Is X-Wing a great Game?

By devotedknight, in X-Wing

I think X-Wing is great and as long as balance is addressed (which they do) then X-Wing will continue to do well.

But personally I myself think X-Wing could still improve if FFG wanted. I would like to see a scenario book or deck come out that has other factors to win instead of having it be a death match. Armada has Scenario Cards along with ship points for deciding the winner and this same idea can be translated to X-Wing along with the scenarios from the large ship boxes.

Edited by Beatty

I think X-Wing is great and as long as balance is addressed (which they do) then X-Wing will continue to do well.

But personally I myself think X-Wing could still improve if FFG wanted. I would like to see a scenario book or deck come out that has other factors to win instead of having it be a death match. Armada has Scenario Cards along with ship points for deciding the winner and this same idea can be translated to X-Wing along with the scenarios from the large ship boxes.

On a similar note I would love to see more "Cinematic Play" campaigns. Those are some of the more exciting things to me for when I pickup Huge ships.

Coming from 40k, I am a believer that if you have the models, you should be able to use all of the rules that they have available.

As an imperial guard player I disagree that 40k models shipped with every option they could take. if I want to field a guardsmen squad with a plasma gun and lascannon I need to buy a squad of cadians, a separate heavy weapon team, and a separate and overpriced special weapons blister because the cadian squad only ships with half of the special weapons available to the squad and non of the heavy weapons.

And if I want to field a veteran squad with the three (is it still three? I forget) plasma guns they are allowed I need to buy even more blisters.

GW has been shaking us guard players down for everything we're worth for along time now.

Yes, the only game I play now. If it weren't for X-wing, I'd be saving money on wargaming.

Rampant power-creep, overpriced blisters for what they contain, useless starter sets, constant search on eBay for the lastly released flavor of the month thing, assembling a competitive list can cost hundreds of € or $, that after a couple of years will basically be worth nothing, overcomplicated rules with lots of errata and interpretation, annoyingly competitive community, Pay-To-Stay-Relevant model in the end of the day...

Jeez... How much I regret not having moved from Magic: The Gathering to X-Wing way before I finally did. The grass is ridiculously greener this side.

Edited by Azrapse

its a lot of fun.....

Yes, very much so.. But a bit simplistic (partially because the turn is programmed with the dials) and thus it lacks tactical depth and too much is placed on winning the meta game .. I miss rules that would enhance the dogfight feeling such as rules for changing your plan (like Stay on Target for everyone) and for better positioning (giving bonuses for firing from behind the target and negative modifers for high deflection shooting from the side) . It could also do with some dedicated FFG Love in terms of good narrative campaign expansions - with IA they have shown that they know how.

It seems FFG learned a lot from this game and applied it to Armada which is IMHO hands-down a better game. A shame because the fighter combat scale of X-wing is more appealing to me.

Euro gamers hate it because... dice. I have a hard-core batch of Euro players who refuse to even look at it.

However, I think it's pretty okay.

I take it they hate Monopoly too. Catan with a more in depth trading mechanic.

Monopoly breaks up families and friendships it's a terrible game.

It's not a game designed for fun but to teach futility.

X-wing's a game designed for fun, simple to start but with alot of depth.

Inexpensive
:blink:

Compared to other wargames x wing is so cheap it isn't funny.

Euro gamers hate it because... dice. I have a hard-core batch of Euro players who refuse to even look at it.

However, I think it's pretty okay.

Define Euro-gamers? Is this a board games thing?

Eurogames are things like Chess, Hive and Backgammon. They have no random element (that is to say, are completely dice free) being skill based only (but also theoretically solveable), and little if any theme.

Edited by Blue Five

Eurogames are things like Chess, Hive and Backgammon. They have no random element (that is to say, are completely dice free) being skill based only (but also theoretically solveable), and little if any theme.

Backgammon is completely dice-free?

Also: most Euros have SOME random element. Agricola's got card drawing. Catan's got dice. Carcassonne has tile drawing. Castles Of Burgundy has dice AND tile drawing...

Edited by Rodafowa

This is a rather silly question to post on the FFG x-wing forums, who here is going to say no.

You may as well ask "is chocolate tasty?"

And for the record I am yet to come across a bad FFG game.

