So this is a bit of theory crafting. I haven't had time to test it yet (and you'll see why at the end), though other's experience would be helpful. The goal is to destroy the Demolisher before it attacks. We'll assume its in the 1st place Gencon list of VGGG and our goal is to destroy it regardless of going first or second.
So we must first work out the demolisher's threat range.
It needs to get within short range to fire for devastating effect, and we'll give it the ideal starting place at its maximum possible range. Of course in real games, it should usually be a little bit closer. We'll also put the engine tech on it to give it the equivalent of speed 4.
So speed 4 + just barely scratching short range = 4*(6.9 cm) + 12.3 cm = 39.9 cm.
Our attack needs to come from 40+ cm away.
We have to use squadrons to do so, so...
From our ship, we have a command range of medium for 18.7 cm.
Our squadron width is 3.4, so lets say 3.3 cm.
Normal squadron attack range is 1 distance so 12.3 cm.
That comes to 34.3 cm.
A b-wing moves up to distance 2, for 12.4 cm, meaning all squadrons can strike up to 46.7 cm away.
A Rymer/Corrupter Ball can strike (18.7 + 3.3 + 18.7 + 30.4 = 71.1 distance from the command ship)
We need to put on 7 or 8 damage to get through one facing. The redirect(s) mean 3 or 2 more and another 1 or 2, and the brace(s) means another 1+1. The Evade shouldn't matter unless the rhymer ball is attacking from medium and not close. So a total of 13 or 14 damage. It's 13 if we can hit from the side, 14 if we're hitting the front.
So we would need 13 TIE-Bombers assuming average rolls as we can pretty much be assured of coming in from the side. And one of the redirects can't do 3, so really its 12 damage. Of course, every bomber more makes it more likely to kill. We also didn't take into account crits.
B-wings do an average of 1.75 damage. But because of limited range, we must assume a frontal attack. So that means the full 14 damage. Or 8 B-wings. We may get lucky and the accuracy may come up at an important time, but I doubt its worth figuring in.
So....
13 TIE Bombers = 117 points....
8 B-wings = 112 points....
So not for the 300 point games.
But come 400, I'd bring a fighter squadrons or two....
And you need enough squadron activations to accomplish all this.
Meaning as soon as the first wave is launched, the demolisher can move forward.
The other problems is you're sending 112 points out to obliterate a 74 point target.
Edited by Tranenturm


