Can you Bomb a Bomb?

By pickirk01, in X-Wing

Due to budgetary constraints, I will probably not get my hands on any wave 7 or the new (redacted) stuff until Christmas. Come oonnnn, Santa! sO for those of you that have it now...

Until now bombs saw mostly limited play. But with wave 7's new bombs, bombers and extra munitions, we are going to see several bombs on the table at the same time fairly regularly.

So my question is, assuming you are good enough at piloting to get in position to place a bomb token on an existing bomb token without detonating yourself, is there anything in the rules that prohibits you from doing that. Could I set up a corridor of asteroids and then drop a couple sets of cluster mines right on top of each other at one end so that a ship trying to pass though would set off 4 or 5 of them at one time?

Those of you that have played the new stuff, is this a thing that can happen or is happening?

This is legal in the current rules. There is nothing prohibiting bomb tokens placed on top of over bomb tokens.

Your example is over-complicated, too. Two ships, facing opposite directions, about speed-3 from each other, each drop a bomb before moving. Ta-da!

This is hilarious and amazing.New goal is to stack 3 Prox Mines in one match, right in front of a ship. Not right on the ship, for I want to see the look on my opponent's face as his maneuver puts him over top that stack of death.

Bombers can only deploy 1 bomb per turn (pg 15 FAQ), be it before it reveals a maneuver dial or as part of an action.

That being said bomb tokens can overlap each other or even deploy part or completely out side the play area. Now in which order it is resolved for practical purposes I would say resolve the top one first although some might argue it should go in initiative order although it would be difficult to resolve without moving the bomb tokens.

This is hilarious and amazing.New goal is to stack 3 Prox Mines in one match, right in front of a ship. Not right on the ship, for I want to see the look on my opponent's face as his maneuver puts him over top that stack of death.

I want to see the look on your face when your opponent manages to roll nine blanks.

Edited by mxlm

If you're flying Scum, inertial dampeners are your friend.

Cheers

Baaa

I would think prox mines would be small enough not to trigger each other. In real world mechanics at least. I do think a cool feature would be to fire on mines to clear them.

Due to budgetary constraints, I will probably not get my hands on any wave 7 or the new (redacted) stuff until Christmas. Come oonnnn, Santa! sO for those of you that have it now...

Until now bombs saw mostly limited play. But with wave 7's new bombs, bombers and extra munitions, we are going to see several bombs on the table at the same time fairly regularly.

So my question is, assuming you are good enough at piloting to get in position to place a bomb token on an existing bomb token without detonating yourself, is there anything in the rules that prohibits you from doing that. Could I set up a corridor of asteroids and then drop a couple sets of cluster mines right on top of each other at one end so that a ship trying to pass though would set off 4 or 5 of them at one time?

Those of you that have played the new stuff, is this a thing that can happen or is happening?

What you could do is Drop a bomb, then advanced sensors to drop a bomb on the same spot before you move. assuring its double the pleasure, double the fun, doubled with WTF MAN....

Edited by Panic 217

Except you can only drop 1 bomb per ship per round.

This is hilarious and amazing.New goal is to stack 3 Prox Mines in one match, right in front of a ship. Not right on the ship, for I want to see the look on my opponent's face as his maneuver puts him over top that stack of death.

Stack of death :) ]

I think the OP was wondering if his bomb would destroy your bomb before it went off.

So if he had initiative, and his bomb went off first would it kill the other bomb, is that correct?

The answer is no bombs do not effect other bombs. Also as stated above you can only drop 1 bomb per turn per ship.

so the question is

"how many bombs could a bomber bomb if a bomber could bomb bombs?"

so the question is

"how many bombs could a bomber bomb if a bomber could bomb bombs?"

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it may seem obvious to some people but with Advanced slam and multiple types of Bombs/mines on a ship it isn't to everyone.

friendly game the other night I dropped an ION bomb and a Cannor net and neither of us questioned it...Advanced slam seems custom made for it. it was pretty cool...but not "Bah-roken" like Superdash or arc-dodger Fel so we din't give it a second thought.

well seen as 50% of bombs go off at the end of the activation phase ... multiple bombers = multiple bomb stack

lets see .... scum could do this fairly easily...

Emon Azzameen (38)

Firespray-31 (36), Seismic Charges (2)

Syndicate Thug (20)

Y-Wing (18), Bomb Loadout (0), “Genius” (0), Seismic Charges (2)

Mandalorian Mercenary (38)

Firespray-31 (35), Seismic Charges (2), Bombardier (1)

Bombers can only deploy 1 bomb per turn (pg 15 FAQ), be it before it reveals a maneuver dial or as part of an action.

That being said bomb tokens can overlap each other or even deploy part or completely out side the play area. Now in which order it is resolved for practical purposes I would say resolve the top one first although some might argue it should go in initiative order although it would be difficult to resolve without moving the bomb tokens.

For the purposes of regular bombs which detonate at the end of activation, the order shouldn't matter.

For the purpose of proximity mines or Conner nets, in the event that multiple players drop overlapping mines on the same spot and some poor sap actually drives over them, it's probably something that would need a TO's ruling. But it's such a fluky thing that I can't imagine it ever actually happening in a game.

It should be relatively easy to get 4 proximity mines in 1 place... Don't know why you'd ever want to do this, but you could. Cutlass w/ Prox, EM, and AdvS along with Deathrain w/ Prox, EM, and AdvS.

Set them up so that DR ends up 1-3 straight templates behind the Cutlass after the first move. I believe a 90 degree DR with a 2 turn, coupled with the Cutlass going 3 straight should work nicely. Next turn, you need to get the distance, so have the cutlass go 3 straight and drop a prox, and then DR go 1 straight and drop a prox out the front. Next turn, use advS to drop it from the Cutlass, and then speed away, followed by DR using AdvS to drop it from the front, barrel roll, and then speed away.

Easy enough to get 4 Prox mines in 1 location!