It's been a week, what's our analysis of wave seven now?

By nikk whyte, in X-Wing

We all know that TLT and the k-wing are early MVP's, but how have the other ships been performing? I ran into a Bossk with mangler and greedo that chewed me up pretty good. I watched Redline eat a rebel 4 ship list well enough with help from oicunn, and I abbey seen the Khiraxz yet.

Has anyone tried crackshot? Is talonbane worth his weight in glitterstim? It's not tournament season, so we aren't gonna get hard day at that we aren't talking about.

Talonbane had the unique misfortune to be released in the same wave as the meta-shifting gun that ignores half his special ability, and where half the ships will be running secondary weapons on a routine basis. I don't think he's going to see much use.

Hounds Tooth is good, but needs to keep its cost down (It's only 50% tougher than a 22pt B-wing, remember), and to have support carefully assembled around it. Kithraxz fighters might be some of that support.

I've mostly watched Punishers explode - they've got the same problem as B-wings; tough for their base cost, but that value shifts rapidly when you pour points in and their toughness doesn't increase any. I'm worried they're going to turn out to be points piñatas and little more.

K-wings make excellent bombers. But we knew that.

Oh, and Vader is back in town. But we knew that too. ;)

Edited by Reiver

The Tooth is strong but it will never see wide competitive play if the Scum until the Scum gets some defensive upgrades. The most obvious way to counter that now is keep it cheap and take more ships, then you give yourself an MoV disadvantage.

Y-wings appear to be in favor for once. (Rebel Y's that is).

[Gold squadron redemption]

100 points

PILOTS

Gold Squadron Pilot [R2 Astromech, Twin Laser Turret] (25) x 4

I expect that we may see something like this go competitive.

Of course I didn't even get to play X-wing this weekend so I don't know what to think yet. -_-

Like every ship in the game (except our base X-Wings) if you play them right and smart all of Wave 7 is a win.

The generic K-Wing and Kihraxz are the best and most forgiving ships this time I think. YV-666 fits right in too, if you are a GOOD Player; all of the Bounty Hunters are just about awesomeness. Boba is SCUM by the way.

;)

Y-wings appear to be in favor for once. (Rebel Y's that is).

[Gold squadron redemption]

100 points

PILOTS

Gold Squadron Pilot [R2 Astromech, Twin Laser Turret] (25) x 4

I expect that we may see something like this go competitive.

Of course I didn't even get to play X-wing this weekend so I don't know what to think yet. -_-

I just placed my first Wave 7 order tonight... but I kinda know some of the good stuff already.

^_^

I think Khiraxz might come in later this year as a strong ship, it just needs a little time to establish its own ground.

The Kihraxz may find it's place. It also may point out that there are more problems with the X wing than its cost.

We shall see.

Even if you're suspicious of the MathWing, the Kithraxz is at best going to match a B-wing in jousting power.

And has no other tricks. <_<

I expect it to find use in lists that want to fly a cheap 3-attack gun, something Scum lacks... but it's not going to set the world on fire.

And the named pilots came pre-nerfed. Poor Talonbane, showing up the same wave as a flood of secondary weapons that ignore range bonuses, eh?

Y+TLT, believe the hype. Trying to crack it still, just have ideas.

Slaver+3Kihraxz won the local tourney. I think the Kihraxz are the right amount of sturdy and hurty to defend a YV's aft.

Haven't seen a Punisher. I think it's more niche than the rest, but will see use. The cards sure are.

Ran Miranda+TLT, went iffy. Bringing her to a tourney cold wasn't smart, but got the hang. She definitely would rather slug than Slam. Attacking with the defensive ability is usually better than trying to Slam away, especially if large ships are on the flank.

my favourite brick to throw

Moralo Eval (34)
Heavy Laser Cannon (7)
K4 Security Droid (3)
Outlaw Tech (2)
Feedback Array (2)
Anti-Pursuit Lasers (2)

Total: 50

View in Yet Another Squad Builder

:D

Trandoshan Slaver (29)
Heavy Laser Cannon (7)
Greedo (1)
K4 Security Droid (3)

Cartel Marauder (20)

Cartel Marauder (20)

Cartel Marauder (20)

Total: 100

View in Yet Another Squad Builder

I actually won a local tournament with this list. The K-fighter has a much better dial than the X-wing or Z-95 and is really good at playing unpredictably.

