So, I have two ideas for the Punisher's use in this Thursday's League at my local store. Each build has a heavily outfitted "Redline" as its main ship.
Build One (97):
"Redline": Enhanced Scope, Extra Munitions, Adv. Proton Torpedoes, Assault Missiles, Concussion Missiles, Ion Bombs, Proximity Mines, Munitions Fail-safe (51 points)
2x Storm Squadron Pilot: TIE/x1 Title, Fire Control System (23 points each)
So the idea is that Redline is the heavy hitter, having a wide variety of various ranged weapons to tackle various situations. Since his attack value is only two, the idea is to use Extra Munitions and Fail-safe to keep his armaments going for as long as possible or until he's dead. The two Storm pilots would be support. Personally I don't think Adv. Targeting Computer is that great and would rather be able to use my target locks for re-rolls, and be slightly below points to guarantee initiative.
Build Two (100):
"Redline": Enhanced Scope, Extra Munitions, Flechette Torpedoes, Cluster Missiles, Concussion Missiles, Proximity Mines, Munitions Fail-safe (44 points)
2x Royal Guard Pilot: Push the Limit, Royal Guard TIE, TIE Engine Mk. II, Autothrusters (28 points each)
Similar idea as the previous build, with Redline carrying slightly less munitions in favor of having a pair of arc-dodging interceptors as support. Twin Ion Engine Mk. II seemed like a good choice, until I looked at the Interceptor's dial and realized that they'd only benefit marginally from TIE Eng. Mk. II, though at this point I don't wanna sacrifice more munitions from Redline to give them Stealth Device or Targeting Computer, though it might be for the best.
So, opinions~? Also, I love how the Punisher looks. So badass.