I agree that droids are given sub-optimal dice pools.
I love playing Astromechs in Star Wars. I was not at all pleased with the droid race as presented in the core books. They are at a dice pool disadvantage. I would prefer a selection of droid races to start from with less of a dice pool imbalance, or more starting points.
[1] One can have fun with a sub-optimal choice for a character.
[2] I often select the sub-optimal choice for a character.
[3] However I do not like hidden sub-optimal choices. I think that they are bad game design.
[4] Having a seemingly normal choice surprise me as a sub-optimal choice is off-putting. Especially a staple choice, like a droid.
[5] A sub-optimal-choice masquerading as a normal or average choice could ruin a character concept, and spoil the game part of role-playing. Both the role-playing and the game part have merit, and need to have attention paid to them.
[5a] I played in a Warhammer 40,000 game with a class that starts with a sword that did something like 2d10+3 damage, and everyone else had a gun that did like 5d10 damage. It was nuts. I could run up to the monster and hack at it, do less damage, and be in danger . . . while everyone else was not up in the monsters face, but far off shooting at range and doing more damage. My concept of a bad-ass was ruined. I mean + x2.5 damage for being from any other class is a bit odd.
[5b] I played a mad scientist in the original Deadlands, and could not do mad science as it took years to make a contraption. My concept of mad science making gadgets was ruined.
[6] Selecting something because it looks neat, but does not perform nearly as well SHOULD NEVER be the default assumption of acceptable. Folks should be warned beforehand of a sub-optimal choice, and be made aware that there character will be less effective due to their choice. The presence of such a choice is disheartening.
[6b] Frankly I do not trust the FFG RPGs enough to show up at a session and make a character without reading the book. I would need to spend some time researching what options were sub-optimal, and then perhaps I would select an option that was sub-optimal, but the choice to be sub-optimal, perhaps glaringly so, would be mine.
[7] Just present a warning that says "hey you get 55-less points because you are a droid, but have built in equipment, and can do things that organics cannot do without them spending credits on some cheap gear, and thems the breaks kid, now scram".
[8] Droids should be able to recoup those 55-points they are behind with credits. I mean non-droids can spend credits in order to buy nigh all of those abilities that are apparently worth 55-points.
[8a] I would allow a droid to start with and/or buy some number of cybernetic parts that would give a +1 bonus to an attribute (as equipment, not a attribute), effectively making that attribute cost less XP and effectively be worth more XP.
[8b] Starting with two cybernetic systems that gave a +1 bonus (maximum attribute 2), and one cybernetic system that gave a +1 bonus (maximum 4 or 5) or something like that would fix things.
[8c] Mostly I would like to see a book of droids with droid races and rules for making droid PCs that were on par with other races and/or had options to re-coup those 55-points with credits.
Edited by darkrose50