Y+TLT, believe the hype. Trying to crack it still, just have ideas.

Slaver+3Kihraxz won the local tourney. I think the Kihraxz are the right amount of sturdy and hurty to defend a YV's aft.

Haven't seen a Punisher. I think it's more niche than the rest, but will see use. The cards sure are.

Ran Miranda+TLT, went iffy. Bringing her to a tourney cold wasn't smart, but got the hang. She definitely would rather slug than Slam. Attacking with the defensive ability is usually better than trying to Slam away, especially if large ships are on the flank.

Trandoshan Slaver (29)

Heavy Laser Cannon (7)

Greedo (1)

K4 Security Droid (3)

Cartel Marauder (20)

Cartel Marauder (20)

Cartel Marauder (20)

Total: 100

View in Yet Another Squad Builder

I actually won a local tournament with this list. The K-fighter has a much better dial than the X-wing or Z-95 and is really good at playing unpredictably.

Yup, that's the one.

Edited by Skargoth

I found tonight that Redline pumps out some incredible damage

1 agility for 40 points is glass cannon status though. If you can't protect him with a screen or blow through a fatass before he bites it, he won't be worth didly

Edited by ficklegreendice

Y+TLT, believe the hype. Trying to crack it still, just have ideas.

Slaver+3Kihraxz won the local tourney. I think the Kihraxz are the right amount of sturdy and hurty to defend a YV's aft.

Haven't seen a Punisher. I think it's more niche than the rest, but will see use. The cards sure are.

Ran Miranda+TLT, went iffy. Bringing her to a tourney cold wasn't smart, but got the hang. She definitely would rather slug than Slam. Attacking with the defensive ability is usually better than trying to Slam away, especially if large ships are on the flank.

Trandoshan Slaver (29)

Heavy Laser Cannon (7)

Greedo (1)

K4 Security Droid (3)

Cartel Marauder (20)

Cartel Marauder (20)

Cartel Marauder (20)

Total: 100

View in Yet Another Squad Builder

I actually won a local tournament with this list. The K-fighter has a much better dial than the X-wing or Z-95 and is really good at playing unpredictably.

Yup, that's the one.

I'd offer up a rep of the tournament, but i'm not sure what happened in those three rounds is the most representative thing.

I think out of all the lists at the tournament, I had the best jousting value other than possibly the 4x TLT list that was there(and I didn't have to face). Lotta pancakes, a dual IG, an IG/Kath, K-wings, TIe As. Not much for swarms or BBBB type lists.

Imperials, not much from Wave 7, most of their boost is from the TIE advanced upgrade in the Imperial Raider. As for the bombs and missiles and torpedo upgrades still not much word on that despite the extra munitions fix. Some people are trying out the upgrades with extra munitions but for the most part many EM tokens get removed from the table instead of spent. Strangely Major Rhymer has been MIA so I haven't hard much about the Rhymer AHM build yet. Probably too heavy on squadron points to fit it anywhere.

Scum and Villainy, probably the biggest impact as they had the most ships and upgrades with this wave which brings them 1 ship short of the different types of ships the two original factions have. The Kihraxz fighter doesn't make much of a filler ship as 20 points tend to be a heavy price for a filler ship still it does come in at the same point cost as a mangler scyk yet while the Kihraxz has the advantage in durability with 1 more hull and 1 more shields the mangler scyk has more firepower and damage mitigation. With both Kihraxz and Scyk dials you don't want to run in your opponent at range 1. The Hounds Tooth although impressive in its size and as a cannon platform it is no decimator. It can still get focused down faster than a VT-49 and ships that get behind the auxiliary firing arcs are in a safe spot. The point cost is also considerable so bringing it will likely leave you with a 2 ship build or a Z-95 Escort.

