mateooo said:
yup, but id bet...
b) leave them as they are (since its hard to reprint cards and remember lots of errata), and disregard the impending fan outrage when someone with shrine of nurgle first plays nurgles pestilence during a battle in a large multiplayer game, corrupting EVERY UNIT simultaneously, and then maybe that player has Melekh in power, and gets a 20 power unit.. Maybe that Melekh is in the kingdom or quest area, and that player gets to draw 20 cards or get 20 resource.
And then moan in dismay when I move said 20 power Melekh using Forced March to his Quest area and cause him to lose by deck finish. Or I can Pilgrimage him. Or use Twin Tailed Comet and simply finish him off at that point...
I'm not saying the designers will rule one way or another, but a certain combo being powerful does not mean it was overlooked for multiplayer. There are many combos that are as devastating, if not more. For every hypothetical combo, there is a hypothetical counter.