Three cornerstones of the New Meta

By Rakaydos, in X-Wing

Everyone is on the "TLT Meta" hype train right now, but lets nt forget the other meta defining things to come out recently.

TLT is of course following the Turret archetype, finally dethroning the Primary Weapon Turret as a meta staple. The TLT has more ways to play against it than an arc dodging pankake, which should be healthier for the game.

Accuracy Correcter X1 Advances are the second cornerstone of the meta, fulfilling the "jouster" archetype. with guaranteed damage against low agility targets and no shortage of health and agility itself, the X1AC is one of the best in stright up punching match.

The third archetype is Arc Dodging, and few would argue that Brobots- Paired IG2000 Aggressors- are one of the strongest. 3 agility and 8 Health, Advanced sensor Large base boost, autothrusters, a forgiving dial, elite talent, a cannon, and powerful pilot abilities make Brobots the Arcdodging cornerstone of the meta.

Any "All comers" list needs to be able to handle any of these three, or a combination of them with weaker examples of other archetypes. (Fortunately, each of these has it's own faction, so directly combining them is impossible) These archetypes will be common in tournaments, but they wont be the only things you see- a welcome change from the "Fat Turret" meta.

This'll be the shortest offensive meta of all time.

Seriously though I doubt the meta will even mature to those three in most places before we get new stuff.

thread fails to mention Conner Nets, and therefore fails in general :(

This game is going to implode (in a good way) in a week.

All that truthfully remains to be seen is if I can pair my new shinies with old faithful, or if they're mutually exclusive.

I haven't found AC to be too much impressive, no more than Bro-bots, However decimators now have some new friends.

This game is going to implode (in a good way) in a week.

All that truthfully remains to be seen is if I can pair my new shinies with old faithful, or if they're mutually exclusive.

it's confirmed forever ago (well, sooner than ffg wanted :P) that they're compatible

it should have been head-slapping obvious from the beginning, but then this wouldn't be the internet

I think there is a lot more this wave has to offer.

I'd say the following shakes up the meta:

-TLT

-extra munitions

-Connor nets & cluster mines (more so due to EM!)

-K-wing&slam

-Hounds Tooth (3 crew is bound to lead to some new and exiting combo's)

I myself cannot stop tinkering with all dem new goodies in my squad builder.

The only thing that is going to piss me off is that we will see a return of the Phantom. Get one with Sensor Jammer and it will eat TLT. Personally, I hate Phantoms, even after the nerf.

So basically if you listen to a seeming majority of people on these forums, X-Wing as a game stopped being fun when wave 2 hit. Why do you guys continue to play? Enjoy the new toys and live with it or just go play something else, really.

So basically if you listen to a seeming majority of people on these forums, X-Wing as a game stopped being fun when wave 2 hit. Why do you guys continue to play? Enjoy the new toys and live with it or just go play something else, really.

I actually have too many new toys to decide what to base my lists around.

Not sure how well it would work, but a slugfest counter to the current TLT y-wing build. One could go with on the Imperial side:

4 x Cutlass Squadron Pilots + Accuracy Corrector + Twin Ion MK II.

For rebels:

4 x Blue Squadron Pilots + Accuracy Corrector.

I think the 4 Punishers would last longer due to the better Hull and Shields compared to the B wing. 4 TLTs that hit won't take it all the way out the first round of firing if all 4 are firing on it at the same time.

The big key is can you come up with a build that has either enough agility or enough hull to withstand the first few rounds until you take out a Y-Wing with TLT out of the equation and can it put out enough fire power to take out a Y-Wing a round or at least one each round and half.

Not sure how well it would work, but a slugfest counter to the current TLT y-wing build. One could go with on the Imperial side:

4 x Cutlass Squadron Pilots + Accuracy Corrector + Twin Ion MK II.

For rebels:

4 x Blue Squadron Pilots + Accuracy Corrector.

I think the 4 Punishers would last longer due to the better Hull and Shields compared to the B wing. 4 TLTs that hit won't take it all the way out the first round of firing if all 4 are firing on it at the same time.

The big key is can you come up with a build that has either enough agility or enough hull to withstand the first few rounds until you take out a Y-Wing with TLT out of the equation and can it put out enough fire power to take out a Y-Wing a round or at least one each round and half.

The issue is that you still have to counter the rest of the meta. The lists you suggested would get beaten quite handily by alot of the arc dodgers (dual ig most prominently) out there while 4TLT still does well against those.

So basically if you listen to a seeming majority of people on these forums, X-Wing as a game stopped being fun when wave 2 hit. Why do you guys continue to play? Enjoy the new toys and live with it or just go play something else, really.

I'm pretty sure most of the people in this thread are welcoming the shifting metagame, actually.

So basically if you listen to a seeming majority of people on these forums, X-Wing as a game stopped being fun when wave 2 hit. Why do you guys continue to play? Enjoy the new toys and live with it or just go play something else, really.

I took a year off of the game as it was stale and other games pulled me in. I came back and was having fun. Wave 5 hit and the fat turrets were everywhere. I can beat them, but I get bored of playing them in tournaments. I was about ready to quit going to tournaments due to the lack of diversity. I hope TLT's kill the Dash, YT-1300, and Decimator lists. Knock them down to no more than 25% of tournament goers and I'll be happy.

