I finally understand why new players sometimes do crazy things

By Jaden Ckast, in X-Wing

So I'm sure we've all had an experience at some point where you are playing against a new player who tries some crazy shenanigans and it's up to you to clarify the situation for him. While this can mostly be attributed to obviously being a new player I also think some of it comes down to where they are getting their info from. For instance I was doing some reading on various articles relating to aggressors and low and behold an article from team covenant pops up. This one http://teamcovenant.com/mandalore/2015/01/12/being-aggressive-with-the-aggressor/

Now it is a very good article with lots of good info and squad lists however reading it over I came across this atrocity in their article: "When IG-88D is equipped with Expert Handling, Advanced Sensors, and Experimental Interface, you could end up anywhere and are very unpredictable. Let’s say you first boost to the left via AdvS. Then you take your second action, a barrel roll, thanks to EI and EH. You barrel roll forward to the right and are now stressed. However, you chose a 1 bank to the left, which is green, and your stress is now cleared."

Now correct me if I'm wrong but I count a double stress taking place which is fine however the article makes it sound like once you do a green maneuver it clears the stress. Unless there is some card rules interactions I'm not aware of going on here wouldn't you still be left with a stress?

In either case I realized that I used to get annoyed sometimes when new players would try crazy things (I would still be nice and help them obviously) but now I realize they may just be getting info from the wrong place or incorrect info. Really I should get annoyed with sites that don't proofread before they post I guess. Again team covenant is a good site for info however that article was written awhile ago and has yet to be updated. Also again if I am wrong with the card interactions I apologize. I also am no expert by any means with rules but I'm usually right and if I don't know I'll definitely do lots of research to find out. Anyways the point of all this is to just be nice to the new players :)

Edited by Jaden Ckast

You're correct, there would be 2 stress on that Aggressor.

While the Team Covenant guys are a great help to this community, they do get things wrong sometimes, everyone does. It's best to ensure that a ruling is correct from multiple sources rather than from 1.

Yes, that is double stress, and it's not exactly unheard of. I double stress my aggressor a lot, with push the limit and inertial dampeners. FCS and IG-88B offset lack of actions on offense, and I only pop dampeners if I know I'm gonna be out of arcs/at lease range three of the ones that do have me.

Good players will actually do that to throw off opponents because it's not "optimal"

One of the best things I've ever been able to teach people is to not worry about dumping stress immediately. Skilled players tend to consider stressed ships "predictable" so break the mold. Pull a white move. You catch your opponent out of place.

You're correct, there would be 2 stress on that Aggressor.

While the Team Covenant guys are a great help to this community, they do get things wrong sometimes, everyone does. It's best to ensure that a ruling is correct from multiple sources rather than from 1.

Yes, that is double stress, and it's not exactly unheard of. I double stress my aggressor a lot, with push the limit and inertial dampeners. FCS and IG-88B offset lack of actions on offense, and I only pop dampeners if I know I'm gonna be out of arcs/at lease range three of the ones that do have me.

Good players will actually do that to throw off opponents because it's not "optimal"

One of the best things I've ever been able to teach people is to not worry about dumping stress immediately. Skilled players tend to consider stressed ships "predictable" so break the mold. Pull a white move. You catch your opponent out of place.

Yes I had to edit my post a tad bit, what I was trying to get at was that only 1 stress would clear not both. Sorry about that. I do get what your saying tho to verify from multi sources. However TC is well respected here and I think some players just take their advice as gold. For those sites I think it's even more important to make sure what you post is accurate. It could cause a whole mess of confusion down the road for new players later.

I do white maneuvers with stressed ships all the time, especially if they have a Fire Control System and so don't need to take the Target Lock action. I'll also deliberately fly over asteroids if it gets me to a better position, especially if I have a high shield/hull ship.

And hell, FFG's own preview articles have contained rules errors, so I think we can cut TC a little slack on that one! :)

I do white maneuvers with stressed ships all the time, especially if they have a Fire Control System and so don't need to take the Target Lock action. I'll also deliberately fly over asteroids if it gets me to a better position, especially if I have a high shield/hull ship.

And hell, FFG's own preview articles have contained rules errors, so I think we can cut TC a little slack on that one! :)

;) Edited by Jaden Ckast

Accidental post

Edited by Engine25

When I was learning to play X-Wing, figuring out how to do crazy shenanigans was one of my priorities. I ended up reading up a lot on the rules and even on ships and cards I didn't own, and a lot of my earliest purchases were based on trying new combinations that looked fun which I had verified were legal through much research. I think I really shook up my local meta as a result of my unconventional tactics and builds, and I also like to think that I was one of the first people in my area to make the Y-Wing something to be reckoned with (right around when Most Wanted was released) as more than a support ship.

Yes, that is double stress, and it's not exactly unheard of. I double stress my aggressor a lot, with push the limit and inertial dampeners. FCS and IG-88B offset lack of actions on offense, and I only pop dampeners if I know I'm gonna be out of arcs/at lease range three of the ones that do have me.

Good players will actually do that to throw off opponents because it's not "optimal"

One of the best things I've ever been able to teach people is to not worry about dumping stress immediately. Skilled players tend to consider stressed ships "predictable" so break the mold. Pull a white move. You catch your opponent out of place.

If you fall a turn behind on stress removal, be wary of enemies using stress or ion attacks.

