You guys really need to think of better pilot abilites... almost C&P from another thread on the subject
Bomber:
PS 8, EPT - After performing a <torpedo> or <missile> attack that hits you may perform another <torpedo> or <missile> attack. Then you may not attack again this round.
PS 7, EPT - When one of your bombs you deployed detonates, you may re-roll any number of attack dice.
PS 5, no EPT - When performing an attack that requires you have or spend a target lock, you may use the red target lock token of another friendly ship instead.
Defender:
PS 9, EPT - After you perfrom a <barrel roll>-action you may rotate your ship 90°. If you do so the maneuver template must be between your front or rear guides. *New*
PS 7, EPT - After an attack that ionized to the defender, you may assign it a weapon disabled token as well.
If nothing else, they tend to make ships at different PS to previous - and Aces have never released a higher PS pilot than pre-existing. So there'd need some tweakin', there.
I do kinda like that PS 5 bomber, but I'd prefer it were a modification or something. The PS7 Defender is ridiculous though, and wouldn't actually do anything to PS 8+ either. (Weapon disabled tokens are removed during cleanup.)
Edited by Reiver