IGs will still be standing proud when the dust settles over TLTs. 8 health, 3 agi, thrusters = bad times for the not incredibly lucky

conners are just about the only means to win that match-up, mainly because they can really screw large arced ships by forcing them to list off away from the fight and leaving their buddy exposed for a few crucial rounds

TLTs in general don't like fast lists (they're not fast ships and even if some people have trouble grasping the fact that the donoughthole is still a weakness even if you can't catch the entire squad, the range 2-3 restriction can cripple the list by cutting down on the amount of shots they can make or fire they can concentrate)

with all the new TIE stuff coming out (FO, inq, gonzati ties) it might be time for a new (mini) swarm :)

Edited by ficklegreendice

Not sure how well it would work, but a slugfest counter to the current TLT y-wing build. One could go with on the Imperial side:

4 x Cutlass Squadron Pilots + Accuracy Corrector + Twin Ion MK II.

For rebels:

4 x Blue Squadron Pilots + Accuracy Corrector.

I think the 4 Punishers would last longer due to the better Hull and Shields compared to the B wing. 4 TLTs that hit won't take it all the way out the first round of firing if all 4 are firing on it at the same time.

The big key is can you come up with a build that has either enough agility or enough hull to withstand the first few rounds until you take out a Y-Wing with TLT out of the equation and can it put out enough fire power to take out a Y-Wing a round or at least one each round and half.

The issue is that you still have to counter the rest of the meta. The lists you suggested would get beaten quite handily by alot of the arc dodgers (dual ig most prominently) out there while 4TLT still does well against those.

Yeah this list doesn't take into any of the other meta, and isn't necessarily designed for tournament play. Just a straight up slugfest list with the Y-Wings.

Well I have been flying Whisper and two tie defenders for a while now. The new phantom nerf makes this a fun list indeed.

However, I was taken down easily by the 4 TLT meta Y-wings. My biggest problem with the TLT is that players roll so much the game takes longer. I wish they would have made it like Wes ability. 1 shot and strip two tokens for something like that.

I swear the guy roll s8 rolls ever turn, that takes a while and actually makes the game boring.

Edited by eagletsi111

Giver your Phantom Sensor Jammer and you will do better.

I think good ship w/ mini swarm is a way to go. It can be Bossk and mini swarm. Or Soontir and mini swarm. Or....any number of other lists. It works against many different types of lists. Against TLT, if it can survive long enough that the mini swarm gives out enough damage (while dishing out some, too), then you can win. You will probably lose your big ship, but that's OK. Gone are the days of having amazing MOV. Goodbye fat turret points fortress!

sensor jammer sigmas are actually even the perfect PS to roll right through TLT generics :)

Giver your Phantom Sensor Jammer and you will do better.

I think good ship w/ mini swarm is a way to go. It can be Bossk and mini swarm. Or Soontir and mini swarm. Or....any number of other lists. It works against many different types of lists. Against TLT, if it can survive long enough that the mini swarm gives out enough damage (while dishing out some, too), then you can win. You will probably lose your big ship, but that's OK. Gone are the days of having amazing MOV. Goodbye fat turret points fortress!

The only issue with that is Sensor jammer is 4 points ouch!

Giver your Phantom Sensor Jammer and you will do better.

I think good ship w/ mini swarm is a way to go. It can be Bossk and mini swarm. Or Soontir and mini swarm. Or....any number of other lists. It works against many different types of lists. Against TLT, if it can survive long enough that the mini swarm gives out enough damage (while dishing out some, too), then you can win. You will probably lose your big ship, but that's OK. Gone are the days of having amazing MOV. Goodbye fat turret points fortress!

The only issue with that is Sensor jammer is 4 points ouch!

Edited by Jehovah Netto

ACD on a Sigma cloaks before PS 2 fires.

Defenders should be decent plays. An Onyx with TIE MK II is good at closing the distance and with 3 agility and 6 health should last a while. Maybe not 3 of them but one thrown in with a wad of TIEs or 3 AC Tempests and Vessery.

Ion weapons are almost autohits against 1 agility, so Y-Wings with Ions are decent counters. Once a TLT Y-Wing gets ionized it can't run.

Triple Interceptor lists seem brutal against it.

35 point Soontir and 3 AC Tempests seems almost like an autowin against it.

Corran players might have to -gasp- pick Sensor Jammer instead of FCS as an auto include.

Super Guri/Xizor seems like decent counters with autothrusters and sensor jammer.

I don't think ACD-Sensor jammer sigmas are a good idea- Brobots and Fat turrets will eat them alive. Whisper/Echo with Sensor Jammer and Recon Specialist, though... As an added benefit, there's still enough points for a mini-swarm, but I'm not sure you can fit a truly fat decimator in there.

Edit: You can fit a Decimator in there, but I'm not sure Kenkirk+Palpatine+Issard or Chiraneau+VI+Issard+Engine Upgrade is truly fat.

Edited by Squark

Giver your Phantom Sensor Jammer and you will do better.

I think good ship w/ mini swarm is a way to go. It can be Bossk and mini swarm. Or Soontir and mini swarm. Or....any number of other lists. It works against many different types of lists. Against TLT, if it can survive long enough that the mini swarm gives out enough damage (while dishing out some, too), then you can win. You will probably lose your big ship, but that's OK. Gone are the days of having amazing MOV. Goodbye fat turret points fortress!

The only issue with that is Sensor jammer is 4 points ouch!

And since you are going to lose FCS, The crew must be offensive in nature to balance things... In that case a 5 point Gunner comes into mind.

There is no way I can fly two defenders with that. hmm!