Why would anyone ever play a droid?

By jhaelen, in Star Wars: Edge of the Empire RPG

Damage isn't just a matter of the rules, though. A living being is in tremendous pain when it gets its arm shot off or stabbed in the gut, a droid isn't. If you roleplay wounds even somewhat realistically, organics will be occasionally incapacitated by pain. Droids won't.

Actually, Wounds (points on the WT) don't really cause any pain in this system. That's a function of weapon properties and critical hits. Droids have no special resistance to either of those.

I wrote wounds, not Wounds. I also mentioned going beyond the rules and into roleplaying.

And yes, Wounds are physical damage. They most certainly come with pain, even if the system doesn't track the pain of wounds. Just like it doesn't track a whole bunch of combat details. Doesn't mean you get setbacks for having Wounds, but it does mean the GM can spend threats to give you pain-related setbacks, and that roleplaying someone who's been thoroughly shot or stabbed will look quite differently whether you're doing it with an organic or with a droid character.

Droids feel pain when their feet are burned. They have no special resistance to pain. Roleplay as you wish, but someone could equally say that their character is resistant/immune to pain if it's just a fluff bit as opposed to the rules.

And 3PO gets his head shot off and isn't in pain. The movies aren't consistent on this.

Edit: Also, droids are most often considered property. As such, unless they draw attention for some reason (a combat droid's armament) they'll often be overlooked, which lets them get away with an awful lot.

THIS! So much this. Worker and protocol Droids are very rarely a prime target for any adversaries the PCs meet. To prove that see every star Wars movie and series. The Astromechs like R2 and Chopper get ignored most of the time. They can bluff their way easy out of situations, like when C-3PO bluffed his way out of the stormtroopers entering the hangar control center. Droids get the benefit of the doubt most of the time. Only when a droid is making something obviously detrimental to the PCs enemies they are the target. Like when R2 tried to open the bunker door on Endor. But before that he moved acros the beattlefield and was disregarded by all.

Edit: Also, droids are most often considered property. As such, unless they draw attention for some reason (a combat droid's armament) they'll often be overlooked, which lets them get away with an awful lot.

THIS! So much this. Worker and protocol Droids are very rarely a prime target for any adversaries the PCs meet. To prove that see every star Wars movie and series. The Astromechs like R2 and Chopper get ignored most of the time. They can bluff their way easy out of situations, like when C-3PO bluffed his way out of the stormtroopers entering the hangar control center. Droids get the benefit of the doubt most of the time. Only when a droid is making something obviously detrimental to the PCs enemies they are the target. Like when R2 tried to open the bunker door on Endor. But before that he moved acros the beattlefield and was disregarded by all.

Don't forget the downside to this. Droids are likely to be ignored in social situations too, even if they want to be notice. Likewise, violence against droids isn't considered the same as violence against people, so the guy that smashes in your droid buddy's head is only looking at the same kind of legal penalties as someone that breaks your laptop--a civil penalty/fine rather than a criminal battery charge.

That's not usually a problem, cuz the PCs are either criminals/smugglers, rebels, or jedi. Governmental support has never been a big thing, esp. at my table.

And 3PO gets his head shot off and isn't in pain. The movies aren't consistent on this.

IIRC he was completely taken out of action and rendered effectively unconcious (or turned off, if you wish) by that incident, though... Sure, he wasn't in pain after he was reactivated, but that is a different thing.

I have GM'd 1 campaign that was 4 Force users and 1 droid, and I have played as a Droid.

In the campaign i ran the droid was invaluable to the group. There was multiple places the party couldn't gain access to that only the droid could. The droid also helped keep the party grounded and together during crazy force vergence moments. She was an Assassin/Bounty Hunter droid.

The droid i played was a heavily modified and very old medical droid. He was the personal medical droid to a Jedi Knight before order 66. He ended up in the ownership of a young girl living on the streets of Coruscant who was force sensitive (another party member). He basically served as her protector and mentor, sharing what his old master knew.

It was easily one of the more rewarding characters I've ever played. Being able to support the party with healing abilities and being able to physically take more blows without the same consequence as an organic being. Being that a Droid can just be repaired.