Rebels, probably the faction to benefit the most from wave 7 with the addition of TLT. Now S&V also has access to that upgrade with their Scum-wings and Scumhawks but considering it comes in a Rebel expansion pack and the Rebels get another ship that can carry turret secondary weapons I would declare the Rebels the overall winners with use of the TLT. The TLT is no doubt a game changer with the ability to get past the 2 damage hard mitigation you see on most fat turret ships such as Fat Han and Dodgemator with Palpatine. If they use upgrades such as R2-D2 <Crew> once you get that first damage card and it will be easy to get past C-3PO+evade or Kenkirk/Palpatine+Issard. The thing TLT will have some but not as big of an impact is against high agility with multi token or per-attack defensive abilities. As for the K-wing, it can make the most use of mines with the Advanced Slam but at 23 points for a 2 firepower turret it is a tough sell now that auto-thrusters is out.

Edited by Marinealver

Scum and Villainy,The point cost is also considerable so bringing it will likely leave you with a 2 ship build or a Z-95 Escort.

I don't envision the YV-666 to lead to 2 ship builds (Unless they are dual large ship) , more likely a 2 ship escort for a three ship build. Sure you could run a 76 point bossk, Fully uploading EVERYTHING with the most expensive choice - (79 if you chose to run triple gunners, which is certianly more expensive than the possible 54 point shuttle)- It'll be more likely to end up in the 35-50 point range - leaving plenty of room for 3 or more ships - You can even run HLC Moralo Eval, 2x Kihraxz and an Ion Scyk ...

Edited by Ravncat

have only played the K once.. not bad but SLAM as current written is basically a Super Boost.. TLT is pretty nice with Miranda has her shield regen capability comes in handy!! and you still have the potential to do damage while generating shields. (one per turn)

Scum and Villainy,The point cost is also considerable so bringing it will likely leave you with a 2 ship build or a Z-95 Escort.

I don't envision the YV-666 to lead to 2 ship builds (Unless they are dual large ship) , more likely a 2 ship escort for a three ship build. Sure you could run a 76 point bossk, Fully uploading EVERYTHING with the most expensive choice - (79 if you chose to run triple gunners, which is certianly more expensive than the possible 54 point shuttle)- It'll be more likely to end up in the 35-50 point range - leaving plenty of room for 3 or more ships - You can even run HLC Moralo Eval, 2x Kihraxz and an Ion Scyk ...

True I flew it in a 4 ship build with 2 mangler scyks and a Cartel Marauder. Got torn apart by arc dodgers and that is with the 180 degree cannon pilot.

The YV-666 is in a funny position with its vast assortment of upgrade slots can turn into a point sink trap much like the TIE-bomber. The more points you put into it the faster it will go down as it gives more MOV to your opponent. Not that any of those upgrades you put on it will make it last any longer (especially if you try to put Greedo on it). You can trick it out to be sort of a point fortress but the Nashta pup won't save you any MOV if it gets destroyed. If you are going for the pup I think it might be best to make it as cheap as possible to where 35 points is the max you spend on it.

Edited by Marinealver

well i played Redline and Deathrain each once...

Redline has incredible damage potential but must be kept safe as a flanker. i myself did not so well as i head on jumped against 2 b-wings 1 k-wing and an a-wing and got busted pretty hard even before shooting my 2nd missle.

Deathrain on the other hand, played him with Vader and Zertik Strom, is pretty much fun. just boost in at the first round and start delivering bombs all around. i must admit what really helped him survive to get all 4 bombs out was zertiks ability and just the luck that my opponent rolled bad red dice. but after all deathrain alone with 2 cluster mines and 2 seismic charges killed an awing instantly and brought all shields of 2 bwings down.

lacking the 4 straight might be an issue but i still need to try the experimental interface for boosting and bombing.

