Tie punishment

By duder, in X-Wing Squad Lists

TIE PUNISHER: · "Redline" (27)

Plasma Torpedoes (3)

Extra Munitions (2)

Cluster Missiles (4)

Fire Control System (2)

TIE DEFENDER: · Rexler Brath (37)

Predator (3)

Heavy Laser Cannon (7)

TIE FIGHTER: · "Night Beast" (15)

I used this build on the weekend. It's pretty potent. One of the games I played, the only shot was Redline on Bossak, with plasma torps, took 5 shields off in the first round.

I like your list. I had something similar but went with vessery due the redline's target lock fun!

"Redline" — TIE Punisher 27

Fire-Control System 2

Plasma Torpedoes 3

Extra Munitions 2

Cluster Missiles 4

Twin Ion Engine Mk. II 1

Ship Total: 39

Colonel Vessery — TIE Defender 35

Lone Wolf 2

Heavy Laser Cannon 7

Twin Ion Engine Mk. II 1

Ship Total: 45

"Backstabber" — TIE Fighter 16

Ship Total: 16

Tempted to drop backstabber to nightbeast and fit Autos on redline

Jamie, I like your build. Backstabber is much better than most Eyeballs, as he often acts as a cheap PS6 Squint.

Also, I don't think Autothrusters will help Redline much, with only 1 Agility. You might consider Munitions Failsafe instead of the Mk II Engine, but that's up to you.