X-Wing is a great game, but I haven't played in months. Mostly because everyone only ever wants to play 100pt deathmatches and I'm bored to tears of 100pt deathmatches.

Lately I've been playing a lot of Sails of Glory for my miniature fix.

Quite possibly the best game I've ever played, and I am including all games in that, even video games.

Very well balanced. HIgh quality components, not that expensive. Games are fast, yet still very mentally engaging. Oh, and it has a GREAT community, both online and IRL!

And for the record I am yet to come across a bad FFG game.

This is a little off-topic, but the one bad FFG game I've played is Relic. I could be that I'm not the target audience for the game, but I felt like they advertised a game with strategic components and instead delivered a game almost entirely dictated by chance, with little opportunity for player skill to shine.

By contrast, X-Wing delivers exactly what it promises: dogfights that require a great deal of careful thought and feature all the coolest ships from the Star Wars universe. I've seen matches where one player lost multiple ships almost immediately, then went on to defeat their opponent's entire squadron with excellent flying. Dice play an important role, but maneuvering well and taking the appropriate actions gives players ways to mitigate this randomness. I wish turrets were a little less prevalent, but even that fits the source material -- the Millennium Falcon and Y-Wings prominently feature in the movies and rely on turrets for offensive power. I would say that X-Wing is undoubtedly a great game.

To OP. UhDoy Yes!

Was trying to sum up X-wing to someone whose experience with board games was basically chess and nothing else.

Started like this: Imagine chess but you have to make up your own squad using a set # of points. E.G. you could make a squad with seven pawns or two rooks and a knight or maybe a queen and bishop. You have to program the movement of each piece before each turn and pieces activate in a predetermined order. It was about this point that I decided that I want someone to create this version of chess. Maybe leave out the dice part though.

Dunno, I haven't played it.

I've played TIE Fighter, that's awesome.

Coming from 40k, I am a believer that if you have the models, you should be able to use all of the rules that they have available.

As an imperial guard player I disagree that 40k models shipped with every option they could take. if I want to field a guardsmen squad with a plasma gun and lascannon I need to buy a squad of cadians, a separate heavy weapon team, and a separate and overpriced special weapons blister because the cadian squad only ships with half of the special weapons available to the squad and non of the heavy weapons.

And if I want to field a veteran squad with the three (is it still three? I forget) plasma guns they are allowed I need to buy even more blisters.

GW has been shaking us guard players down for everything we're worth for along time now.

That problem comes from the fact that the Guard model line hasn't really been updated in how many years? Looking from the stand point of pretty much every other army in the game (Eldar and Marines for myself), they give you at least one of every upgrade you can take in the box.

That's true about guard .but what really bugs me is the pay to win even in a casual setting our against my brother i had to buy the top of the line stuff just to stand a chance in. in xwing i don't need to if i don't like a ship ig 88 our yv666 i think ther ugly so i won't be getting them but i don't need them to stand a chance my new squad of intercepters seems to be doing good along with my wedge and 3 red squad pilots

I think so. It scratches my personal itch to fly cool ships based in a background that I love and is rich and interesting and I have found myself still playing with new combos after all this time and having fun.

Also, the prepainted components are real plus, and the miniatures and quality to me are miles better than other games.

I tried it once. In a dimly lit, scrangly, scummy bar in Mos Eisley with this guy who was definitely on crack. Was not impressed. Never playing it again. I don't recommend this game. Try Pong instead.

It's aight.

It´d be ok if they had had the brains to move all movement into the planning phase. As of now the fact that you can see where an opponent has moved and then move through an action at your leisure is a travesty against what they try to sell. This design failure creates the whole debate about PS bids, the race for initiative and popularity of VI, and whatnots. Atm this skews the whole sales pitch from "Plan your movement well!" into "Just go last and have some kind of action move". Sure, people win without the extra move crutch, but the point is that it dilutes the idea of the game to a point that it leaves newbies with the feeling that they´ve been hoodwinked by rules shenanigans. If the ships hadn´t been so gorgeous and it been Star Wars I don´t believe it´d been half as successful. It is based on a another FFG game no one heard about right? Says something.

Apart from that it is a good game....well except the primitive wincons. Kill'em all? Seriously? Anyways, it looks top cool and captures the dogfighting feeling excellent.

Yes. I tried to stay away. I really tried... I failed :D