It hasn't been a week yet, for me. And it'll probably several more weeks before I get to fly each ship, much less try enough builds to make any real decision on how I feel about the new wave.

The only thing I can comment on, but not analyze is that I feel Corran is likely still the best single ship escort to Super Dash, but Miranda is a neat alternative

Edited by Scojo

Like every ship in the game (except our base X-Wings) if you play them right and smart all of Wave 7 is a win.

The generic K-Wing and Kihraxz are the best and most forgiving ships this time I think. YV-666 fits right in too, if you are a GOOD Player; all of the Bounty Hunters are just about awesomeness. Boba is SCUM by the way.

;)

Regarding scum Boba, it isn't said often enough how amazing he is. There a few things as cool in this game as having an action less Fett sit there at range 1 of 2 or 3 enemy ships unloading on him and not take any (or much) damage. And all the way throwing out 3-4 very accurate red dice.

I just hope the inevitable TLT spam doesn't make him obsolete, so soon after becoming great.

Like every ship in the game (except our base X-Wings) if you play them right and smart all of Wave 7 is a win.

The generic K-Wing and Kihraxz are the best and most forgiving ships this time I think. YV-666 fits right in too, if you are a GOOD Player; all of the Bounty Hunters are just about awesomeness. Boba is SCUM by the way.

;)

Man this almost doesnt even sound like you.

The turrets are rather forgiving. But rather good. I'm liking TLT. Let's see how that changes when it goes up against me more.

I played Bossk twice, with Talonbane. I put way too many points on Bossk and while his ability is great, he went down fast both games. It was mostly due to the great attack rolls of my opponents though, and the new "king of ordnance": Plasma Torpedoes. Very brutal against high health (many shields) ships. I really like the Kihraxz though and will try a 3-4 ship build with those for sure.

I also played Miranda last night and both her ability and the K-Wing are fun. The ship's dial seems very limited at first but the SLAM action more than compensate for it. Here was my build:

Miranda (Twin Laser Turret, Recon Specialist, Proximity Mines, Extra Munitions, Advanced SLAM)

Chewbacca (Push the Limit, C-3PO, Jan Ors, Millenium Falcon, Engine Upgrade)

100 points

I have yet to play the TIE Punisher, but I've faced Redline twice by now and he is scary. Fire-Control System on him is so efficient; endless Target Locks so his attacks are often perfect hits. TIE Defenders, Vessery especially of course, with a cannon combine well it seems.

Lastly, Twin Laser Turrets are really solid, as all expected. Low agility ships just melt. I faced two Scum Y-Wings each with TLT (and R4 Agromech) and it was ugly.

Edited by admat

Like every ship in the game (except our base X-Wings) if you play them right and smart all of Wave 7 is a win.

The generic K-Wing and Kihraxz are the best and most forgiving ships this time I think. YV-666 fits right in too, if you are a GOOD Player; all of the Bounty Hunters are just about awesomeness. Boba is SCUM by the way.

;)

Regarding scum Boba, it isn't said often enough how amazing he is. There a few things as cool in this game as having an action less Fett sit there at range 1 of 2 or 3 enemy ships unloading on him and not take any (or much) damage. And all the way throwing out 3-4 very accurate red dice.

I just hope the inevitable TLT spam doesn't make him obsolete, so soon after becoming great.

Right on, Right on... Boba is always going to be cool. Also when you play at home with friends or run cool story driven AD&D style'ish solo games none of that NEW HOTNESS effects the fun much... in fact it adds to it.

;)

Like every ship in the game (except our base X-Wings) if you play them right and smart all of Wave 7 is a win.

The generic K-Wing and Kihraxz are the best and most forgiving ships this time I think. YV-666 fits right in too, if you are a GOOD Player; all of the Bounty Hunters are just about awesomeness. Boba is SCUM by the way.

;)

Man this almost doesnt even sound like you.

The turrets are rather forgiving. But rather good. I'm liking TLT. Let's see how that changes when it goes up against me more.

I know BASIC Language very well indeed... I just don't like it much.

:lol: