Just wanted to make sure I am correct regarding these two special pilots.
Major Rhymer effect: I can use all die (including squadron defense die) when resolving his effect. I.e. A tie fighter would use his 3 anti squadron die and his ship die for a total of 4 die rolled.
Mauler Mithell effect: A previously engaged squadron suffers damage when he moves. Not when he moves to engage a squadron.
I just want to be 100% for certain with these things since I'm the main one hosting the games at the local shop.