Under these rules, being repaired is no easier than being healed.and droids only have one rank of Enduring as an added buffer against damage. That advantage can easily be overcome if the other character has a higher Brawn or wears better armor. If both of those are equal, then Soak is higher and the 1 extra point the Droid has is relatively less significant.

Also; i keep seeing you mention the ability to go unnoticed in social situations and that you can legally be "murdered" as downsides. I would argue they are neither positive or negative and are just part of playing a Droid, good or bad. Those things you listed above only make playing a Droid better. Better in the narrative sense, not necessarily the min-max sense.

Edited by Noahjam325

I have GM'd 1 campaign that was 4 Force users and 1 droid, and I have played as a Droid.

In the campaign i ran the droid was invaluable to the group. There was multiple places the party couldn't gain access to that only the droid could. The droid also helped keep the party grounded and together during crazy force vergence moments. She was an Assassin/Bounty Hunter droid.

The droid i played was a heavily modified and very old medical droid. He was the personal medical droid to a Jedi Knight before order 66. He ended up in the ownership of a young girl living on the streets of Coruscant who was force sensitive (another party member). He basically served as her protector and mentor, sharing what his old master knew.

It was easily one of the more rewarding characters I've ever played. Being able to support the party with healing abilities and being able to physically take more blows without the same consequence as an organic being. Being that a Droid can just be repaired.

Under these rules, being repaired is no easier than being healed.and droids only have one rank of Enduring as an added buffer against damage. That advantage can easily be overcome if the other character has a higher Brawn or wears better armor. If both of those are equal, then Soak is higher and the 1 extra point the Droid has is relatively less significant.
I would be very surprised to see an organic have their arm severed and be able to just have a party member use some repair patches and space duct tape to come back into the fight. Let alone losing a head or 2.

Also; i keep seeing you mention the ability to go unnoticed in social situations and that you can legally be "murdered" as downsides. I would argue they are neither positive or negative and are just part of playing a Droid, good or bad. Those things you listed above only make playing a Droid better. Better in the narrative sense, not necessarily the min-max sense.

Deleted due to Forum restrictions on image file extensions.

Personal note: The actual image contained nothing bad, but the FFG people are leery of fan-art. The place it came from was apparently disreputable enough to prevent me from actually affixing an image to this post, but here's a link to the original image. :(

Edited by Neo ra

I have GM'd 1 campaign that was 4 Force users and 1 droid, and I have played as a Droid.

In the campaign i ran the droid was invaluable to the group. There was multiple places the party couldn't gain access to that only the droid could. The droid also helped keep the party grounded and together during crazy force vergence moments. She was an Assassin/Bounty Hunter droid.

The droid i played was a heavily modified and very old medical droid. He was the personal medical droid to a Jedi Knight before order 66. He ended up in the ownership of a young girl living on the streets of Coruscant who was force sensitive (another party member). He basically served as her protector and mentor, sharing what his old master knew.

It was easily one of the more rewarding characters I've ever played. Being able to support the party with healing abilities and being able to physically take more blows without the same consequence as an organic being. Being that a Droid can just be repaired.

Under these rules, being repaired is no easier than being healed.and droids only have one rank of Enduring as an added buffer against damage. That advantage can easily be overcome if the other character has a higher Brawn or wears better armor. If both of those are equal, then Soak is higher and the 1 extra point the Droid has is relatively less significant.
I would be very surprised to see an organic have their arm severed and be able to just have a party member use some repair patches and space duct tape to come back into the fight. Let alone losing a head or 2.

Bacta and a little bit of cybernetics. It happens in star wars all the time. Though mechanical parts are more abundant. Growing a new arm seems still to be a rather easy task and if time is relevant you just use a cybernetic implant. So it really is not that different compared to droids.

The issue is not replacing the arm, it's how losing it affects someone right then and there, and how you play that.

The issue is not replacing the arm, it's how losing it affects someone right then and there, and how you play that.

That one's easy:

Maimed: One of the target's limbs (selected by the CM) is permanently lost. Unless the target has a

cybernetic replacement, the target cannot perform actions that would require the use of that limb. All

other actions gain <Setback>

And you'd roleplay no further issues with that, in the moment or in the long term? One setback die is the extent to which the character is affected by having an arm cut off, in terms of pain and emotions?

The setback would still apply even if they are insensitive to pain because they wouldn't be aware of the pain in the first place, and thus would attempt to still use the limb as if it were there.

"Hey, pass me that spanner"

"Sure - Oh, it isn't' there. My arm i mean."

Or

"Hurry we need to climb, they are gaining on us!"

"Sure, I just gotta reach up and; Oh what I wouldn't give to have my other hand back now, I almost fell!"

Missing a limb is a disadvantage, whether the character immediately feels pain over it or not. Long term or short term that character would have that setback dice applied forever to appropriate checks (e.g. I don't see why it would impose setback checks on all social checks) until they have it replaced, because a one armed character is at a machanical disadvantage when applying self to checks.

For something like a astromech, I would apply maimed to certain functions; legs = wheel legs, hands = stuff that carries tools. If they insist on using integrated tools then I would expect them to display which "hand" is using which tool.

Edited by Lordbiscuit

Edit: Also, droids are most often considered property. As such, unless they draw attention for some reason (a combat droid's armament) they'll often be overlooked, which lets them get away with an awful lot.

THIS! So much this. Worker and protocol Droids are very rarely a prime target for any adversaries the PCs meet. To prove that see every star Wars movie and series. The Astromechs like R2 and Chopper get ignored most of the time. They can bluff their way easy out of situations, like when C-3PO bluffed his way out of the stormtroopers entering the hangar control center. Droids get the benefit of the doubt most of the time. Only when a droid is making something obviously detrimental to the PCs enemies they are the target. Like when R2 tried to open the bunker door on Endor. But before that he moved acros the beattlefield and was disregarded by all.

R-2 also did not cut a threatening figure, and it was not clear whether or not he was with the rebels. If a 6' 5" IG assassin droid marched out of the woods carrying the personal equivalent of a small turbolaser, the Stormtroopers would have aimed for him first. Long story short, appearance matters. With droids more than anyone else. Of course, if your willing to give up the ability to slip by unnoticed and instead choose to have your droid look like a cross between Terminator and the Shrike from Hyperion, then your GM had better give you a bonus to Intimidation roles. On the other hand, don't expect to be able to walk into any respectable establishment, or in fact any establishment at all, without being marked as the first guy the NPCs target if shots begin to fly.

Edit: Also, droids are most often considered property. As such, unless they draw attention for some reason (a combat droid's armament) they'll often be overlooked, which lets them get away with an awful lot.

THIS! So much this. Worker and protocol Droids are very rarely a prime target for any adversaries the PCs meet. To prove that see every star Wars movie and series. The Astromechs like R2 and Chopper get ignored most of the time. They can bluff their way easy out of situations, like when C-3PO bluffed his way out of the stormtroopers entering the hangar control center. Droids get the benefit of the doubt most of the time. Only when a droid is making something obviously detrimental to the PCs enemies they are the target. Like when R2 tried to open the bunker door on Endor. But before that he moved acros the beattlefield and was disregarded by all.

R-2 also did not cut a threatening figure, and it was not clear whether or not he was with the rebels. If a 6' 5" IG assassin droid marched out of the woods carrying the personal equivalent of a small turbolaser, the Stormtroopers would have aimed for him first. Long story short, appearance matters. With droids more than anyone else. Of course, if your willing to give up the ability to slip by unnoticed and instead choose to have your droid look like a cross between Terminator and the Shrike from Hyperion, then your GM had better give you a bonus to Intimidation roles. On the other hand, don't expect to be able to walk into any respectable establishment, or in fact any establishment at all, without being marked as the first guy the NPCs target if shots begin to fly.

You might get the bonus dice for intimidation for that personal turbolaser, not for the chassis. ;-)

Intimidation is all about willpower, talents and coercion skill. R2-D2 might have a hard time to intimidate anyone, BT-1 with drawn weapons is quite a different beast.

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