What I whished TLT did

By SmartCookie, in X-Wing

I honestly don't see TLT spam as that great, except against the current fat ship meta.

when I run it, I run as a KKY (miri, conner warden, and goldie) mostly because I believe the extra flexibility to be more than worth it against the overwhelming majority of lists (except, ironically, against fuller tlt spam :P)

the addition of conner nets to TLTs makes it not only far more tactical (have to position not only the ships, but the mines as well) but it gives you access to counters against the fast, often thruster ships that can make life miserable for a tlt carrier. It can also really help you break apart enemy formations in an obstacle field.

not that I believe my list to be overly competitive (I made it to run the 2 Ks I needed to buy for conner templates first, to be competitive second :P) but it was doing incredibly well...until I stone-walled into aggressors <_<

sometimes, no amount of splitting up 2-ships will overcome fickle green dice :(

Edited by ficklegreendice

That change would make Han shrug them off. TLT was added to be something he couldn't shrug off.

I cant wait to pull the lose a secondary crit with this, that always makes me SO happy.

Munitions Failure isn't in the new damage deck.

a few forumites seems to be rekindling a love for the jonus bombers with the release of EM

I'm not a fan of ordnance in its current state outside a very select few pilots, but jonused CMs will rip right throw low agility

I think going generics with Homing Missiles is better than Jonus. When you use him, Jonus becomes a weakness because if you take him out, your list goes limp.

a few forumites seems to be rekindling a love for the jonus bombers with the release of EM

I'm not a fan of ordnance in its current state outside a very select few pilots, but jonused CMs will rip right throw low agility

I think going generics with Homing Missiles is better than Jonus. When you use him, Jonus becomes a weakness because if you take him out, your list goes limp.

In a 4 Bomber squad Jonus is likely the cheapest ship in the list and if he makes it through the Alpha strike round he did his job.

Are you not going to give Jonus anything? If not, then you are definitely better with just 4 Tie Bombers with EM and Homing Missiles.

Are you not going to give Jonus anything? If not, then you are definitely better with just 4 Tie Bombers with EM and Homing Missiles.

Before Wave 8 drops? Probably.

After wave 8, I was considering something like this:

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Plasma Torpedoes (3)
Cluster Missiles (4)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Plasma Torpedoes (3)
Cluster Missiles (4)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Plasma Torpedoes (3)
Conner Net (4)
Captain Jonus (22)
Crack Shot (1)
XX-23 S-Thread Tracers (1)
XX-23 S-Thread Tracers (1)
Total: 100

I'd hesitate to build any ordnance builds for Wave VIII until we know what Guidance computer (Or whatever the name is) does and how much it costs.

No need for guidance w.e when you got a deadeye + recon + r4 coming ;)

Not relevent to bombers though :(

No need for guidance w.e when you got a deadeye + recon + r4 coming ;)

Not relevent to bombers though :(

(Bolded for emphasis).

Interesting interaction. I like it. Unfortunately, most people want to use bombers as missile carriers, not the pogo-ship. Especially since after paying for that setup, extra munitions, and another torpedo, you could have the Punishing One title for about the same price

Yes and no

You could take the p1 for 12 which is double the torps + munis + deadeye. the torps are limited but are cheaper and hit MUCH harder :)

The recon + r4 are useful regardless :D

For bombers, the guidance thingy is going to have to be real spectuclar to add to Someone triggering tracers while everyone focuses

TLT rolls 6 dice but has a maximum damage output of 2. In a way it is more control, something that non-3 agility w/autothrusters arc dodgers have to worry about.

As for the 3 agility w/autothrusters arc dodgers, well they are actually the most likely to come out unscathed from a TLT shot, but statistically shows they will be taking on average 1 point of damage (2 if you roll like me)

Are you not going to give Jonus anything? If not, then you are definitely better with just 4 Tie Bombers with EM and Homing Missiles.

That, is not correct, at all. The magic is in the Cluster Missiles. :)

I just wish the K-Wing came with ice cream so that I could smear it on my face as I flew TLT's and bragged to my opponent about how skillfully I beat him with my 8 turreted attacks of 3 and that he just needs to get better or go play another game if he doesn't like turrets so much.

For bombers, the guidance thingy is going to have to be real spectuclar to add to Someone triggering tracers while everyone focuses

If Guidance Arglebargle is more expensive but more reliable it's probably going to be worth looking at.

Even if you roll 3 hits you're going to miss a Falcon with 3PO and an Evade token 3 out of every 8 times.

Pretty sure 3 hits nails a Falcon 100% of the time (C3P0 doesn't add an evade unless your green die doesn't have one showing).

Even if you roll 3 hits you're going to miss a Falcon with 3PO and an Evade token 3 out of every 8 times.

Pretty sure 3 hits nails a Falcon 100% of the time (C3P0 doesn't add an evade unless your green die doesn't have one showing).

C3PO adds an evade if you guess right. So guess one, roll one (that's your 3/8 of the time), plus your Evade token - ta-daaaa, 3 evades.

Even if you roll 3 hits you're going to miss a Falcon with 3PO and an Evade token 3 out of every 8 times.

Pretty sure 3 hits nails a Falcon 100% of the time (C3P0 doesn't add an evade unless your green die doesn't have one showing).

C3PO adds an evade if you guess right. So guess one, roll one (that's your 3/8 of the time), plus your Evade token - ta-daaaa, 3 evades.

Give the guy with tracers Crackshot.

Give the guy with tracers Crackshot.

Sure. That's part of why I like your bomber list on the previous page so much. I'm not saying "it's impossible to make this card work", I'm saying "it's not as reliable as a lot of people seem to be assuming, absent some help (hi, Blount!)."

I think Guidance Computer is most likely a 0-1 point Upgrade with a slight drawback. Tracers won't have the drawback and will likely have a more significant affect (Getting to take a focus action is better than being able to modify a single attack die), but will also be more reliable because you don't need another ship to set up your shots.

Edited by Squark

I think Guidance Computer is most likely a 0-1 point Upgrade with a slight drawback. Tracers won't have the drawback and will likely have a more significant affect (Getting to take a focus action is better than being able to modify a single attack die), but will also be more reliable because you don't need another ship to set up your shots.

Tracers do have a bit of a drawback. They take a missile slot, they use up an attack and an action, and need to hit.