It is a double stress. It is entirely legal. You do clear 1 stress, and have 1 stress remaining (which is still a valid interpretation of what they said in the article)

It goes thusly:

Reveal Maneuver Dial

Advanced Sensors Trigger

Take a free action

Perform a Boost

Experimental Interface triggers

Take a free action from an upgrade (Expert Handling)

Perform a Free Barrel-Roll action

Remove an enemy Target Lock from your ship

Receive a stress token

Receive a stress token

Perform Green Maneuver

Check Stress

Remove a stress token from your ship for performing a Green Maneuver

Skip your "Perform Action" step due to Adv Sens. (Had you not skipped this, you would have had a "Perform Action" step wherein you could perform no actions due to being stressed)

Final result: Boosted, Barrel-Rolled, received a net of (1) stress token.

Yes, they could have spent a little more care with their semantics, but the Rules are okay.

I, personally, don't like the idea of using Experimental Interface with Expert Handling, at least not when I have no other use for Ex Int on my ship...

Edited by DraconPyrothayan

The other reason is that they (actually everyone) misread the cards the cards from time to time. It helps to read go over your opponent's list and ask them to clarify anything that seems weird (e.g. Why does Nera Dantels have Mangler Cannon and no torpedoes?). It avoids the embarrassing situation in game when thetrick they wanted to try doesnt work (e.g. uhhh...Nera is out of arc).

Being exposed to a larger community and reading sites, even if they sometimes have errors, usually helps players spot their own rules mistakes. You will also know which areas are unclear in the rules. My opponents whom I know to have read more articles tended to have a better grasp of the rules and card interactions.

Edited by Caius

I think we have no choice but to demand they close their web site and present themselves to the mob, it's a bring your own pitchfork event but flaming torches will be provided.

I think we have no choice but to demand they close their web site and present themselves to the mob, it's a bring your own pitchfork event but flaming torches will be provided.

considering the new website theme shutting it down would be a mercy kill

Never actually visited their site I just wanted to add a reductio ad absurdum.

It is a double stress. It is entirely legal. You do clear 1 stress, and have 1 stress remaining (which is still a valid interpretation of what they said in the article)

It goes thusly:

Advanced Sensors*

Take Free Action

Perform a Boost

Experimental Interface triggers

Take a free action from an upgrade (Expert Handling)

Perform a free Barrel-Roll action

Remove an Enemy Target Lock from your ship

Receive a Stress token

Receive a stress token

Reveal your Maneuver Dial**

Perform Green Maneuver

Check Stress

Remove a stress token from your ship for performing a Green Maneuver

Skip your "Perform Action" step due to Adv Sens. (Had you not skipped this, you would have had a "Perform Action" step wherein you could perform no actions due to being stressed)

Final result: Boosted, Barrel-Rolled, received a net of (1) stress token.

Yes, they could have spent a little more care with their semantics, but the Rules are okay.

I, personally, don't like the idea of using Experimental Interface with Expert Handling, at least not when I have no other use for Ex Int on my ship...

Fixed it.

es, they could have spent a little more care with their semantics, but the Rules are okay.

I, personally, don't like the idea of using Experimental Interface with Expert Handling, at least not when I have no other use for Ex Int on my ship...

Well TC made a mistake so what ;)

But i have to admit that playing against new players is not as easy as you might think... they just do crazy stuff without knowing.

And you never anticipated them to do such things. so actually its a totally different level of play against a complete new player and i like it

All of this exactly. And again I'm not trying to hate on TC they were just an example I found and used of how a new player could see a list explained and think "oh wow that seems like a really cool idea" and then use it and get called on it at a tourney somewhere. Like I said everyone makes mistakes, and as was brought out they didn't do anything that was illegal in the article. However as you read it there is no mention of taking 2 stresses. So wether they just assumed that's the case or forgot to add that I'm not sure but they only ever mention 1 stress. So again new players not knowing any better could read an article like that and not know that your actually taking 2 stress! New players should experiment with new lists and combos I'm all for that, I've just ran into a few personally in my travels where they do some combo that's illegal and when called on it defend its legality because they read it here or there and then an inevitable facepalm happens haha. So like was mentioned new players would do well to make sure and read multiple sites or ask questions here about specific card interactions or not and that's up to them haha. Just trying to help out the rookies. And again TC is a good site I only used them as an example.

It is a double stress. It is entirely legal. You do clear 1 stress, and have 1 stress remaining (which is still a valid interpretation of what they said in the article)

It goes thusly:

Advanced Sensors*

Take Free Action

Perform a Boost

Experimental Interface triggers

Take a free action from an upgrade (Expert Handling)

Perform a free Barrel-Roll action

Remove an Enemy Target Lock from your ship

Receive a Stress token

Receive a stress token

Reveal your Maneuver Dial**

Perform Green Maneuver

Check Stress

Remove a stress token from your ship for performing a Green Maneuver

Skip your "Perform Action" step due to Adv Sens. (Had you not skipped this, you would have had a "Perform Action" step wherein you could perform no actions due to being stressed)

Final result: Boosted, Barrel-Rolled, received a net of (1) stress token.

Yes, they could have spent a little more care with their semantics, but the Rules are okay.

I, personally, don't like the idea of using Experimental Interface with Expert Handling, at least not when I have no other use for Ex Int on my ship...

Fixed it.

Re-fixed it.

The columnity matters in the above.

Edited by DraconPyrothayan