Uses for Enhanced Scopes?

By DarthEnderX, in X-Wing

So these make you treat your pilot skill as 0 during the activation phase. Basically means you move and take Actions first.

Generally, I would assume that seeing how everyone else moves first is to your advantage, because you can choose your Actions accordingly.

So what are some situations where you'd actually want to move first?

Blocking and bombs

Mines Overlap on enemy ships before they activate (punisher)

Blocking

That's bout it

I was thinking about a kwing with thise

Gotta find the system slot there first, mate

Probably between two of the unused torp tubes

It has the potential to make TIE Punishers entirely brutal.

Throwing on a modification that harms an enemy when they run into your ship, like Anti-pursuit Lasers. Shuttles are large and have a good chance of blocking the opponent's ships.

Edited by Vulf

Deathrain.

Advanced Sensors have some overlap with the functionality of Enhanced Scopes but are more versatile which keeps Scopes from getting much use.

Phantoms with Enhanced Scopes and Intel Agents can be effective.

It/'s nice for high PS shuttles that don't want to get blocked.

It/'s nice for high PS shuttles that don't want to get blocked.

Also combines well with APL on the same shuttle.

Edit: or an IG-88.

Edited by IvlerIin

  • Capt. Kagi, to prevent target-locks on the early rounds of combat from seeking their proper targets

It seems ok, but I've never used it, there's so many better option for that slot. I think if it had a "May" in the wording it would be a great card, as is I think it's only useful for certain, very specific builds.

Psst... IG-88 C

It's a secret to everybody.

Bombing and blocking, as people have said.

But I will also add to that something else. It lets that ship ensure it won't be blocked as well. No one really takes it for this reason, especially since most high PS ships generally like to move later for barrel roll/boost, and also the ships that it comes on would rather spend the slot on something else (excluding the punisher), but it is another possible use.

It seems ok, but I've never used it, there's so many better option for that slot. I think if it had a "May" in the wording it would be a great card, as is I think it's only useful for certain, very specific builds.

I've often thought that as a May, it would be a great card. Probably too powerful at 1 point though. Just imagine Corran's though process... "herm, I need to K turn, but that academy is going to block me, I know it... I'll just move first due to these kick *** scopes I got!" vs. "Let's just see what happens and I can boost/br afterwards to make sure I line up my shot at PS10"

Edit: I actually have used Carlist Riekaan to great effect with the same "may" logic. Though it was the opposite effect. All of my ships were lower PS, and he planned his moves thinking that I would be gone (including 2 K turns), and I threw that card down, and then he moved first, bumping all over the place, and then cleared out space for my B wings to K turn behind him!

Edited by Khyros

I agree with the sentiment of "may" needing to be included on the card. If your opponent has no post-maneuver movement, these are great! If they do, you'd want to use it judiciously.

EDIT: In particular, I'm imagining IG-88 vs. 4 TLT Y-wings, Enhanced Scopes could be awesome to keep you from getting blocked.

Edited by Budgernaut

I'll give a clear example of how Enhanced Scopes is better than Adv Sensors. Omnicron w/ Anti-Pursuit Lasers vs. Tie Swarm (in formation). Guess where they are going to be and jam up in there. Everyone who bumps your big base will have to roll damage.

Beyond that, it's more about getting in place to drop bombs now.

I'll give a clear example of how Enhanced Scopes is better than Adv Sensors. Omnicron w/ Anti-Pursuit Lasers vs. Tie Swarm (in formation). Guess where they are going to be and jam up in there. Everyone who bumps your big base will have to roll damage.

Beyond that, it's more about getting in place to drop bombs now.

I think that's neat, but it's possible that one or two will run into your shuttle and the rest will bump into those TIEs and have a juicy range-1 shot on you.

I'll give a clear example of how Enhanced Scopes is better than Adv Sensors. Omnicron w/ Anti-Pursuit Lasers vs. Tie Swarm (in formation). Guess where they are going to be and jam up in there. Everyone who bumps your big base will have to roll damage.

Beyond that, it's more about getting in place to drop bombs now.

There are specific situations that Enchanced Scopes are better than Advanced Sensors. In general, if you want to take something to mitigate getting blocked being able to boost or barrel roll or even just be able to take an action gets the job done without losing the advantages that having a higher PS in the activation phase has. Add to that the ability to keep your action on turns that you pull a red maneuver or will hit an obstacle and Advanced Sensors is a much more versatile system slot choice.

If you are looking at your ship build and have any question of whether you should go with AS or ES, you should probably take AS. The times that ES is the stronger choice will usually be obvious.

May would be downright gross. It's a total 5050 mixup, I tried that as friends thought May was needed. Worth more with May this card is. Already powerful it is.

4x Dagger, 4x Enhanced Scopes. Benefits of moving first while maintaining the benefits of firing first(provided they're not playing a game ruining 2 ship list at 17 PS). Might be decent vs TLT spam, although you're kind of ****** since B-Wings are so slow.