So the folks where I work aren't interested in miniatures gaming.
That makes me sad.
However, they like Fantasy Football, so in a pique of curiosity, I asked about how that works.
And I learned. Hoo, boy, did I learn.
Now, here's my idea: Apply the methodology of Fantasy Football to an X-Wing tournament, with upgrades and ships standing in for players, and the tournament itself standing in for the entire football season.
Basically, it's a side-gamble, which keeps players invested in the tournament as a whole, even if they are having lousy play on the table.
FF basically has three modes of play: The Draft, The Management, and The Scoring.
The Draft is the most intensively competitive part of the game, in which players get to pick (Ships and Upgrades) from which to profit.
Players cannot pick a (Ship or Upgrade) that has already been picked.
Each (Ship or Upgrade) will have a scoring system that rewards the proper use of it.
Example: Seismic Charges could earn 1 point for the player that drafted them for each damage the Charge deals when spent.
Ships and Upgrades should provide point synergy when they're in the same fleet, to provide a more dynamic Draft experience. This is part of the scoring system, and will be up to the designer to create, rather than the players.
The Management will occur between individual rounds in the tournament.
Basically, you will have fewer (Ships and Upgrades) available to actually earn you points than you have drafted. You pick a certain number of each to actually earn in an individual round, but can swap them around in The Management step.
The Scoring is entirely out of the hands of the players, but is the goal which drives the entire game.
It will require careful balancing on the hands of the game organizers
It will require strong observation of each individual match in the tournament.
At the end, there should be a tiered prize-pool, lesser than that of the tournament as a whole, but some kind of prize to keep folks interested.