like a train of faithful servants. he was disparagingly called "the red bishop" as an attack against his humble origins and his frightful methods (the Cardinal also famously favored the color red in all its gilded variations) But such Ambition, no matter how well concieved, often leads great men astray. In mid M41, the Cardinal found himslef before a tribunal of the Ordo Hereticus, the possibility of being declared Hereticus Excommunicatus hanging like a headsman's axe above the proceedings. The doctrine of "The Planet of Heaven" was simply too populist an ideology, the Inquisitors explained whilst sychophantic enemies of the cardinal nodded their heads in sage agreement. It engendered false hope, and then disappointment. Even rebellion...The words hung in the stultifying air of the proceedings. Tremenheere had gone too far.
Why then, hadn't his career ended with an assassin's blade? Only the inner circle of the Ordos Hereticus Helican know for sure. But it was safe to say that the meteoric rise of Cardinal Penderghast Tremenheere had come to its apogee. The Cardinal, knowing full well the price of having overextended himself so far, accepted the terms of the Inquisition and took their consolation Prize in hand back to home Boras Encarnine.
What he carried with him would come to break the coffers of his homeworld and change the course of his relatively young life. It was a Warrant of Trade, signed by the High Lords of Terra themselves, with further promises of men and materiel for a new crusade into the darkest reaches of the Halo Stars, beyond the light of the Astronomican.
So began the construction of a mighty vessel. Its keel and bones salvaged from an ancient space-hulk, and reconsecrated by 1000 preists of the Ministrorum Boras....
After 175 years, Innumerable thrones squandered and political favours pulled (not to mention quite a few juvenat treatments), both the Red Bishop and his very own starship, The 'Wrath of Saint Wenscesclas' are ready to point their bows voidward, and say goodbye to the Imperium forever.
'The Wrath' Is a magnificent piece of engineering, as glorious as all the bottomless coffers of the church could afford, and as formidable as Tremenheer's connections to the Adeptus Mechanicus could manage.
In aspect, it resembles Tremeenhere's oft-touted 'City of Heaven.' : A massive, sprawling Chantry of butressed Cathedra upon mounting rectories and soaring belltowers. Forged of hardened adamantine and decorated with diamond-reinforced sheets of red marble, the 'Wrath' is a vision to behold. This fantastical city all sits on a slab-like brick of gun-batteries, teeming barracks, and munitions workshops, nearly half a kilometer thick. And upon her highest and most formidable belltower, a lance-weapon squats like a vengeful Seraph, her focusing arrays worked into the shapes of cherubs with silver trumpets. Swords outstreched and stern judgbment upon their faces.
The 'Wrath' is a weapon of war and a magnificent demonstration of the Cardinal's doctrine, but it is also a well-crewed vessel, with a massive force of penitent voidsmen conscripted from the various prisons of the davenmeere sector. Some of the more eager penitents are even worked, through the ships crew reclamation centers, into formidable arco-flagellants (a small army of which the 'Wrath' keeps in Cryo-stasis at all times...for special occaisions) This massive force is kept on the path of righteousness by no less than three forced templum services attended per day (although many of these pious men insist on attending services even more often than this!) The ship also carries a small army of pious Imperial Guardsman on loan from the Munitorium Calixis. Truly, who can stand in her way!
Some have whispered that the 'Wrath' is a bit too gracefull, a bit too fluid in her voidfaring. The more superstitious of the crew say that she is more than a little tainted to her very bones, which were salvaged from a space hulk captured by the Mechanicum. This is mere fantasy, of course. It is the will of the Emperor that allows The Wrath of Saint Wenscelas to be such an adept voidfarer. That is why coruses sing the praises of the emperor over all unused vox-frequencies at all hours of the day, and the ship hums with the energy of a thousand prayers and electrified Holy Illuminations.
At last, the Wrath of Saint Wenscelas sits upon the edge of wild-space, refueling and re-crewing itself at Port Wander, illuminating that dark place with the word of the Emperor.
Her mission is simple: Burn or convert every human world in the Expanse and to find or found the "Planet of Heaven" which Cardinal Tremenheere has strived towards all his life...
Praise the Emperor...
SPEED : 7 DETECTION : +20
ARMOUR : 19 MANEOUVRABILITY : +15
HULL INTEGRETY : 60 TURRET RATING : 1
WEAPONS: Mars-Pattern Macro-Cannon broadsides /+1 damage/ -port and starboard(X2) TitanForge Lance Weapon -Dorsal Ridge (X1)
Emessary of the Imperator bonuses
Special Bonuses: Creed Objective Bonus + 600, Trade Objective Bonus +200, War Objective Bonus + 200
Warp Navigation bonus ; +30
Ballistic Skill Bonus: +5
Command Bonus for repelling boarders: +15
Command bonus for hit and run actions: +45 (captain can pick what critical hit to cause)
Morale Bonus: +3
Casualty Bonus : -3 population, +3 morale damage
Essential Components :
Jovian Pattern Class 3 drive, Strelov 2 warp engine, Warpsbane Hull, Single Void-shield array, Command Bridge, M-1.r life-sustainer, Pressed crew quarters, Augur array M100
Supplimental components:
2 mars-pattern macro-cannon broadsides, Titanforge Lance Weapon, Barracks, Luxury Quarters 2, Munitorium, Temple Shrine X4, Murder Servitors, Crew reclamation center...
Complications:
Blasphemous Tendencies, Emmisary of the Imperator
Not to cramp your style (as I have enjoyed these starship stories), but parts of the Bold Buccleugh are not legal by RAW
specifically the Armoured Prow components can only be taken by Cruisers, and the Modified Drive is an Archeotech compenent and only available if you have that background.
Also, Adventurous gives -10 when not on an endevour, so you detection should be +0/+20 unless I missed something
Finally, how many ship points does this ship cost, because you have a whole lot of compenents.
I'm just going to assume that the Wrath of Saint Wenscelsa is a custom/homebrew hull.
Oh yeah. Well the second post is littered with typos, unfortunately. The Wensceclas is supposed to be a dauntless light cruiser hull (for some reason I wrote dauntless light frigate). I had to run out the door before I proofread this post, and now I can't edit it. Normally, I hate unproofread posts, but as I say, I had to run out unexpectedly.
I'm still figuring out the rules, but there's nothing in the description of 'Armoured Prow' that says it can only be taken by cruisers or light cruisers. And there's nothing in the cruiser or light cruiser descriptions that says they've got to have an armored prow. The only integral component in the ship hulls section are the Main Cargo Bays on the two transports, which are part of the hull and can't be removed. Any ship can have an armoured prow, and no hull is forced to have one in its description.
You're absolutely right about the 'Adventurous' thing, I missed that detail. (I'm pretty bad at book-keeping)
Both of these ships were built without regard to SP, (although the freighter only came out to be around 50 sp). I wanted to write a couple of extrememly opulent, well equipped vessels, but neither is over the SP of 70 which is the maximum players can roll at creation.
On the subject of archeotech. You can also take archeotech if you earn it through your warrant of trade (or over the course of an adventure). In other words, its fair game if the GM allows it. (and it make sense)
The point of the excercise is to have a bit of creative fun with the shipbuilding rules, and see what extremes you can push this set of parameters to. also whther its better to have a well-equipped ship with a cheap hull, or a stock hull of a larger class. But, as far as I understand it, the hulls are just templates for your creativity. You're sword-class frigate hull doesn't necesarily have to be a sword-class frigate (although it may have been at some point in its history) It may, in fact, be completely unrecognizable as a sword-class frigate.
Technically, according to table 8-5 on page 204, under appropriate hull type for an armored prow, it does list cruisers and nothing else.
BUUUUUT, technically, it also does not say an armored prow can not go on a smaller ship, and as the ships you are making are strictly character ships (as in ships to fill out the setting, not for a player group), then I see nothing wrong with it. I am not sure I would let my players take such a thing, not without a really good story, but in this thread I don't see a problem.
The Buccleugh is way over on power. (Don't feel bad on it, I wasn't paying attention on my first ship, and I ended up nearly 20 over on power). But re classify it as a light cruiser, and all of a sudden everything fits.
P.S. I love this thread, I have a few ships on the way.
Hull : Dauntless class Frigate
Class : Tabernacle-Class Illuminator
Dimensions : 4.8 kilometers long, .8 km abeam at main vox-mast
Holy shizzles. A Dauntless is far smaller then that.
Thanks bro. I'm not sure how far over I went on power for the first one. I'll have to check. Oh, now I see where you mean. I didn't realize it listed "cruiser" as the only appropriate hull for that. Still, I tend to be e bit liberal with the armoured prow thing, as pretty much every Imperial ship seems to have some kind of armoured prow in BFG and in the artwork.
Well, the dauntless hull is listed RAW as 4.5 kilometers long. I just added 300 meters toto the length to reflect the fact that its not quite as big as a cruiser, but a bit large for a light cruiser, and heavily ornamented. Again, its not actually a Dauntless Light Cruiser, it just uses that hull template. I also made it extremely wide as I imagine it looks a bit like a gilded cinderblock with the vatacan sitting on top of it. I don't imagine its very tall, though.
“TEVENYEL, The Hatred That Quenches Stars”
Hull: Hazeroth-Class Raider?
Class: Unknown
Dimensions : 1.6 kilometers long, .25 kilometers abeam
Mass : 7 megatons (approx)
Crew : Unknown
Speed : 6.5 Grav's Max acceleration
When first Captain Nathaniel Dance was gifted with a limited warrant of free-trade and a small vessel of his own, none could have predicted the depths of treachery to which he would eventually fall. Now the so-called hero of Aranato's Gulf is a hunted man, a man with a price on his head so vast that few voidsmen in the reaches would hesitate to kill him on sight. How could a faithful Imperial Servant fall so far?
His career began gloriously enough. Although a mere sullen boy in appearance, and relatively fresh from the Naval Academies at Cypra Mundi, there were few who doubted Dance's maturity or his conviction. His ascendance to the rank of commander was assured by the glorious history of the Dance-Elphinsone Dynasty, but few balked at his promotion regardless. Not a voidsman below his position or an officer above debated his qualifications as XO of the Light Cruiser, Wexford. Flush with martial pride and military bearing, the young Commander took his first turn as officer of the watch shortly after his ceremony concluded, wiling away the long hours of the night standing at the captains rail, overlooking the combat bridge of the mighty Wexford like a statue of an Imperial Worthy. Unmoving, unflinching, and tireless as only a young warrior can be. His timing could not have been more precise.
At approximately 0245 ship time, the Xenos Invasion of Aranato's gulf began. The void heaved and split, vomiting forth a swarm of frigate sized green-skin warships, each of a more savage aspect than the last. The Imperial fleet was as prepared as they could be, numbering one Mars-class battle-cruiser -the Royal Sovereign- plus escorts, one Lunar-class cruiser -the Vigilant-, and three light cruisers, including the Wexford. Fleet Intelligence, Astropathic readings and consultations of the Emperor's Tarot had indicated that an offensive was imminent, and Orks enjoyed few things more than banging down the front door of a system. More to the point, the old Captain Horation Beevor knew it in his old bones. The hammer stroke would fall here. So the defenders had set up along an often-used route, at the very edge of the system's jump-zone, and waited. They were not disappointed.
The Orks fired madly as they made their way in system on bright plumes of atomic fire, each target a gunner's dream of sensor returns. The Sovereign’s Nova Cannon fired into their midst like a boulder into a still pond, breaking up ramshackle Ork vessels with each titanic detonation. At 15000 kilometers, the Vigilant and the fleet escorts opened up with lance and torpedoes, scything the Ork formation in two, if formation it could even be called. Still the horde rushed onward, emboldened by the smell of blood and nuclear fire. Finally, and with a great puff of attack craft, the Imperial ships ignited their massive engines and prepared to charge into the heart of the enemy, inaccurate Ork-fire spattering harmlessly off their mighty prows. Soon the vessels would be at a knife-fighting range of a few-score kilometers, and all the Imperial broadsides would be brought to bear, shattering the remaining Xenos and consigning them to the void. Or so Captain Beevor had thought. Unfortunately the Xenos had other plans.
With one final crackling discharge of warp-stuff, the true strength of the enemy fleet was revealed. Imperial Voidsman strained at their auspex displays, overloaded by the bow wave of a massive warp translation. Eyes widened when hard sensor returns flooded in. Two Ork dreadnoughts, each larger than a battleship and bristling with brutal weaponry, had just translated into realspace, firing before they even had targets acquired. All the void was set alight, as plasma-shot, atomic detonation, and long flurries of bright tracer fire vied for dominance against the dark. Assessing the situation with admirable speed, Captain Beevore ordered his entire fleet detachment to sink its teeth into the smaller Battleship, hoping to kill as many orks as possible before the Imperial fleet was overwhelmed. He did not live long enough to see his orders executed. The Sovereign, riddled with fire from both of the Battleships and swarmed by attack craft, was finally set alight. Moments later she erupted into a second sun as her plasma drives went critical. The detonation crippled one of the behemoths, but also shattered The Vigilant's keel and sent all of her escorts screaming into the void. The rest of the fleet was quickly disintegrating under the Xeno's guns, one ship after another lighting up the night with its death fires. Soon only one vessel remained, smoldering with cannon-shot, but yet unbroken. It was the Wexford.
Commander Nathaniel Dance, gripping the banister of the command quarterdeck, came to a decision. He would die this day, and he would die well, in the traditions of his fathers. His own captain was unaccounted for, and rumors held that he'd been lost in a fire which even now spread through the officer's quarters of the Wexford. The ship shuddered and lurched beneath his feet. "All ahead full...Flank Speed!" Dance leaned over and whispered something to the helmsman, pointing at the looming battleship as he did. “Aye-aye sir,” whispered the Helmsman, his face going pale…
Dance grabbed the intra-vox and proclaimed his command of the Wexford over the ship's tannoy. Finally, the Wexford’s course had been locked in. "Ramming Speed!!!" Dance cried out to the Enginarium with all of the authority of a Fleet Admiral. He then began to sing The Canticle Imperialis over the ship’s loudspeakers, as the Wexford heaved forward on a trail of plasma, straight into the thundering flank of the Xenos battleship. With a bowel-shaking screech of steel, the prow of the Wexford hurtled into the belly of the Ork ship. The men aboard began to swear that she would push straight through and out the other side! Finally, with the sickening sound of a thousand freight-trams coming to a halt, the Wexford came to rest, her forward half nestled deep within the innards of the Behemoth, her drives still flickering with rage. Dance had planned on blowing the main drives of the Wexford, but they were shattered and spent. He was seemingly out of options...It was then that the Wexford's true battle began.
Dance ordered the Wexford to abandon ship, every single able bodied man was to don a voidsuit and proceed through the shattered forward half of the light cruiser, straight into the belly of the Behemoth. Their mission? Kill as many Orks as humanly possible, and send the Ork Battleship straight down into the void forever. Not a sane man aboard would have followed such an order save for one fact, Nathaniel Dance -a saber in hand and a prayer on his lips- led the attack personally...
For three days, the crew of the Wexford contended with the Ork army aboard the Behemoth. For three days, the stubborn battleship rode in-system -the broken Wexford still protruding from its crude and ugly hull. For three days, the men under Nathaniel Dance won victory after unlikely victory against the furious green horde, crippling their massive vessel with her own overstocked munitions. Entire sections of the Dreadnought were blown off into space, carrying thousands of orks into the void.
When the battleship finally limped into orbit above Aranato, its crew and its weapons were utterly spent. It had become a veritable graveyard of Orks, little more than an air-bled hulk. PDF and naval boarding parties cut their way in and cleared a path into the center of the wreckage, eager to find what had silenced the Ork guns. What they found at the heart of the ship was the young Commander Dance huddled behind a defensive cordon with the last gaggle of his wounded men, boarding axes and crude Ork-weapons in hand, preparing to sell their lives dearly. They were all that was left of the Wexford's crew compliment, 64,000 souls in all. Only 23 survived.
When word Of Dance's Impossible victory reached Fleet Command at Cypra-Mundi, The young hero -a haunted look now permanently etched on his features- was offered the command of his choice. Dance, however, declined.
His shoulders sagging with grief for his lost crew and broken fleet, The young, newly minted Captain made his way to Battlefleet Headquarters in order to make an unusual request, presumably at the behest of his debriefing officer from the Ordo Xenos. That request was a s follows: A privateer's Warrant of Trade -a license to sail beyond the edge of known space-, and the right to command a ship of his own on his own terms. Legend held that the piratical Orks had sailed forth from deep within the Halo zone, a cursed place of legend called 'Undred, 'Undred Teef which no Imperial eye had ever seen. The voidsman’s Legend further spoke of a great Kingdom of Ork-kind, fat and rich with stolen treasures, ever mustering for a great war against mankind. He asked to lead a ship there, and kill the cancer where it began. With the influence of Dance’s family, blessing of the Ordo Xenos and good faith of the Imperial Navy, his warrant was granted. He would gather intelligence, explore the expanse -killing every Ork vessel he could find- and one day return with the plunder of a thousand worlds. Dance set sail, his eyes alight with thoughts of bloody recompense. He had his victory, now he would have his revenge.
And so it was that Commander Nathaniel Dance of the Imperial Navy became Lord Captain Nathaniel Dance of the Privateer In Service to the Throne, the aptly named void-ship "Revenge..."
Thus began captain Dance's Journey towards Damnation...
At fist, sporadic astropathic communications, relayed from deep within The Koronous Expanse, seemed to indicate Dance was seeing great success at his endeavor. Each fresh report detailed another Ork vessel looted and destroyed. And each ended with the same assurance. ++++Getting closer…Ork stronghold near at hand…Standby+++
Dance’s exploits became legendary in the expanse, his ability to “think like an ork” leading him to victory against Ork ships of every class. Nathaniel Dance became a cursed name amongst the Orks of the Expanse, and a folk hero amongst the voidsman of that Emperor-Forsaken place.
After the second year, another element crept into Dances after-action reports. This would presage Dance’s downfall. An Eldar reaver-ship of an unknown class was haunting the Vengeance’s wake, observing her movements, and then vanishing without a trace. Dance’s mounting frustration with this ‘Ghost ship’ was evident…He swore to se it broken upon the void…
Then, after Dance’s fifth year in the deep void, the ominous astropathic message was received: ++++Ork stronghold located…It is vast…Vast beyond all imagining…They are legion…There is no hope+++
Whether Dance was referring to the Ork stronghold of ‘Undred ‘Undred Teef, or some –as yet- unknown Ork-held systems deeper within the Expanse, is unknown as this was Dance’s last official contact with the Battlefleet. What little we know of subsequent events is gleaned from the voidsman’s legends of Footfall and Port Wander.
It was said that the Revenge was ambushed on the fringes of green skin space by a canny clan of freebooters, eager to end her reign of terror and feast on the bones of her crew. A small fleet of raider vessels laid their heavy guns into the Vengeance, cracking open her flanks and bleeding her atmosphere into the void. The Ork vessels moved in to board the Revenge, eager to have a look at her famed treasure holds. While the Orks were still squabbling about how to divide the loot of The Vengeance (a common method was a game called ‘Quarters’, in which each Freebooter Kaptain would take hold of a vessel’s still living commander. They would grasp him by the arms or legs, and each pull as hard as possible until the poor soul came apart limb from limb. A Kaptian’s share would be in proportion to the piece of human he’d walked away with) Dance said his prayers and prepared to sell his life dearly, if necessary, to repel the Xenos beasts and keep his vessel pure.
Suddenly, with a chorus of contact warnings from the Augur-pits, the void was set a ‘light. Great cascades of pulsar-lance fire bisected the lead Ork Vessel, casually carving it in half and spilling its crew out into space. Given a moments respite from the Ork guns, Dance managed a last burst of thrusters and brought his vessel’s own lance array to bear, punching deep into another of the Ork ships, questing after its vitals…So it was that Dance, in alliance with the Mysterious Eldar reaver, consigned the ravenous Orks to the void and narrowly saved his crippled vessel.
While such a sudden and deceptively generous intervention is not unknown for the treacherous Eldar, what happened next is unprecedented. Dance received an invitation, in flawless high gothic, from the Xeno’s commander. A meal, no less, in the High Eldar fashion, celebrating victory on the field of battle. While no right-thinking Imperial Navy man would ever accept such an offer, legend has it that captain Nathaniel Dance did just that.
What happened aboard that blasphemous starship is a matter of dark legend, but most tales agree on one point: the captain of the reaver ship was an Eldar female and a princess amongst Xenos. Whatever she thought of Dance, Dance fell instantly and completely under the spell of her beauty and has been in thrall to her ever since…
It is even whispered that Dance was taken into privy counsel with one of the Xeno’s Witch-Lords, and made aware of the secret knowledge of that race as related to the Koronous Expanse. It is said that he swore his fealty to the Witch Lord and foreswore his oaths to Emperor and fleet.
Whatever the case, Dace prosecuted his campaign against the Orks with renewed gusto, terrorizing Ork space with all the vengeful hatred of his youth. Now, however, he did not fight alone. The mysterious Xenos vessel sailed with him, and between the armored prow of the Revenge and the arcane guns of the Xeno-princess, countless orks were consigned to the void, the corpses strung on chains and hung from the Prow and keel of the Revenge.
But the next time Dance’s vessel was sighted in the Expanse, it was much changed indeed. It honorable and decent lines had been marred by sweeping arches of wraithbone, suturing the wounds of his vessel shut. A great, sweeping set of void-sails protruded from the prow and stern of the revenge, proclaiming Dances blasphemous mistreatment of his vessel to all who could see. And rumors held that the Interior of Dance’s ship was even more distorted still, and that the former Imperial Captain suffers Eldar Raiders to walk his corridors as if the ship were their very own.
The beloved Vengeance of Captain Nathaniel Dance is no longer known by that name. It Is called ‘Tevenyel, the Hatred that Quenches Stars’. It is more Xeno than human, now, and its captain is an object lesson for those who would trade in Xenos artifacts and lore. Moral corruption and blasphemous sympathies are not far behind.
One thing is certain, Dance’s vessel is Unique in all the expanse. Once a modified cobra-class destroyer, her torpedo banks ripped out and exchanged for a lance weapon of formidable power. She was fast, maneuverable, and heavily armored. Her stores were deep, and she was built for a lifetime in the deep void.
The lovely lines and pointed bow of this once-proud vessel are now nearly unrecognizable beneath the changes wrought upon it by unholy Eldar Bonesingers.
Vast, sweeping curves of opalescent wraithbone reinforce the structure, spreading in wide, smooth ribs along her flank, and sealing over the vessels many old wounds. Most peculiar are the void sails which stand upon her back, one near her prow and another near her stern. These are complimented each by a pair of smaller sails, splayed out like fins from the keel of the vessel, giving her the aspect of a porpoise or fish swimming in the deep void.
What remains of Dance’s crew is unknown, although they were a fanatically loyal lot. It is possible they have all followed him on his road to damnation. It is known, however, that The Tevenyel has a small compliment of puissant Xeno-breed warriors aboard, which Dance uses for hit and run attacks against Ork vessels and as body guards during negotiations with Unscrupulous Rogue Trader Captains.
Once, captain dance was a peerless hero of mankind, looking to a bright future.
Now Dance is a ghost captain, a legend sailing the deep void on an unquenchable quest for revenge, and at the inscrutable whims of the Eldar. He is a pirate extraordinaire, and relentless enemy of mankind. Heed this warning well…Truck not overmuch with the Xeno, for it will be your end…
TEVENYEL “The Hatred That Quenches Stars”
Speed: 11/13 on the attack Maneuverability: +30/+43 on the attack
Detection: +15/+22 in combat Armour: 15
Hull Integrity: 38 Turret rating: 1
Space Available/Used : 35/35 Power Available/Used : 45/45
Weapon Capacity : 1 prow (Titanforge Lance Weapon), 1 dorsal(Mars-pattern Macro-Batteries)
ESSENSTIAL COMPONENTS
Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine, Gellar Field, combat bridge, m-1.r life-sustainer, Pressed-crew quarters, deep void augur array.
SUPPLIMENTAL COMPONENTS
Titanforge Lance Weapon (prow), Mars-Pattern Macro-cannons (Dorsal),
Murder Servitors, Gravity Sails (X2) , augmented retro-thrusters, Reinforced Interior Bulkheads (X2), Armour plating, Observation Dome
COMPLICATIONS
Wrothful, Xenophilous
Nullius said:
Well, the dauntless hull is listed RAW as 4.5 kilometers long. I just added 300 meters toto the length to reflect the fact that its not quite as big as a cruiser, but a bit large for a light cruiser, and heavily ornamented. Again, its not actually a Dauntless Light Cruiser, it just uses that hull template. I also made it extremely wide as I imagine it looks a bit like a gilded cinderblock with the vatacan sitting on top of it. I don't imagine its very tall, though.
My problem: it has been verified by various sources (incl Andy Chambers) that the ship size would actually be :
light cruisers ~2000-2500metres
cruisers ~3000-3500metres
battleships ~5000metres
escorts ~800-1200 metres
But since Rogue Trader is the first official product approved by GW with ship lenghts in them I will obey to the larger vessels.
The Madam Leda is the flagship of Leopold Cygnus, a powerful and wealthy rogue trader (NPC) with a terrible phobia of warp-entities. Even after her recommissioning as Cygnus' flagship, the Madam Leda has continued her role as a military vessel, carrying the Cygnus family's personal army from unexplored planets to the harshest of warzones all in the name of profit and the Holy Emperor.
The Madam Leda is generally seen protecting the Castor and the Pollux, Cygnus' two armed Jericho Class Pilgrim Vessels.
