So, I played a few games last night trying out the TLT on a couple scum builds and a rebel build, and then did some brainstorming and came up with what I expect is the list that throws the single largest amount of attack dice in a single round possible in the 100 point game at this time. It's expected damage is not that great, but with so many dice, the ability to overcome defensive capabilities allows that low damage to be very, very consistent. The biggest downside, naturally, will be survivability, with most meta squads able to remove one ship per round, possibly before it even fires, but where there's one, there more. I present, the Murder of Crows.
Rebel Operative (16)
-Twin Laser Turret (6)
Rebel Operative (16)
-Twin Laser Turret (6)
Rebel Operative (16)
-Twin Laser Turret (6)
Rebel Operative (16)
-Twin Laser Turret (6)
Bandit Squadron Pilot (12)
A total of 9 attacks each round, 8 at 3 dice, 1 max damage, in any direction at range 2-3 of the HWKs, 1 at 2 dice range 1-3 from the Z. 5 of the 9 will likely be focused, and although it will ne nigh-impossible to lobby all of them at a single target, they can conceivably burn down nearly any small-base ship in a single volley. The 95 should operate as a blocker to keep the HWks out of range 1 from their opponents and their targets, allowing for maximum target spread. Again, obviously the weakness is the 5 HP behind 2 dice of each HWK and even less for the Z, but with so much damage, the beta strike from this list is fearsome.
Thoughts?