So I've been tinkering around with Mission Control and I'm looking forward to diving into it further. The game has so much potential in the area of missions, scenarios and campaigns than it does in new vehicles... especially as every vanilla niche allowable by the elegantly simple rules is getting filled for each faction.
I'm growing a little more anxious about how FFG intends to expound on this area by actually releasing a fully featured Mission Control. And now that an extraordinary effort by Dockingbay has resulted in the deliciously fertile Heroes of the Aturi Cluster co op game my mind is set abuzz. I can't even begin to wrap my mind around the time and dedication it took to produce that Coop.
I would not find it distasteful if FFG released some kind of "terrain pack" as might be found with Sails of Glory. 3D turret models, "token" modular space stations, new obstacles, new cards to actually turn your YT-1300 into an unarmed transport, your HWK's into a VIP shuttle, rules for free-floating asteroids, "AI" cards (brilliant from Dockingbay!), rules for hyperdrive use (accumulating actions to make jump), etc. etc. And all these new additions could be included in a final release of Mission Control.
Anyone growing a little more hungry for play expansion than vehicle expansion?