Madam Leda – Endeavour* Class Light Cruiser
(67 SP)
Speed:
6
/
8
Maneuver: +15/
+22
Detection:
+15
/+20
Hull Int.: 63
Armour: 19
Turret Rating: 1
Space: 60/60
Jovian Class 3 Drive – Power: 60/60
Machine Spirit:
Wrothful
Past History:
Emissary of the Emperor
Armoured Bridge, Vitae Pattern Life Sustainer, Warpsbane Hull, Single Void-Shield Array, Voidsmen Quarters, R-50 Auspex Multi-Band Augur, Port/Starboard Ryza Pattern Plasma Batteries, Prow Sunsear Laser Battery, Barracks, Crew Reclamation Facility, Munitorium, Librarium Vault, Compartmentalized Cargo Hold
This vessel has gone through so much tweaking that I'm almost certain some of the numbers don't add up - forgive me if this is the case (though it being an NPC's vessel makes me not care so much).
*This is basically a Dauntless Class Light Cruiser, though a quick perusal of the Battle Fleet Gothic ships showed that its armament made the Endeavour Class a closer match (that and I liked the way it looked more).
Leopold Cygnus said:
This vessel has gone through so much tweaking that I'm almost certain some of the numbers don't add up - forgive me if this is the case (though it being an NPC's vessel makes me not care so much).
Yeah. Ditto. I made some bookkeeping errors with my first two ships, "The Bold Buccleugh" and "The Wrath of Saint Wensceclas." I think I'm getting a handle on the system now, though. The only indescretion of mine on the last vessel, "The Tevenyel" was that I gave it two Void Sails instead of one allowed for by the 'Xenophilous' complication . I just did this because of the way I'd pictured the thing in my head.
The Golden Dawn:
This ancient frigate has served the Imperium for as long as ten thousand years and has ventured across the galaxy seeing almost all of its marvels and horrors.
The Dawn is frigate of an old and unknown pattern but it is assumed it is very old pattern Sword-class.
The Golden Dawn is more than just an old ship, it was one of the first ships constructed on Mars at the beginning of the Age of Rebirth, hence its glorious name.
The crew of the ship counts some 26.000 souls and does not only consist out of indentured labourers but also out families that have lived and died the Dawn for countless of generations, some families go back as far as the ships original commissioning.
The two most influential families on the ship are the Godwinne family who traditionally take care of maintenance and engineering, and the Sarvus family who always manned the ships gun batteries.
These important families are the backbone of the ship and their record are intertwined with the ships records, they have educated many captains in their past, a wise captain would always take these families in account when making decisions about the crew since they are well organised.
The Golden Dawn is a warship and thus is adequately armed and armoured, its main weapon is the long range Sunsear Laser Battery mounted dorsally near the prow of the mighty ship.
Its secondary armament is a set of four devastating Ryza Pattern Plasma Batteries mounted amidships dorsally.
But this is not all, to repel boarding parties and to destroy small attack-craft and torpedoes the ship sprouts dozens of Vulcan Mega Bolters mounted in its hull and in turrets placed strategically across the ship.
The two most beautiful features of the ship are its captain’s bridge and crystal observation dome.
The Archeotech bridge is the pride and joy of the Dawn’s captain, it allows him to oversee the ships action better than any other “regular” bridge would allow him, great hololithic display tanks show him the ships status and its surroundings and its helm greatly improves the ships manoeuvrability. The bridge also gives a great feeling of comfort and grandeur, its wooden and engraved panels, the golden gaslight chandeliers and soft comfortable grandfather chairs also make it an ideal place to receive and overwhelm visitors.
The great crystal observation dome a true work of art, underneath it is a small park with actual living plants and trees, throughout the park are black adamantine slates inlayed with gold filament featuring the star maps of many systems and its centre on a marble pedestal is mounted a beautiful engraved telescope. The dome is used for many joyous occasions, be it a marriage, a victory celebration or simply a day off.
What would be the use of such a great vessel if their was no possibility to reach the surface of a planet, just like most other ships of its class the Dawn has a dock where it can hold and launch several smaller craft, this landing bay has to be depressurised before opening its bay doors and re-pressurised before the guests and crew can exit the smaller craft.
Currently the Golden Dawn employs the following smaller craft:
An Aquila Lander which makes for an excellent light shuttle to make a social visit, it is designed for comfort and style and can carry a pilot, a gunner and twenty passengers.
Ten Cargo Landers which are the workhorses of the ship, able to transport a lot of cargo from or to the planet surface or another ship.
Finally the Dawn’s captain also has two Guncutters; these heavily armed shuttles are perfect to land in less safe environments or to blast a small enemy encampment to dust.
