First Adventure Module - Folor Base

By WookieeSmuggler, in Star Wars: Age of Rebellion RPG

This is my first attempt at an adventure module - And this is only the first part of it. I am just looking for some feedback with what I have so far - and if the premise sounds appealing. I wanted to create a whole adventure as a starfighter squadron. We chose X-wings; but I figure you could really use any with a little adjustment. These first modules are not designed for player survival, because in an effort to build the military feel and get the players working more like a squadron, these are all simulator and low energy weapon missions. Right now only the first one is in. Just looking for feedback - lots more material coming as I keep this going.

https://www.dropbox.com/s/pm10nzfmwhz9g0k/Folor%20Base.pdf?dl=0

I think this module is a great way to bring players from your X-Wing league over to the RPG. That said, I hope your league is large because I think you are going to have a lot of players coming and going.

I think there are some significant flaws that could be fixed:

1. Get rid of your ranking system and create an NPC wing commander who is in charge. Make all the players equals. Many players really don't enjoy being told what to do by other players. Make it a group, not a hierarchy. It could lead to hurt feelings and possibly people quitting.

2. I understand that the you're trying to make player death a thing, to build tension. However, in my experience, in a campaign like this people will just quit when they die. There are several built in mechanisms in the system to keep PCs alive. Primary among these is minions. Switch the 2 PC characters for 1 PC and 1 minion "wingman". Also cover in space battles (asteroids, plasma cloud, etc). Remember that when a Ship reaches 0 wounds it doesn't automatically blow up and kill the PC. Take Wedge at the first Death Star, he "couldn't go on" or Porkins who could have ejected but decided not to.

3. Keep the party together. Don't 1-on-1interview them. That's just a situation with 5 other players reading their Facebook. Don't split them into groups of 4 for the simulator. Keep everyone together. If this means upping the minions or bringing in reinforcements, then go for it. Build a team, not a group of soloists.

Hopefully, this gives you some ideas.

Don't forget to download the EoTE style guide, and I like Scribus for a publisher program if you don't already have one.

--Lagspike

Edited by Lagspike

I think this module is a great way to bring players from your X-Wing league over to the RPG. That said, I hope your league is large because I think you are going to have a lot of players coming and going.

I think there are some significant flaws that could be fixed:

1. Get rid of your ranking system and create an NPC wing commander who is in charge. Make all the players equals. Many players really don't enjoy being told what to do by other players. Make it a group, not a hierarchy. It could lead to hurt feelings and possibly people quitting.

I don't think this is true. If that were the case the WoD status system would have driven off a lot of players. But Vampire, Mage and he'll especially Werewolf were all games built around the possibilities of one player breing in charge of the others. The pack dynamic of Werewolf always put a PC in charge of the other characters.

I think having ranks will do just fine.