The Golden Dawn:
Speed: 7
Detection: +20
Armour: 18
Space: 40
Void Shields: 1
Weapon Capacity: 2 Dorsal
Manoeuvrability: +25
Hull Integrity: 38
Turret Rating: 2
Void Shield: 1
Crew Population: 100%
Crew Morale: 103%
SP: 40 (Total 50)
Complications:
Resolute: -1 Speed, +3 Hull Points, +10 to All Repair Tests
Reliquary of Mars: -20 to All Repair Tests
Components:
Jovian Pattern Class II Drive, Strelov 1 Warp Engine, Single Void Shield Array, Geller Field, Bridge of Antiquity, Voidsman Quarters, Mark-201.b Auger Array, Observation Dome, Ancient Life Sustainer, Compartmentalized Cargo Hold, Ryza Pattern Plasma Battery, Sunsear Laser Batteries
Total:
Space Used: 40/40
Power Used: 41/45
SP: 50
NAME: The Void Hunter
LORD CAPTAIN: Xanatov Torson (Reknowned Warrant)
CLASS: Longsword* (SPACE 40/40)
SPEED: 9
MAN: +33
DETECT: +10
TURRETS: 2
SHEILDS: 1
ARMOUR: 19
HULL: 31
CREW/MORALE: 100/100
COMPLICATION: Ancient & Wise
PAST HISTORY: Wrested from a Space Hulk
ESSENTIAL COMPONENTS
Modified Jovian Pattern Class 2** (Power 45/45)
Strelov 1 Warp Engine
Geller Field
Armoured Command Bridge
Vitae Pattern Life Sustainer
Voidsman Quarters
M201.B Auger Array
Single Void Shield Array
SUPPLEMENTAL COMPONENTS
Compartmentalized Cargo Hold
Barracks
Tenebro-Maze
WEAPONS
Titan Forge Lance (Prow)
Mars Pattern Macrocannon Battery (Dorsal)
* I wanted a frigate with a prow mount and since I have neither the time nor inclination to backwards engineer the Firestorm, and it's an RPG not a tourney strict wargame, I created my own class. So while other folks spent an hour trying to create an official prow mount frigate, I just switched mounts, added 'Long' to the name and Viola! A new ship class in one minute.
** Before everyone starts correcting my ship and telling me that I can't have an Archeotech Engine without the Reliquary of Mars Complication, I want to point out that the rules don't say you can't , they just say you shouldn't unless the GM says otherwise. I, in my capacity as co-GM, determined that as the ship was 'Wrested from a Space Hulk' it was entirely within the realm of possibility that such an 'Ancient & Wise' ship would have some long forgotten piece of technology on it, so there you go. It's good to be the king.
wow. impressive write up. I'm working my way through the rules now. As soon as I get through to the ship construction rules I'll post one here too
I allowed my players to vote for the construction of the ship and this is what they ended with.
NAME: Righteous Vengence
LORD CAPTAIN: Holt Jonstonne
CLASS: Tempest Frigate
SPEED: 8
MAN: +16
DETECT: +22
TURRETS: 1
SHEILDS: 1
ARMOUR: 20
HULL: 30/36 (After damage in a fight with orks)
CREW/MORALE: 100/98
COMPLICATION: Martial Hubris
PAST HISTORY: Turbulent Past (The ship was once used by a group of Space Marines during a mission, they treated the ship very well and gave great respect to the machine spirit, ever since the ship has liked Space Marines and hated chaos, the foes it fought at the time)
ESSENTIAL COMPONENTS
Modified Jovian Pattern Class 2 Plasma Drive
Strelov 1 Warp Engine
Warpsbane Hull
Armoured Command Bridge
Vitae Pattern Life Sustainer
Pressed Crew Quarters
Deep void Auger Array
Single Void Shield Array
SUPPLEMENTAL COMPONENTS
Tenebro-Maze
Armour plates
Cargo hold
WEAPONS
Starbreaker lance (Dorsal)
Sunsear laser Battery (Dorsal)
Leogun_91 said:
WEAPONS
Starbreaker lance (Dorsal)
Sunsear laser Battery (Dorsal)
On any ship smaller than a light cruiser, you can only have lances on the prow slot. You can't have the lance on the dorsal of a frigate.
MILLANDSON said:
Leogun_91 said:
WEAPONS
Starbreaker lance (Dorsal)
Sunsear laser Battery (Dorsal)
On any ship smaller than a light cruiser, you can only have lances on the prow slot. You can't have the lance on the dorsal of a frigate.
I believe it also says that any lance in a dorsal slot becomes a prow instead. Though I could just be on crack, I can't seem to find my book atm.
MILLANDSON said:
Leogun_91 said:
WEAPONS
Starbreaker lance (Dorsal)
Sunsear laser Battery (Dorsal)
On any ship smaller than a light cruiser, you can only have lances on the prow slot. You can't have the lance on the dorsal of a frigate.
Dabat said:
I believe it also says that any lance in a dorsal slot becomes a prow instead. Though I could just be on crack, I can't seem to find my book atm.
"If a ship of frigate size or smaller does not have a prow weapon slot, it cannot carry a lance."
Top right of page 202
The easy fix to that would be to have the Firestorm-class Frigate hull, which is identical to the Sword, but it has 1 Prow and 1 Dorsal, rather than 2 Dorsals.
Here is my take of ex-Naval quick, heavy hitting, ghost-haunted picket ship with shrouded and very bad past.
"Everything went klybo, when that Emperor-**** warpshit rammed off Saints protection alongside its statue. And soon after, when it dissappeared for nearly a decade at the summon of those pesky bastards from..."
Sub-Lieutant Zharek Vasko (deceased)
Name : St. Angevin´s Revenge (812.M41-), ex-Hierarch Basileos XXVIII (593-812.M41) ex-Glorious St. Angevin the Maccabean, (500s.M40-593.M41) ex- Angevin´s Emmissary (?-500s.M40), nickname (+++usage persecuted as heresy+++) since circa 500.M41 „Saint´s Curse“
Lord Captain : Lucius Anatoly van Coln, fourth direct scion of Van Coln Battlefleet Calixis Naval Lineage, ex-commander of Warhound Alpha, ex-executive officer of Divine Preysense
Hull : Dauntless class Light Cruiser, Mars pattern
Allegiance : Van Coln Dynasty Private Fleet, +++Restricted, Magenta Level Clearence Requiered+++, Maccabean System Defence Force, +++Restricted, Dark Magenta Level Clearence Requiered+++, Battlefleet Calixis, Battlefleet Angevin, ?
Organisations Participataing : Van Coln Battlefleet Calixis Naval Lineage, Imperial Navy, Adeptus Astra Telepathica, Navis Nobillite (Exalted Magisterial House of Benetek, House Xan´tai), Adeptus Mechanicus, Adeptus Ministronum (Angevians, Flag-Preachers, Missionaries Galactica)
Suspected Recidivists : Lodge Obscurus, Astral Knifes, Barbed Hand, tech-witiches possibly of Sinophian Strain, ghilian infestation, Templists, Spiritualists, cold trade faciliators, +++Restricted, Magenta Clearance Required+++
Machine Spirit Oddities
: Blasphemous Tendencies (several pantagramic warded holds)
Past Histories
: Haunted (Dark Decks, spectres and ghost sightings/activity, unnatural sensory readings, various anomalies)
Crew Skill
: Competent (30)
Morale
: 92
Population
: 100
Speed
: 7
Maneouvrability
: +20
Detection
: +36
Hull Integrity
: 63
Armour
: 19
Turret Rating
: 1
Space
: 57/60
SP
: 70
Weapon Capacity
: Prow (Ryza-pattern Plasma Battery), Port (Mars-pattern Broadside Macrobattery), Starboard (Mars-pattern Broadside Macrobattery)
Essential Components:
Jovian Pattern Class 3 Drive (Energy: 60/60)
Strelov 2 Warp Engine
Geller Field
Single Void Shield Array
Command Bridge
Vitae Pattern Life Sustainer
Pressed Crew Quarters
Deep Void Auger Array
Supplemental Components:
2x Mars-pattern Broadside Macrobattery
Ryza-pattern Plasma Battery
Augmented Retro-Thrusters
Reinforced Interior Bulkheads
Munitorium
Temple-shrine to the God Emperor (Shrine of Saint Angevin)
Librarium Vault (Lord Captain´s Personal Librarium)
Observation Dome
Here's one from my upcoming RT campaign:
The Euryalus
A purpose-built commerce raider, the Euryalus was commissioned from the yards of Zweihans World in 920.M39. Designed to look like a rich noble's luxury yacht, her manoeuvring systems were ostentatiously upgraded to hide the power signature of the light lance concealed in the prow. While the ship's exterior is luxurious, the interior is cramped, and the air is often tainted by the stench of oil, ozone and almost two millennia of flatulence. Despite this, the crew is generally more than content, thanks to the practice of sharing out the value of prizes with even the lowest ratings.
The original ship's master (one Vassily Gordias) was granted a “Free Charter and Letter of Marque”, commanding him “roam the stars and remove such obstacles to Imperial and Malfian interests”, in return for full legal right to his prizes and their cargoes. The Charter stipulated, however, that it was valid only in the hands of the Euryalus ' captain, and so the charter has changed hands (and indeed dynasties) many times over the centuries, including several successions-by-mutiny.
The current captain, Nicolai Tyrell, owes his position to just one such mutiny, having previously served as the
Euryalus
' Master of Guns. Over the years, the
Euryalus
seems to have developed a thirst for the ambush-hunts that have proved such a popular tactic for the ship's masters, seeming to bring her weapons to readiness even before the word is given. This has given rise to a number of worrying incidents when challenged by a Naval patrol...
Hull : Havoc-class Heavy Raider
Speed : 9
Manoeuvrability : +27
Detection : +20
Shield : 1
Turret Rating : 1
Armour : 15
Hull Integrity : 33
Space : 40 of 40
Weaponry : Prow- Starbreaker Lance; Dorsal- Mars pattern Macrobattery
SP : 46
Power : 45 (drain of 45)
Essential components
Jovian Pattern, Class 2 plasma drive
Strelov Pattern, Class 1 warp drive
Geller Field
Single Void Shield Array
Command Bridge
Mark-1.r Life Sustainer
Voidsmen Quarters
Mark-201.b Auger Array
Supplemental Components
Starbreaker Lance Weapon
Mars Pattern Macrocannons
Cargo Hold and Lighter Bay
Augmented Retro-Thrusters
Reinforced Interior Bulkheads
Munitorium
Complications
Nose for Trouble- the ship's machine spirit loves the thrill of an ambush-hunt, and will bring power to the weapons very quickly, occasionally when not even ordered.
Wolf in Sheep's Clothing- the lance does not appear on scans, and is hidden behind false plating. The Mars Pattern macrobatteries read as the less powerful Thunderstrike, and the Munitorium appears to be an Extended Supply Vault.